4,160 research outputs found
Perfect zero knowledge for quantum multiprover interactive proofs
In this work we consider the interplay between multiprover interactive
proofs, quantum entanglement, and zero knowledge proofs - notions that are
central pillars of complexity theory, quantum information and cryptography. In
particular, we study the relationship between the complexity class MIP, the
set of languages decidable by multiprover interactive proofs with quantumly
entangled provers, and the class PZKMIP, which is the set of languages
decidable by MIP protocols that furthermore possess the perfect zero
knowledge property.
Our main result is that the two classes are equal, i.e., MIP
PZKMIP. This result provides a quantum analogue of the celebrated result of
Ben-Or, Goldwasser, Kilian, and Wigderson (STOC 1988) who show that MIP
PZKMIP (in other words, all classical multiprover interactive protocols can be
made zero knowledge). We prove our result by showing that every MIP
protocol can be efficiently transformed into an equivalent zero knowledge
MIP protocol in a manner that preserves the completeness-soundness gap.
Combining our transformation with previous results by Slofstra (Forum of
Mathematics, Pi 2019) and Fitzsimons, Ji, Vidick and Yuen (STOC 2019), we
obtain the corollary that all co-recursively enumerable languages (which
include undecidable problems as well as all decidable problems) have zero
knowledge MIP protocols with vanishing promise gap
Quantum Proofs
Quantum information and computation provide a fascinating twist on the notion
of proofs in computational complexity theory. For instance, one may consider a
quantum computational analogue of the complexity class \class{NP}, known as
QMA, in which a quantum state plays the role of a proof (also called a
certificate or witness), and is checked by a polynomial-time quantum
computation. For some problems, the fact that a quantum proof state could be a
superposition over exponentially many classical states appears to offer
computational advantages over classical proof strings. In the interactive proof
system setting, one may consider a verifier and one or more provers that
exchange and process quantum information rather than classical information
during an interaction for a given input string, giving rise to quantum
complexity classes such as QIP, QSZK, and QMIP* that represent natural quantum
analogues of IP, SZK, and MIP. While quantum interactive proof systems inherit
some properties from their classical counterparts, they also possess distinct
and uniquely quantum features that lead to an interesting landscape of
complexity classes based on variants of this model.
In this survey we provide an overview of many of the known results concerning
quantum proofs, computational models based on this concept, and properties of
the complexity classes they define. In particular, we discuss non-interactive
proofs and the complexity class QMA, single-prover quantum interactive proof
systems and the complexity class QIP, statistical zero-knowledge quantum
interactive proof systems and the complexity class \class{QSZK}, and
multiprover interactive proof systems and the complexity classes QMIP, QMIP*,
and MIP*.Comment: Survey published by NOW publisher
AM with Multiple Merlins
We introduce and study a new model of interactive proofs: AM(k), or
Arthur-Merlin with k non-communicating Merlins. Unlike with the better-known
MIP, here the assumption is that each Merlin receives an independent random
challenge from Arthur. One motivation for this model (which we explore in
detail) comes from the close analogies between it and the quantum complexity
class QMA(k), but the AM(k) model is also natural in its own right.
We illustrate the power of multiple Merlins by giving an AM(2) protocol for
3SAT, in which the Merlins' challenges and responses consist of only
n^{1/2+o(1)} bits each. Our protocol has the consequence that, assuming the
Exponential Time Hypothesis (ETH), any algorithm for approximating a dense CSP
with a polynomial-size alphabet must take n^{(log n)^{1-o(1)}} time. Algorithms
nearly matching this lower bound are known, but their running times had never
been previously explained. Brandao and Harrow have also recently used our 3SAT
protocol to show quasipolynomial hardness for approximating the values of
certain entangled games.
In the other direction, we give a simple quasipolynomial-time approximation
algorithm for free games, and use it to prove that, assuming the ETH, our 3SAT
protocol is essentially optimal. More generally, we show that multiple Merlins
never provide more than a polynomial advantage over one: that is, AM(k)=AM for
all k=poly(n). The key to this result is a subsampling theorem for free games,
which follows from powerful results by Alon et al. and Barak et al. on
subsampling dense CSPs, and which says that the value of any free game can be
closely approximated by the value of a logarithmic-sized random subgame.Comment: 48 page
Entangled Games Are Hard to Approximate
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) a quantum verifier and two entangled provers or (ii) a classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation of entangled-prover games to within a constant. Using our techniques we also show that every language in PSPACE has a two-prover one-round interactive proof system with perfect completeness and soundness 1-1/poly even against entangled provers. We start our proof by describing two ways to modify classical multiprover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be āroundedā to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games
Design and performance of the muon monitor for the T2K neutrino oscillation experiment
This article describes the design and performance of the muon monitor for the
T2K (Tokaito-Kamioka) long baseline neutrino oscillation experiment. The muon
monitor consists of two types of detector arrays: ionization chambers and
silicon PIN photodiodes. It measures the intensity and profile of muons
produced, along with neutrinos, in the decay of pions. The measurement is
sensitive to the intensity and direction of the neutrino beam. The linearity
and stability of the detectors were measured in beam tests to be within 2.4%
and 1.5%, respectively. Based on the test results, the precision of the beam
direction measured by the muon monitor is expected to be 0.25 mrad.Comment: 22 page
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