8,055 research outputs found

    [[alternative]]Content-Based Music Retrieval

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    計畫編號:NSC92-2213-E032-021研究期間:200308~200407研究經費:471,000[[sponsorship]]行政院國家科學委員

    A Wavelet-Based Approach to Pattern Discovery in Melodies

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    A generalized matrix profile framework with support for contextual series analysis

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    The Matrix Profile is a state-of-the-art time series analysis technique that can be used for motif discovery, anomaly detection, segmentation and others, in various domains such as healthcare, robotics, and audio. Where recent techniques use the Matrix Profile as a preprocessing or modeling step, we believe there is unexplored potential in generalizing the approach. We derived a framework that focuses on the implicit distance matrix calculation. We present this framework as the Series Distance Matrix (SDM). In this framework, distance measures (SDM-generators) and distance processors (SDM-consumers) can be freely combined, allowing for more flexibility and easier experimentation. In SDM, the Matrix Profile is but one specific configuration. We also introduce the Contextual Matrix Profile (CMP) as a new SDM-consumer capable of discovering repeating patterns. The CMP provides intuitive visualizations for data analysis and can find anomalies that are not discords. We demonstrate this using two real world cases. The CMP is the first of a wide variety of new techniques for series analysis that fits within SDM and can complement the Matrix Profile

    Conjectures, tests and proofs: An overview of theory exploration

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    A key component of mathematical reasoning is the ability to formulate interesting conjectures about a problem domain at hand. In this paper, we give a brief overview of a theory exploration system called QuickSpec, which is able to automatically discover interesting conjectures about a given set of functions. QuickSpec works by interleaving term generation with random testing to form candidate conjectures. This is made tractable by starting from small sizes and ensuring that only terms that are irreducible with respect to already discovered conjectures are considered. QuickSpec has been successfully applied to generate lemmas for automated inductive theorem proving as well as to generate specifications of functional programs. We give an overview of typical use-cases of QuickSpec, as well as demonstrating how to easily connect it to a theorem prover of the user’s choice

    Visualizing music structure using Spotify data

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    Kompozicionalni hierarhični model za pridobivanje informacij iz glasbe

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    In recent years, deep architectures, most commonly based on neural networks, have advanced the state of the art in many research areas. Due to the popularity and the success of deep neural-networks, other deep architectures, including compositional models, have been put aside from mainstream research. This dissertation presents the compositional hierarchical model as a novel deep architecture for music processing. Our main motivation was to develop and explore an alternative non-neural deep architecture for music processing which would be transparent, meaning that the encoded knowledge would be interpretable, trained in an unsupervised manner and on small datasets, and useful as a feature extractor for classification tasks, as well as a transparent model for unsupervised pattern discovery. We base our work on compositional models, as compositionality is inherent in music. The proposed compositional hierarchical model learns a multi-layer hierarchical representation of the analyzed music signals in an unsupervised manner. It provides transparent insights into the learned concepts and their structure. It can be used as a feature extractor---its output can be used for classification tasks using existing machine learning techniques. Moreover, the model\u27s transparency enables an interpretation of the learned concepts, so the model can be used for analysis (exploration of the learned hierarchy) or discovery-oriented (inferring the hierarchy) tasks, which is difficult with most neural network based architectures. The proposed model uses relative coding of the learned concepts, which eliminates the need for large annotated training datasets that are essential in deep architectures with a large number of parameters. Relative coding contributes to slim models, which are fast to execute and have low memory requirements. The model also incorporates several biologically-inspired mechanisms that are modeled according to the mechanisms that exists at the lower levels of human perception (eg~ lateral inhibition in the human ear) and that significantly affect perception. The proposed model is evaluated on several music information retrieval tasks and its results are compared to the current state of the art. The dissertation is structured as follows. In the first chapter we present the motivation for the development of the new model. In the second chapter we elaborate on the related work in music information retrieval and review other compositional and transparent models. Chapter three introduces a thorough description of the proposed model. The model structure, its learning and inference methods are explained, as well as the incorporated biologically-inspired mechanisms. The model is then applied to several different music domains, which are divided according to the type of input data. In this we follow the timeline of the development and the implementation of the model. In chapter four, we present the model\u27s application to audio recordings, specifically for two tasks: automatic chord estimation and multiple fundamental frequency estimation. In chapter five, we present the model\u27s application to symbolic music representations. We concentrate on pattern discovery, emphasizing the model\u27s ability to tackle such problems. We also evaluate the model as a feature generator for tune family classification. Finally, in chapter six, we show the latest progress in developing the model for representing rhythm and show that it exhibits a high degree of robustness in extracting high-level rhythmic structures from music signals. We conclude the dissertation by summarizing our work and the results, elaborating on forthcoming work in the development of the model and its future applications.S porastom globokih arhitektur, ki temeljijo na nevronskih mrežah, so se v zadnjem času bistveno izboljšali rezultati pri reševanju problemov na več področjih. Zaradi popularnosti in uspešnosti teh globokih pristopov, temelječih na nevronskih mrežah, so bili drugi, predvsem kompozicionalni pristopi, odmaknjeni od središča pozornosti raziskav. V pričujoči disertaciji se posvečamo vprašanju, ali je mogoče razviti globoko arhitekturo, ki bo presegla obstoječe probleme globokih arhitektur. S tem namenom se vračamo h kompozicionalnim modelom in predstavimo kompozicionalni hierarhični model kot alternativno globoko arhitekturo, ki bo imela naslednje značilnosti: transparentnost, ki omogoča enostavno razlago naučenih konceptov, nenadzorovano učenje in zmožnost učenja na majhnih podatkovnih bazah, uporabnost modela kot izluščevalca značilk, kot tudi zmožnost uporabe transparentnosti modela za odkrivanje vzorcev. Naše delo temelji na kompozicionalnih modelih, ki so v glasbi intuitivni. Predlagani kompozicionalni hierarhični model je zmožen nenadzorovanega učenja večnivojske predstavitve glasbenega vhoda. Model omogoča pregled naučenih konceptov skozi transparentne strukture. Lahko ga uporabimo kot generator značilk -- izhod modela lahko uporabimo za klasifikacijo z drugimi pristopi strojnega učenja. Hkrati pa lahko transparentnost predlaganega modela uporabimo za analizo (raziskovanje naučene hierarhije) pri odkrivanju vzorcev, kar je težko izvedljivo z ostalimi pristopi, ki temeljijo na nevronskih mrežah. Relativno kodiranje konceptov v samem modelu pripomore k precej manjšim modelom in posledično zmanjšuje potrebo po velikih podatkovnih zbirkah, potrebnih za učenje modela. Z vpeljavo biološko navdahnjenih mehanizmov želimo model še bolj približati človeškemu načinu zaznave. Za nekatere mehanizme, na primer inhibicijo, vemo, da so v človeški percepciji prisotni na nižjih nivojih v ušesu in bistveno vplivajo na način zaznave. V modelu uvedemo prve korake k takšnemu načinu procesiranja proti končnemu cilju izdelave modela, ki popolnoma odraža človeško percepcijo. V prvem poglavju disertacije predstavimo motivacijo za razvoj novega modela. V drugem poglavju se posvetimo dosedanjim objavljenim dosežkom na tem področju. V nadaljnjih poglavjih se osredotočimo na sam model. Sprva opišemo teoretično zasnovo modela in način učenja ter delovanje biološko-navdahnjenih mehanizmov. V naslednjem koraku model apliciramo na več različnih glasbenih domen, ki so razdeljene glede na tip vhodnih podatkov. Pri tem sledimo časovnici razvoja in implementacijam modela tekom doktorskega študija. Najprej predstavimo aplikacijo modela za časovno-frekvenčne signale, na katerem model preizkusimo za dve opravili: avtomatsko ocenjevanje harmonij in avtomatsko transkripcijo osnovnih frekvenc. V petem poglavju predstavimo drug način aplikacije modela, tokrat na simbolne vhodne podatke, ki predstavljajo glasbeni zapis. Pri tem pristopu se osredotočamo na odkrivanje vzorcev, s čimer poudarimo zmožnost modela za reševanje tovrstnih problemov, ki je ostalim pristopom še nedosegljivo. Model prav tako evalviramo v vlogi generatorja značilk. Pri tem ga evalviramo na problemu melodične podobnosti pesmi in razvrščanja v variantne tipe. Nazadnje, v šestem poglavju, pokažemo zadnji dosežek razvoja modela, ki ga apliciramo na problem razumevanja ritma v glasbi. Prilagojeni model analiziramo in pokažemo njegovo zmožnost učenja različnih ritmičnih oblik in visoko stopnjo robustnosti pri izluščevanju visokonivojskih struktur v ritmu. V zaključkih disertacije povzamemo vloženo delo in rezultate ter nakažemo nadaljnje korake za razvoj modela v prihodnosti

    Multiagent Learning Through Indirect Encoding

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    Designing a system of multiple, heterogeneous agents that cooperate to achieve a common goal is a difficult task, but it is also a common real-world problem. Multiagent learning addresses this problem by training the team to cooperate through a learning algorithm. However, most traditional approaches treat multiagent learning as a combination of multiple single-agent learning problems. This perspective leads to many inefficiencies in learning such as the problem of reinvention, whereby fundamental skills and policies that all agents should possess must be rediscovered independently for each team member. For example, in soccer, all the players know how to pass and kick the ball, but a traditional algorithm has no way to share such vital information because it has no way to relate the policies of agents to each other. In this dissertation a new approach to multiagent learning that seeks to address these issues is presented. This approach, called multiagent HyperNEAT, represents teams as a pattern of policies rather than individual agents. The main idea is that an agent’s location within a canonical team layout (such as a soccer team at the start of a game) tends to dictate its role within that team, called the policy geometry. For example, as soccer positions move from goal to center they become more offensive and less defensive, a concept that is compactly represented as a pattern. iii The first major contribution of this dissertation is a new method for evolving neural network controllers called HyperNEAT, which forms the foundation of the second contribution and primary focus of this work, multiagent HyperNEAT. Multiagent learning in this dissertation is investigated in predator-prey, room-clearing, and patrol domains, providing a real-world context for the approach. Interestingly, because the teams in multiagent HyperNEAT are represented as patterns they can scale up to an infinite number of multiagent policies that can be sampled from the policy geometry as needed. Thus the third contribution is a method for teams trained with multiagent HyperNEAT to dynamically scale their size without further learning. Fourth, the capabilities to both learn and scale in multiagent HyperNEAT are compared to the traditional multiagent SARSA(λ) approach in a comprehensive study. The fifth contribution is a method for efficiently learning and encoding multiple policies for each agent on a team to facilitate learning in multi-task domains. Finally, because there is significant interest in practical applications of multiagent learning, multiagent HyperNEAT is tested in a real-world military patrolling application with actual Khepera III robots. The ultimate goal is to provide a new perspective on multiagent learning and to demonstrate the practical benefits of training heterogeneous, scalable multiagent teams through generative encoding
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