147,723 research outputs found

    Multi-Threaded Actors

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    In this paper we introduce a new programming model of multi-threaded actors which feature the parallel processing of their messages. In this model an actor consists of a group of active objects which share a message queue. We provide a formal operational semantics, and a description of a Java-based implementation for the basic programming abstractions describing multi-threaded actors. Finally, we evaluate our proposal by means of an example application.Comment: In Proceedings ICE 2016, arXiv:1608.0313

    On Designing Multicore-aware Simulators for Biological Systems

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    The stochastic simulation of biological systems is an increasingly popular technique in bioinformatics. It often is an enlightening technique, which may however result in being computational expensive. We discuss the main opportunities to speed it up on multi-core platforms, which pose new challenges for parallelisation techniques. These opportunities are developed in two general families of solutions involving both the single simulation and a bulk of independent simulations (either replicas of derived from parameter sweep). Proposed solutions are tested on the parallelisation of the CWC simulator (Calculus of Wrapped Compartments) that is carried out according to proposed solutions by way of the FastFlow programming framework making possible fast development and efficient execution on multi-cores.Comment: 19 pages + cover pag

    Design and Implementation of a Distributed Middleware for Parallel Execution of Legacy Enterprise Applications

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    A typical enterprise uses a local area network of computers to perform its business. During the off-working hours, the computational capacities of these networked computers are underused or unused. In order to utilize this computational capacity an application has to be recoded to exploit concurrency inherent in a computation which is clearly not possible for legacy applications without any source code. This thesis presents the design an implementation of a distributed middleware which can automatically execute a legacy application on multiple networked computers by parallelizing it. This middleware runs multiple copies of the binary executable code in parallel on different hosts in the network. It wraps up the binary executable code of the legacy application in order to capture the kernel level data access system calls and perform them distributively over multiple computers in a safe and conflict free manner. The middleware also incorporates a dynamic scheduling technique to execute the target application in minimum time by scavenging the available CPU cycles of the hosts in the network. This dynamic scheduling also supports the CPU availability of the hosts to change over time and properly reschedule the replicas performing the computation to minimize the execution time. A prototype implementation of this middleware has been developed as a proof of concept of the design. This implementation has been evaluated with a few typical case studies and the test results confirm that the middleware works as expected

    A Multiview Visualisation Architecture for Open Distributed Systems

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    Program visualisation is an attractive way for understanding collaboration structures of complex distributed systems. By using the concepts of the open distributed processing-reference model (ODP-RM) as entities for visualisation, a multiview visualisation architecture is presented, which provides a large degree of flexibility in visualising the actions of an ODP system. The architecture has been implemented for visualising the CORBA system resulting in a visualisation tool called OBVlouS

    Towards a goal-oriented agent-based simulation framework for high-performance computing

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    Currently, agent-based simulation frameworks force the user to choose between simulations involving a large number of agents (at the expense of limited agent reasoning capability) or simulations including agents with increased reasoning capabilities (at the expense of a limited number of agents per simulation). This paper describes a first attempt at putting goal-oriented agents into large agentbased (micro-)simulations. We discuss a model for goal-oriented agents in HighPerformance Computing (HPC) and then briefly discuss its implementation in PyCOMPSs (a library that eases the parallelisation of tasks) to build such a platform that benefits from a large number of agents with the capacity to execute complex cognitive agents.Peer ReviewedPostprint (author's final draft
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