1,118 research outputs found

    Resource Management in Message Passing Environments

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    This paper discusses the need for resource management support for parallel applications running on workstation clusters and communicating by message passing among tasks. Many resource management systems are only able to start a message passing runtime environment and parallel applications, but dynamic reconfiguration fails because of the missing cooperation between the resource manager and the runtime environment. In order to utilize computational resources in message passing environments efficiently, to control execution of parallel applications by rescheduling tasks at runtime, and to minimize their execution time, a resource management system has been developed and preliminary tests results have been carried out. Most of our efforts in this regard have been to design an efficient approach to load measurement and process scheduling and implement the resource management system in a manner such that it can easily be adapted to any message passing framework. Although our first version is based on the PVM system, we also intend to implement an MPI – based resource management system

    Adversarial Imitation Learning On Aggregated Data

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    Inverse Reinforcement Learning (IRL) learns an optimal policy, given some expert demonstrations, thus avoiding the need for the tedious process of specifying a suitable reward function. However, current methods are constrained by at least one of the following requirements. The first one is the need to fully solve a forward Reinforcement Learning (RL) problem in the inner loop of the algorithm, which might be prohibitively expensive in many complex environments. The second one is the need for full trajectories from the experts, which might not be easily available. The third one is the assumption that the expert data is homogeneous rather than a collection from various experts or possibly alternative solutions to the same task. Such constraints make IRL approaches either not scalable or not usable on certain existing systems. In this work we propose an approach which removes these requirements through a dynamic, adaptive method called Adversarial Imitation Learning on Aggregated Data (AILAD). It learns conjointly both a non linear reward function and the associated optimal policy using an adversarial framework. The reward learner only uses aggregated data. Moreover, it generates diverse behaviors producing a distribution over the aggregated data matching that of the experts

    Development of intuitive rules: Evaluating the application of the dual-system framework to understanding children's intuitive reasoning

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    This is an author-created version of this article. The original source of publication is Psychon Bull Rev. 2006 Dec;13(6):935-53 The final publication is available at www.springerlink.com Published version: http://dx.doi.org/10.3758/BF0321390

    A-to-I RNA Editing: Current Knowledge Sources and Computational Approaches with Special Emphasis on Non-Coding RNA Molecules

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    RNA editing is a dynamic mechanism for gene regulation attained through the alteration of the sequence of primary RNA transcripts. A-to-I (Adenosine-to-Inosine) RNA editing, which is catalyzed by members of the Adenosine Deaminase Acting on RNA (ADAR) family of enzymes, is the most common post-transcriptional modification in humans. The ADARs bind double-stranded regions and deaminate adenosine (A) into inosine (I), which in turn is interpreted by the translation and splicing machineries as guanosine (G). In recent years, this modification has been discovered to occur not only in coding RNAs but also in non-coding RNAs (ncRNA), such as microRNAs (miRNAs), small interfering RNAs (siRNAs), transfer RNAs (tRNAs), and long non-coding RNAs (lncRNAs). This may have several consequences, such as the creation or disruption of microRNA/mRNA binding sites, and thus affect the biogenesis, stability, and target recognition properties of ncRNAs. The malfunction of the editing machinery is not surprisingly associated with various human diseases, such as neurodegenerative, cardiovascular and carcinogenic diseases.Despite the enormous efforts made so far, the real biological function of this phenomenon, as well as the features of the ADAR substrate, in particular in non-coding RNAs, has still not been fully understood. In this work we focus on the current knowledge of RNA editing on ncRNA molecules and provide a few examples of computational approaches to elucidate its biological function

    Objects predict fixations better than early saliency

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    Humans move their eyes while looking at scenes and pictures. Eye movements correlate with shifts in attention and are thought to be a consequence of optimal resource allocation for high-level tasks such as visual recognition. Models of attention, such as “saliency maps,” are often built on the assumption that “early” features (color, contrast, orientation, motion, and so forth) drive attention directly. We explore an alternative hypothesis: Observers attend to “interesting” objects. To test this hypothesis, we measure the eye position of human observers while they inspect photographs of common natural scenes. Our observers perform different tasks: artistic evaluation, analysis of content, and search. Immediately after each presentation, our observers are asked to name objects they saw. Weighted with recall frequency, these objects predict fixations in individual images better than early saliency, irrespective of task. Also, saliency combined with object positions predicts which objects are frequently named. This suggests that early saliency has only an indirect effect on attention, acting through recognized objects. Consequently, rather than treating attention as mere preprocessing step for object recognition, models of both need to be integrated

    A track-before-detect labelled multi-Bernoulli particle filter with label switching

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    This paper presents a multitarget tracking particle filter (PF) for general track-before-detect measurement models. The PF is presented in the random finite set framework and uses a labelled multi-Bernoulli approximation. We also present a label switching improvement algorithm based on Markov chain Monte Carlo that is expected to increase filter performance if targets get in close proximity for a sufficiently long time. The PF is tested in two challenging numerical examples.Comment: Accepted for publication in IEEE Transactions on Aerospace and Electronic System

    Saliency prediction in the coherence theory of attention

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    AbstractIn the coherence theory of attention, introduced by Rensink, O'Regan, and Clark (2000), a coherence field is defined by a hierarchy of structures supporting the activities taking place across the different stages of visual attention. At the interface between low level and mid-level attention processing stages are the proto-objects; these are generated in parallel and collect features of the scene at specific location and time. These structures fade away if the region is no further attended by attention. We introduce a method to computationally model these structures. Our model is based experimentally on data collected in dynamic 3D environments via the Gaze Machine, a gaze measurement framework. This framework allows to record pupil motion at the required speed and projects the point of regard in the 3D space (Pirri, Pizzoli, & Rudi, 2011; Pizzoli, Rigato, Shabani, & Pirri, 2011). To generate proto-objects the model is extended to vibrating circular membranes whose initial displacement is generated by the features that have been selected by classification. The energy of the vibrating membranes is used to predict saliency in visual search tasks

    Visual attention and active vision:from natural to artificial systems

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