19,551 research outputs found

    Approximating the Smallest Spanning Subgraph for 2-Edge-Connectivity in Directed Graphs

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    Let GG be a strongly connected directed graph. We consider the following three problems, where we wish to compute the smallest strongly connected spanning subgraph of GG that maintains respectively: the 22-edge-connected blocks of GG (\textsf{2EC-B}); the 22-edge-connected components of GG (\textsf{2EC-C}); both the 22-edge-connected blocks and the 22-edge-connected components of GG (\textsf{2EC-B-C}). All three problems are NP-hard, and thus we are interested in efficient approximation algorithms. For \textsf{2EC-C} we can obtain a 3/23/2-approximation by combining previously known results. For \textsf{2EC-B} and \textsf{2EC-B-C}, we present new 44-approximation algorithms that run in linear time. We also propose various heuristics to improve the size of the computed subgraphs in practice, and conduct a thorough experimental study to assess their merits in practical scenarios

    On the approximability of robust spanning tree problems

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    In this paper the minimum spanning tree problem with uncertain edge costs is discussed. In order to model the uncertainty a discrete scenario set is specified and a robust framework is adopted to choose a solution. The min-max, min-max regret and 2-stage min-max versions of the problem are discussed. The complexity and approximability of all these problems are explored. It is proved that the min-max and min-max regret versions with nonnegative edge costs are hard to approximate within O(log1ϵn)O(\log^{1-\epsilon} n) for any ϵ>0\epsilon>0 unless the problems in NP have quasi-polynomial time algorithms. Similarly, the 2-stage min-max problem cannot be approximated within O(logn)O(\log n) unless the problems in NP have quasi-polynomial time algorithms. In this paper randomized LP-based approximation algorithms with performance ratio of O(log2n)O(\log^2 n) for min-max and 2-stage min-max problems are also proposed

    Distributed Symmetry Breaking in Hypergraphs

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    Fundamental local symmetry breaking problems such as Maximal Independent Set (MIS) and coloring have been recognized as important by the community, and studied extensively in (standard) graphs. In particular, fast (i.e., logarithmic run time) randomized algorithms are well-established for MIS and Δ+1\Delta +1-coloring in both the LOCAL and CONGEST distributed computing models. On the other hand, comparatively much less is known on the complexity of distributed symmetry breaking in {\em hypergraphs}. In particular, a key question is whether a fast (randomized) algorithm for MIS exists for hypergraphs. In this paper, we study the distributed complexity of symmetry breaking in hypergraphs by presenting distributed randomized algorithms for a variety of fundamental problems under a natural distributed computing model for hypergraphs. We first show that MIS in hypergraphs (of arbitrary dimension) can be solved in O(log2n)O(\log^2 n) rounds (nn is the number of nodes of the hypergraph) in the LOCAL model. We then present a key result of this paper --- an O(Δϵpolylog(n))O(\Delta^{\epsilon}\text{polylog}(n))-round hypergraph MIS algorithm in the CONGEST model where Δ\Delta is the maximum node degree of the hypergraph and ϵ>0\epsilon > 0 is any arbitrarily small constant. To demonstrate the usefulness of hypergraph MIS, we present applications of our hypergraph algorithm to solving problems in (standard) graphs. In particular, the hypergraph MIS yields fast distributed algorithms for the {\em balanced minimal dominating set} problem (left open in Harris et al. [ICALP 2013]) and the {\em minimal connected dominating set problem}. We also present distributed algorithms for coloring, maximal matching, and maximal clique in hypergraphs.Comment: Changes from the previous version: More references adde

    Tree Contraction, Connected Components, Minimum Spanning Trees: a GPU Path to Vertex Fitting

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    Standard parallel computing operations are considered in the context of algorithms for solving 3D graph problems which have applications, e.g., in vertex finding in HEP. Exploiting GPUs for tree-accumulation and graph algorithms is challenging: GPUs offer extreme computational power and high memory-access bandwidth, combined with a model of fine-grained parallelism perhaps not suiting the irregular distribution of linked representations of graph data structures. Achieving data-race free computations may demand serialization through atomic transactions, inevitably producing poor parallel performance. A Minimum Spanning Tree algorithm for GPUs is presented, its implementation discussed, and its efficiency evaluated on GPU and multicore architectures

    Fast Computation of Small Cuts via Cycle Space Sampling

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    We describe a new sampling-based method to determine cuts in an undirected graph. For a graph (V, E), its cycle space is the family of all subsets of E that have even degree at each vertex. We prove that with high probability, sampling the cycle space identifies the cuts of a graph. This leads to simple new linear-time sequential algorithms for finding all cut edges and cut pairs (a set of 2 edges that form a cut) of a graph. In the model of distributed computing in a graph G=(V, E) with O(log V)-bit messages, our approach yields faster algorithms for several problems. The diameter of G is denoted by Diam, and the maximum degree by Delta. We obtain simple O(Diam)-time distributed algorithms to find all cut edges, 2-edge-connected components, and cut pairs, matching or improving upon previous time bounds. Under natural conditions these new algorithms are universally optimal --- i.e. a Omega(Diam)-time lower bound holds on every graph. We obtain a O(Diam+Delta/log V)-time distributed algorithm for finding cut vertices; this is faster than the best previous algorithm when Delta, Diam = O(sqrt(V)). A simple extension of our work yields the first distributed algorithm with sub-linear time for 3-edge-connected components. The basic distributed algorithms are Monte Carlo, but they can be made Las Vegas without increasing the asymptotic complexity. In the model of parallel computing on the EREW PRAM our approach yields a simple algorithm with optimal time complexity O(log V) for finding cut pairs and 3-edge-connected components.Comment: Previous version appeared in Proc. 35th ICALP, pages 145--160, 200

    Parallel Algorithms for Geometric Graph Problems

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    We give algorithms for geometric graph problems in the modern parallel models inspired by MapReduce. For example, for the Minimum Spanning Tree (MST) problem over a set of points in the two-dimensional space, our algorithm computes a (1+ϵ)(1+\epsilon)-approximate MST. Our algorithms work in a constant number of rounds of communication, while using total space and communication proportional to the size of the data (linear space and near linear time algorithms). In contrast, for general graphs, achieving the same result for MST (or even connectivity) remains a challenging open problem, despite drawing significant attention in recent years. We develop a general algorithmic framework that, besides MST, also applies to Earth-Mover Distance (EMD) and the transportation cost problem. Our algorithmic framework has implications beyond the MapReduce model. For example it yields a new algorithm for computing EMD cost in the plane in near-linear time, n1+oϵ(1)n^{1+o_\epsilon(1)}. We note that while recently Sharathkumar and Agarwal developed a near-linear time algorithm for (1+ϵ)(1+\epsilon)-approximating EMD, our algorithm is fundamentally different, and, for example, also solves the transportation (cost) problem, raised as an open question in their work. Furthermore, our algorithm immediately gives a (1+ϵ)(1+\epsilon)-approximation algorithm with nδn^{\delta} space in the streaming-with-sorting model with 1/δO(1)1/\delta^{O(1)} passes. As such, it is tempting to conjecture that the parallel models may also constitute a concrete playground in the quest for efficient algorithms for EMD (and other similar problems) in the vanilla streaming model, a well-known open problem

    Constant-Time Algorithms for Minimum Spanning Tree and Related Problems on Processor Array with Reconfigurable Bus Systems

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    [[abstract]]A processor array with a reconfigurable bus system is a parallel computation model that consists of a processor array and a reconfigurable bus system. In this paper, a constant-time algorithm is proposed on this model for finding the cycles in an undirected graph. We can use this algorithm to decide whether a specified edge belongs to the minimum spanning tree of the graph or not. This cycle-finding algorithm is designed on a two-dimensional n×nn\times n processor array with a reconfigurable bus system, where nn is the number of vertices in the graph. Based on this cycle-finding algorithm, the minimum spanning tree problem and the spanning tree problem can be solved in O(1) time by using fewer processors than before, O(n×m×nn\times m\times n) and O(n3n^3) processors respectively. This is a substantial improvement over previous known results. Moreover, we also propose two constant-time algorithms for solving the minimum spanning tree verification problem and spanning tree verification problem by using O(n3n^3) and O(n2n^2) processors, respectively.
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