26,049 research outputs found
Regular Expression Matching and Operational Semantics
Many programming languages and tools, ranging from grep to the Java String
library, contain regular expression matchers. Rather than first translating a
regular expression into a deterministic finite automaton, such implementations
typically match the regular expression on the fly. Thus they can be seen as
virtual machines interpreting the regular expression much as if it were a
program with some non-deterministic constructs such as the Kleene star. We
formalize this implementation technique for regular expression matching using
operational semantics. Specifically, we derive a series of abstract machines,
moving from the abstract definition of matching to increasingly realistic
machines. First a continuation is added to the operational semantics to
describe what remains to be matched after the current expression. Next, we
represent the expression as a data structure using pointers, which enables
redundant searches to be eliminated via testing for pointer equality. From
there, we arrive both at Thompson's lockstep construction and a machine that
performs some operations in parallel, suitable for implementation on a large
number of cores, such as a GPU. We formalize the parallel machine using process
algebra and report some preliminary experiments with an implementation on a
graphics processor using CUDA.Comment: In Proceedings SOS 2011, arXiv:1108.279
Interaction Automata and the ia2d Interpreter
We introduce interaction automata as a topological model of
computation and present the conceptual plane interpreter ia2d.
Interaction automata form a refinement of both interaction nets and
cellular automata models that combine data deployment, memory
management and structured computation mechanisms. Their local
structure is inspired from pointer machines and allows an asynchronous
spatial distribution of the computation. Our tool can be considered
as a proof-of-concept piece of abstract hardware on which functional
programs can be run in parallel
Unification and Logarithmic Space
We present an algebraic characterization of the complexity classes Logspace
and NLogspace, using an algebra with a composition law based on unification.
This new bridge between unification and complexity classes is inspired from
proof theory and more specifically linear logic and Geometry of Interaction.
We show how unification can be used to build a model of computation by means
of specific subalgebras associated to finite permutations groups. We then prove
that whether an observation (the algebraic counterpart of a program) accepts a
word can be decided within logarithmic space. We also show that the
construction can naturally represent pointer machines, an intuitive way of
understanding logarithmic space computing
B-LOG: A branch and bound methodology for the parallel execution of logic programs
We propose a computational methodology -"B-LOG"-, which offers the potential for an effective implementation of Logic Programming in a parallel computer. We also propose a weighting scheme to guide the search process through the graph and we apply the concepts of parallel "branch and bound" algorithms in order to perform a "best-first" search using an information theoretic bound. The concept of "session" is used to speed up the search process in a succession of similar queries. Within a session, we strongly modify the bounds in a local database, while bounds kept in a global database are weakly modified to provide a better initial condition for other sessions. We
also propose an implementation scheme based on a database
machine using "semantic paging", and the "B-LOG processor" based on a scoreboard driven controller
C Language Extensions for Hybrid CPU/GPU Programming with StarPU
Modern platforms used for high-performance computing (HPC) include machines
with both general-purpose CPUs, and "accelerators", often in the form of
graphical processing units (GPUs). StarPU is a C library to exploit such
platforms. It provides users with ways to define "tasks" to be executed on CPUs
or GPUs, along with the dependencies among them, and by automatically
scheduling them over all the available processing units. In doing so, it also
relieves programmers from the need to know the underlying architecture details:
it adapts to the available CPUs and GPUs, and automatically transfers data
between main memory and GPUs as needed. While StarPU's approach is successful
at addressing run-time scheduling issues, being a C library makes for a poor
and error-prone programming interface. This paper presents an effort started in
2011 to promote some of the concepts exported by the library as C language
constructs, by means of an extension of the GCC compiler suite. Our main
contribution is the design and implementation of language extensions that map
to StarPU's task programming paradigm. We argue that the proposed extensions
make it easier to get started with StarPU,eliminate errors that can occur when
using the C library, and help diagnose possible mistakes. We conclude on future
work
Logic Programming and Logarithmic Space
We present an algebraic view on logic programming, related to proof theory
and more specifically linear logic and geometry of interaction. Within this
construction, a characterization of logspace (deterministic and
non-deterministic) computation is given via a synctactic restriction, using an
encoding of words that derives from proof theory.
We show that the acceptance of a word by an observation (the counterpart of a
program in the encoding) can be decided within logarithmic space, by reducing
this problem to the acyclicity of a graph. We show moreover that observations
are as expressive as two-ways multi-heads finite automata, a kind of pointer
machines that is a standard model of logarithmic space computation
Introducing Molly: Distributed Memory Parallelization with LLVM
Programming for distributed memory machines has always been a tedious task,
but necessary because compilers have not been sufficiently able to optimize for
such machines themselves. Molly is an extension to the LLVM compiler toolchain
that is able to distribute and reorganize workload and data if the program is
organized in statically determined loop control-flows. These are represented as
polyhedral integer-point sets that allow program transformations applied on
them. Memory distribution and layout can be declared by the programmer as
needed and the necessary asynchronous MPI communication is generated
automatically. The primary motivation is to run Lattice QCD simulations on IBM
Blue Gene/Q supercomputers, but since the implementation is not yet completed,
this paper shows the capabilities on Conway's Game of Life
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