74 research outputs found

    Dynamic update of shortest path tree in OSPF

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    2003-2004 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe

    Issues in Routing Mechanism for Packets Forwarding: A Survey

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    Nowadays internet has become more popular to each and every one. It is very sensitive to nodes or links failure due to many known or unknown issues in the network connectivity. Routing is the important concept in wired and wireless network for packet transmission. During the packet transmission many times some of the problems occur, due to this packets are being lost or nodes not able to transmit the packets to the specific destination. This paper discusses various issues and approaches related to the routing mechanism. In this paper, we present a review and comparison of different routing algorithms and protocols proposed recently in order to address various issues. The main purpose of this study is to address issues for packet forwarding like network control management, load balancing, congestion control, convergence time and instability. We also focus on the impact of these issues on packet forwarding

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    Performance Evaluation of using a Dynamic Shortest Path Algorithm in OLSRv2

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    MANET routing protocols are designed to scale up to thousands of routers with frequent changes of the topology. In preference, MANET routing protocols should also support constrained low-power devices. One of the bottlenecks of scalability in link-state routing protocols is the performance of the shortest path algorithm (e.g. Dijkstra). In this document, we investigate the in-node performance of OLSRv2 and, in particular, study the benefits of using a dynamic shortest path (DSP) algorithm for this routing protocol. A DSP algorithm is an algorithm that adds or removes edges in the routing tree incrementally and calculates shortest paths, also incrementally. The performance in OLSRv2 with classic Dijkstra vs. DSP is evaluated, by comparing the CPU time for calculating paths in a large emulated network. Additionally, it is demonstrated that frequent topology changes due to mobility in MANETs lead to frequent routing table recalculations with only few routes updated each time. This property of MANETs makes the use of a DSP in OLSRv2 appropriate

    A Hybrid Approach to Quality of Service Multicast Routing in High Speed Networks

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    Multimedia services envisaged for high speed networks may have large numbers of users, require high volumes of network resources and have real-time delay constraints. For these reasons, several multicast routing heuristics that use two link metrics have been proposed with the objective of minimising multicast tree cost while maintaining a bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient. This thesis presents a detailed analysis and evaluation of these heuristics which illustrate that in some situations their average performance is prone to wide variance for a particular multicast in a specific network. It concludes that the efficiency of an heuristic solution depends on the topology of both the network and the multicast, which is difficult to predict. The integration of two heuristics with Dijkstras shortest path tree algorithm is proposed, to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. The evaluation results show good performance over a wide range of networks (flat and hierarchical) and multicast groups, within differing delay bounds. The more efficient the multicast tree is, the less stable it will be as multicast group membership changes. An efficient heuristic is extended to ensure multicast tree stability where multicast group membership is dynamic. This extension decreases the efficiency of the heuristics solutions, although they remain significantly cheaper than the worst case, a shortest delay path tree. This thesis also discusses how the hybrid and the extended heuristic might be applied to multicast routing protocols for the Internet and ATM Networks. Additionally, the behaviour of the heuristics is examined in networks that use a single link metric to calculate multicast trees and concludes one of the heuristics may be of benefit in such networks

    Online Multicast Traffic Engineering for Software-Defined Networks

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    Previous research on SDN traffic engineering mostly focuses on static traffic, whereas dynamic traffic, though more practical, has drawn much less attention. Especially, online SDN multicast that supports IETF dynamic group membership (i.e., any user can join or leave at any time) has not been explored. Different from traditional shortest-path trees (SPT) and graph theoretical Steiner trees (ST), which concentrate on routing one tree at any instant, online SDN multicast traffic engineering is more challenging because it needs to support dynamic group membership and optimize a sequence of correlated trees without the knowledge of future join and leave, whereas the scalability of SDN due to limited TCAM is also crucial. In this paper, therefore, we formulate a new optimization problem, named Online Branch-aware Steiner Tree (OBST), to jointly consider the bandwidth consumption, SDN multicast scalability, and rerouting overhead. We prove that OBST is NP-hard and does not have a Dmax1ϵ|D_{max}|^{1-\epsilon}-competitive algorithm for any ϵ>0\epsilon >0, where Dmax|D_{max}| is the largest group size at any time. We design a Dmax|D_{max}|-competitive algorithm equipped with the notion of the budget, the deposit, and Reference Tree to achieve the tightest bound. The simulations and implementation on real SDNs with YouTube traffic manifest that the total cost can be reduced by at least 25% compared with SPT and ST, and the computation time is small for massive SDN.Comment: Full version (accepted by INFOCOM 2018

    Issues in Routing Mechanism for Packets Forwarding: A Survey

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    Fast Local Rerouting for Handling Transient Link Failures

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