8,592 research outputs found
A Simple Cellular Automation that Solves the Density and Ordering Problems
Cellular automata (CA) are discrete, dynamical systems that perform computations
in a distributed fashion on a spatially extended grid. The dynamical behavior
of a CA may give rise to emergent computation, referring to the appearance of
global information processing capabilities that are not explicitly represented in the
system's elementary components nor in their local interconnections.1 As such, CAs
o?er an austere yet versatile model for studying natural phenomena, as well as a
powerful paradigm for attaining ?ne-grained, massively parallel computation.
An example of such emergent computation is to use a CA to determine the
global density of bits in an initial state con?guration. This problem, known as
density classi?cation, has been studied quite intensively over the past few years. In
this short communication we describe two previous versions of the problem along with their CA solutions, and then go on to show that there exists yet a third version
| which admits a simple solution
"Going back to our roots": second generation biocomputing
Researchers in the field of biocomputing have, for many years, successfully
"harvested and exploited" the natural world for inspiration in developing
systems that are robust, adaptable and capable of generating novel and even
"creative" solutions to human-defined problems. However, in this position paper
we argue that the time has now come for a reassessment of how we exploit
biology to generate new computational systems. Previous solutions (the "first
generation" of biocomputing techniques), whilst reasonably effective, are crude
analogues of actual biological systems. We believe that a new, inherently
inter-disciplinary approach is needed for the development of the emerging
"second generation" of bio-inspired methods. This new modus operandi will
require much closer interaction between the engineering and life sciences
communities, as well as a bidirectional flow of concepts, applications and
expertise. We support our argument by examining, in this new light, three
existing areas of biocomputing (genetic programming, artificial immune systems
and evolvable hardware), as well as an emerging area (natural genetic
engineering) which may provide useful pointers as to the way forward.Comment: Submitted to the International Journal of Unconventional Computin
GPU-powered Simulation Methodologies for Biological Systems
The study of biological systems witnessed a pervasive cross-fertilization
between experimental investigation and computational methods. This gave rise to
the development of new methodologies, able to tackle the complexity of
biological systems in a quantitative manner. Computer algorithms allow to
faithfully reproduce the dynamics of the corresponding biological system, and,
at the price of a large number of simulations, it is possible to extensively
investigate the system functioning across a wide spectrum of natural
conditions. To enable multiple analysis in parallel, using cheap, diffused and
highly efficient multi-core devices we developed GPU-powered simulation
algorithms for stochastic, deterministic and hybrid modeling approaches, so
that also users with no knowledge of GPUs hardware and programming can easily
access the computing power of graphics engines.Comment: In Proceedings Wivace 2013, arXiv:1309.712
Fitness landscape of the cellular automata majority problem: View from the Olympus
In this paper we study cellular automata (CAs) that perform the computational
Majority task. This task is a good example of what the phenomenon of emergence
in complex systems is. We take an interest in the reasons that make this
particular fitness landscape a difficult one. The first goal is to study the
landscape as such, and thus it is ideally independent from the actual
heuristics used to search the space. However, a second goal is to understand
the features a good search technique for this particular problem space should
possess. We statistically quantify in various ways the degree of difficulty of
searching this landscape. Due to neutrality, investigations based on sampling
techniques on the whole landscape are difficult to conduct. So, we go exploring
the landscape from the top. Although it has been proved that no CA can perform
the task perfectly, several efficient CAs for this task have been found.
Exploiting similarities between these CAs and symmetries in the landscape, we
define the Olympus landscape which is regarded as the ''heavenly home'' of the
best local optima known (blok). Then we measure several properties of this
subspace. Although it is easier to find relevant CAs in this subspace than in
the overall landscape, there are structural reasons that prevent a searcher
from finding overfitted CAs in the Olympus. Finally, we study dynamics and
performance of genetic algorithms on the Olympus in order to confirm our
analysis and to find efficient CAs for the Majority problem with low
computational cost
Discrete and fuzzy dynamical genetic programming in the XCSF learning classifier system
A number of representation schemes have been presented for use within
learning classifier systems, ranging from binary encodings to neural networks.
This paper presents results from an investigation into using discrete and fuzzy
dynamical system representations within the XCSF learning classifier system. In
particular, asynchronous random Boolean networks are used to represent the
traditional condition-action production system rules in the discrete case and
asynchronous fuzzy logic networks in the continuous-valued case. It is shown
possible to use self-adaptive, open-ended evolution to design an ensemble of
such dynamical systems within XCSF to solve a number of well-known test
problems
Spatio-Temporal Patterns act as Computational Mechanisms governing Emergent behavior in Robotic Swarms
open access articleOur goal is to control a robotic swarm without removing its swarm-like nature. In other words, we aim to intrinsically control a robotic swarm emergent behavior. Past attempts at governing robotic swarms or their selfcoordinating emergent behavior, has proven ineffective, largely due to the swarm’s inherent randomness (making it difficult to predict) and utter simplicity (they lack a leader, any kind of centralized control, long-range communication, global knowledge, complex internal models and only operate on a couple of basic, reactive rules). The main problem is that emergent phenomena itself is not fully understood, despite being at the forefront of current research. Research into 1D and 2D Cellular Automata has uncovered a hidden computational layer which bridges the micromacro gap (i.e., how individual behaviors at the micro-level influence the global behaviors on the macro-level). We hypothesize that there also lie embedded computational mechanisms at the heart of a robotic swarm’s emergent behavior. To test this theory, we proceeded to simulate robotic swarms (represented as both particles and dynamic networks) and then designed local rules to induce various types of intelligent, emergent behaviors (as well as designing genetic algorithms to evolve robotic swarms with emergent behaviors). Finally, we analysed these robotic swarms and successfully confirmed our hypothesis; analyzing their developments and interactions over time revealed various forms of embedded spatiotemporal patterns which store, propagate and parallel process information across the swarm according to some internal, collision-based logic (solving the mystery of how simple robots are able to self-coordinate and allow global behaviors to emerge across the swarm)
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