4,093 research outputs found

    Parallel methods for isosurface visualization

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    Journal Articleisosurface extraction and vis utilization is crucial for explorative scientific visualization of extremely large scientific data. The shear number of polygons extracted and the subsequent rendering time limit interactivity. We explore two solutions to this problem: exploiting parallel graphics hardware and parallel isosurface extraction/rendering via ray-tracing

    Diagnostic tools for 3D unstructured oceanographic data

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    Most ocean models in current use are built upon structured meshes. It follows that most existing tools for extracting diagnostic quantities (volume and surface integrals, for example) from ocean model output are constructed using techniques and software tools which assume structured meshes. The greater complexity inherent in unstructured meshes (especially fully unstructured grids which are unstructured in the vertical as well as the horizontal direction) has left some oceanographers, accustomed to traditional methods, unclear on how to calculate diagnostics on these meshes. In this paper we show that tools for extracting diagnostic data from the new generation of unstructured ocean models can be constructed with relative ease using open source software. Higher level languages such as Python, in conjunction with packages such as NumPy, SciPy, VTK and MayaVi, provide many of the high-level primitives needed to perform 3D visualisation and evaluate diagnostic quantities, e.g. density fluxes. We demonstrate this in the particular case of calculating flux of vector fields through isosurfaces, using flow data obtained from the unstructured mesh finite element ocean code ICOM, however this tool can be applied to model output from any unstructured grid ocean code

    Visualization techniques to aid in the analysis of multi-spectral astrophysical data sets

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    This report describes our project activities for the period Sep. 1991 - Oct. 1992. Our activities included stabilizing the software system STAR, porting STAR to IDL/widgets (improved user interface), targeting new visualization techniques for multi-dimensional data visualization (emphasizing 3D visualization), and exploring leading-edge 3D interface devices. During the past project year we emphasized high-end visualization techniques, by exploring new tools offered by state-of-the-art visualization software (such as AVS3 and IDL4/widgets), by experimenting with tools still under research at the Department of Computer Science (e.g., use of glyphs for multidimensional data visualization), and by researching current 3D input/output devices as they could be used to explore 3D astrophysical data. As always, any project activity is driven by the need to interpret astrophysical data more effectively

    Generating Surface Geometry in Higher Dimensions using Local Cell Tilers

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    In two dimensions contour elements surround two dimensional objects, in three dimensions surfaces surround three dimensional objects and in four dimensions hypersurfaces surround hyperobjects. These surfaces can be represented by a collection of connected simplices, hence, continuous n dimensional surfaces can be represented by a lattice of connected n-1 dimensional simplices. The lattice of connected simplices can be calculated over a set of adjacent n-dimensional cubes, via for example the Marching Cubes Algorithm. These algorithms are often named local cell tilers. We propose that the local-cell tiling method can be usefully-applied to four dimensions and potentially to N-dimensions. We present an algorithm for the generation of major cases (cases that are topologically invariant under standard geometrical transformations) and introduce the notion of a sub-case which simplifies their representations. Each sub-case can be easily subdivided into simplices for rendering and we describe a backtracking tetrahedronization algorithm for the four dimensional case. An implementation for surfaces from the fourth dimension is presented and we describe and discuss ambiguities inherent within this and related algorithms
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