48,208 research outputs found

    Parallel searching on m rays☆☆This research is supported by the DFG-Project “Diskrete Probleme”, No. Ot 64/8-3.

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    AbstractWe investigate parallel searching on m concurrent rays. We assume that a target t is located somewhere on one of the rays; we are given a group of m point robots each of which has to reach t. Furthermore, we assume that the robots have no way of communicating over distance. Given a strategy S we are interested in the competitive ratio defined as the ratio of the time needed by the robots to reach t using S and the time needed to reach t if the location of t is known in advance.If a lower bound on the distance to the target is known, then there is a simple strategy which achieves a competitive ratio of 9—independent of m. We show that 9 is a lower bound on the competitive ratio for two large classes of strategies if m⩾2.If the minimum distance to the target is not known in advance, we show a lower bound on the competitive ratio of 1+2(k+1)k+1/kk where k=⌈logm⌉ where log is used to denote the base-2 logarithm. We also give a strategy that obtains this ratio

    Speeding up neighborhood search in local Gaussian process prediction

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    Recent implementations of local approximate Gaussian process models have pushed computational boundaries for non-linear, non-parametric prediction problems, particularly when deployed as emulators for computer experiments. Their flavor of spatially independent computation accommodates massive parallelization, meaning that they can handle designs two or more orders of magnitude larger than previously. However, accomplishing that feat can still require massive supercomputing resources. Here we aim to ease that burden. We study how predictive variance is reduced as local designs are built up for prediction. We then observe how the exhaustive and discrete nature of an important search subroutine involved in building such local designs may be overly conservative. Rather, we suggest that searching the space radially, i.e., continuously along rays emanating from the predictive location of interest, is a far thriftier alternative. Our empirical work demonstrates that ray-based search yields predictors with accuracy comparable to exhaustive search, but in a fraction of the time - bringing a supercomputer implementation back onto the desktop.Comment: 24 pages, 5 figures, 4 table

    Lower Bounds for Shoreline Searching With 2 or More Robots

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    Searching for a line on the plane with nn unit speed robots is a classic online problem that dates back to the 50's, and for which competitive ratio upper bounds are known for every n1n\geq 1. In this work we improve the best lower bound known for n=2n=2 robots from 1.5993 to 3. Moreover we prove that the competitive ratio is at least 3\sqrt{3} for n=3n=3 robots, and at least 1/cos(π/n)1/\cos(\pi/n) for n4n\geq 4 robots. Our lower bounds match the best upper bounds known for n4n\geq 4, hence resolving these cases. To the best of our knowledge, these are the first lower bounds proven for the cases n3n\geq 3 of this several decades old problem.Comment: This is an updated version of the paper with the same title which will appear in the proceedings of the 23rd International Conference on Principles of Distributed Systems (OPODIS 2019) Neuchatel, Switzerland, July 17-19, 201

    X-ray reflection collimator adapted to focus X-radiation directly on a detector Patent

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    X ray collimating structure for focusing radiation directly onto detecto

    Searching for Hyperbolicity

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    This is an expository paper, based on by a talk given at the AWM Research Symposium 2017. It is intended as a gentle introduction to geometric group theory with a focus on the notion of hyperbolicity, a theme that has inspired the field from its inception to current-day research
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