333 research outputs found
Gunrock: A High-Performance Graph Processing Library on the GPU
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs have been two
significant challenges for developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We evaluate Gunrock on five key graph
primitives and show that Gunrock has on average at least an order of magnitude
speedup over Boost and PowerGraph, comparable performance to the fastest GPU
hardwired primitives, and better performance than any other GPU high-level
graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the
previous version v5
GraphMP: An Efficient Semi-External-Memory Big Graph Processing System on a Single Machine
Recent studies showed that single-machine graph processing systems can be as
highly competitive as cluster-based approaches on large-scale problems. While
several out-of-core graph processing systems and computation models have been
proposed, the high disk I/O overhead could significantly reduce performance in
many practical cases. In this paper, we propose GraphMP to tackle big graph
analytics on a single machine. GraphMP achieves low disk I/O overhead with
three techniques. First, we design a vertex-centric sliding window (VSW)
computation model to avoid reading and writing vertices on disk. Second, we
propose a selective scheduling method to skip loading and processing
unnecessary edge shards on disk. Third, we use a compressed edge cache
mechanism to fully utilize the available memory of a machine to reduce the
amount of disk accesses for edges. Extensive evaluations have shown that
GraphMP could outperform state-of-the-art systems such as GraphChi, X-Stream
and GridGraph by 31.6x, 54.5x and 23.1x respectively, when running popular
graph applications on a billion-vertex graph
A Comparison of Parallel Graph Processing Implementations
The rapidly growing number of large network analysis problems has led to the
emergence of many parallel and distributed graph processing systems---one
survey in 2014 identified over 80. Since then, the landscape has evolved; some
packages have become inactive while more are being developed. Determining the
best approach for a given problem is infeasible for most developers. To enable
easy, rigorous, and repeatable comparison of the capabilities of such systems,
we present an approach and associated software for analyzing the performance
and scalability of parallel, open-source graph libraries. We demonstrate our
approach on five graph processing packages: GraphMat, the Graph500, the Graph
Algorithm Platform Benchmark Suite, GraphBIG, and PowerGraph using synthetic
and real-world datasets. We examine previously overlooked aspects of parallel
graph processing performance such as phases of execution and energy usage for
three algorithms: breadth first search, single source shortest paths, and
PageRank and compare our results to Graphalytics.Comment: 10 pages, 10 figures, Submitted to EuroPar 2017 and rejected. Revised
and submitted to IEEE Cluster 201
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