33,270 research outputs found
Constant-Time Algorithms for Minimum Spanning Tree and Related Problems on Processor Array with Reconfigurable Bus Systems
[[abstract]]A processor array with a reconfigurable bus system is a parallel computation model that consists of a processor array and a reconfigurable bus system. In this paper, a constant-time algorithm is proposed on this model for finding the cycles in an undirected graph. We can use this algorithm to decide whether a specified edge belongs to the minimum spanning tree of the graph or not. This cycle-finding algorithm is designed on a two-dimensional processor array with a reconfigurable bus system, where is the number of vertices in the graph. Based on this cycle-finding algorithm, the minimum spanning tree problem and the spanning tree problem can be solved in O(1) time by using fewer processors than before, O() and O() processors respectively. This is a substantial improvement over previous known results. Moreover, we also propose two constant-time algorithms for solving the minimum spanning tree verification problem and spanning tree verification problem by using O() and O() processors, respectively.
Optimal Parallel and Sequential Algorithms for the Vertex Updating Problem of a Minimum Spanning Tree
We present a set of rules that can be used to give optimal solutions to the vertex updating problem for a minimum spanning tree: Update a given MST when a new vertex z is introducted, along with weighted edges that connect z with the vertices of the graph. These rules lead to simple parallel algorithms that run in O(lg n) parallel time using n/lg n EREW PRAMs. They can also be used to derive simple linear-time sequential algorithms for the same problem. Furthermore, we show how our solution can be used to solve the multiple vertex updating problem
On the Design, Analysis, and Implementation of Algorithms for Selected Problems in Graphs and Networks
This thesis studies three problems in network optimization, viz., the minimum spanning tree verification (MSTV) problem, the undirected negative cost cycle detection (UNCCD) problem, and the negative cost girth (NCG) problem. These problems find applications in several domains including program verification, proof theory, real-time scheduling, social networking, and operations research.;The MSTV problem is defined as follows: Given an undirected graph G = (V,E) and a spanning tree T, is T a minimum spanning tree of G? We focus on the case where the number of distinct edge weights is bounded. Using a bucketed data structure to organize the edge weights, we present an efficient algorithm for the MSTV problem, which runs in O (| E| + |V| · K) time, where K is the number of distinct edge weights. When K is a fixed constant, this algorithm runs in linear time. We also profile our MSTV algorithm with the current fastest known MSTV implementation. Our results demonstrate the superiority of our algorithm when K ≤ 24.;The UNCCD problem is defined as follows: Given an undirected graph G = (V,E) with arbitrarily weighted edges, does G contain a negative cost cycle? We discuss two polynomial time algorithms for solving the UNCCD problem: the b-matching approach and the T-join approach. We obtain new results for the case where the edge costs are integers in the range {lcub}--K ·· K{rcub}, where K is a positive constant. We also provide the first extensive empirical study that profiles the discussed UNCCD algorithms for various graph types, sizes, and experiments.;The NCG problem is defined as follows: Given a directed graph G = (V,E) with arbitrarily weighted edges, find the length, or number of edges, of the negative cost cycle having the least number of edges. We discuss three strongly polynomial NCG algorithms. The first NCG algorithm is known as the matrix multiplication approach in the literature. We present two new NCG algorithms that are asymptotically and empirically superior to the matrix multiplication approach for sparse graphs. We also provide a parallel implementation of the matrix multiplication approach that runs in polylogarithmic parallel time using a polynomial number of processors. We include an implementation profile to demonstrate the efficiency of the parallel implementation as we increase the graph size and number of processors. We also present an NCG algorithm for planar graphs that is asymptotically faster than the fastest topology-oblivious algorithm when restricted to planar graphs
Parallel Algorithms for Geometric Graph Problems
We give algorithms for geometric graph problems in the modern parallel models
inspired by MapReduce. For example, for the Minimum Spanning Tree (MST) problem
over a set of points in the two-dimensional space, our algorithm computes a
-approximate MST. Our algorithms work in a constant number of
rounds of communication, while using total space and communication proportional
to the size of the data (linear space and near linear time algorithms). In
contrast, for general graphs, achieving the same result for MST (or even
connectivity) remains a challenging open problem, despite drawing significant
attention in recent years.
We develop a general algorithmic framework that, besides MST, also applies to
Earth-Mover Distance (EMD) and the transportation cost problem. Our algorithmic
framework has implications beyond the MapReduce model. For example it yields a
new algorithm for computing EMD cost in the plane in near-linear time,
. We note that while recently Sharathkumar and Agarwal
developed a near-linear time algorithm for -approximating EMD,
our algorithm is fundamentally different, and, for example, also solves the
transportation (cost) problem, raised as an open question in their work.
Furthermore, our algorithm immediately gives a -approximation
algorithm with space in the streaming-with-sorting model with
passes. As such, it is tempting to conjecture that the
parallel models may also constitute a concrete playground in the quest for
efficient algorithms for EMD (and other similar problems) in the vanilla
streaming model, a well-known open problem
Spanning trees short or small
We study the problem of finding small trees. Classical network design
problems are considered with the additional constraint that only a specified
number of nodes are required to be connected in the solution. A
prototypical example is the MST problem in which we require a tree of
minimum weight spanning at least nodes in an edge-weighted graph. We show
that the MST problem is NP-hard even for points in the Euclidean plane. We
provide approximation algorithms with performance ratio for the
general edge-weighted case and for the case of points in the
plane. Polynomial-time exact solutions are also presented for the class of
decomposable graphs which includes trees, series-parallel graphs, and bounded
bandwidth graphs, and for points on the boundary of a convex region in the
Euclidean plane. We also investigate the problem of finding short trees, and
more generally, that of finding networks with minimum diameter. A simple
technique is used to provide a polynomial-time solution for finding -trees
of minimum diameter. We identify easy and hard problems arising in finding
short networks using a framework due to T. C. Hu.Comment: 27 page
The First Proven Performance Guarantees for the Non-Dominated Sorting Genetic Algorithm II (NSGA-II) on a Combinatorial Optimization Problem
The Non-dominated Sorting Genetic Algorithm-II (NSGA-II) is one of the most
prominent algorithms to solve multi-objective optimization problems. Recently,
the first mathematical runtime guarantees have been obtained for this
algorithm, however only for synthetic benchmark problems.
In this work, we give the first proven performance guarantees for a classic
optimization problem, the NP-complete bi-objective minimum spanning tree
problem. More specifically, we show that the NSGA-II with population size computes all extremal points of the Pareto front in
an expected number of iterations, where
is the number of vertices, the number of edges, and is the
maximum edge weight in the problem instance. This result confirms, via
mathematical means, the good performance of the NSGA-II observed empirically.
It also shows that mathematical analyses of this algorithm are not only
possible for synthetic benchmark problems, but also for more complex
combinatorial optimization problems.
As a side result, we also obtain a new analysis of the performance of the
global SEMO algorithm on the bi-objective minimum spanning tree problem, which
improves the previous best result by a factor of , the number of extremal
points of the Pareto front, a set that can be as large as . The
main reason for this improvement is our observation that both multi-objective
evolutionary algorithms find the different extremal points in parallel rather
than sequentially, as assumed in the previous proofs.Comment: Author-generated version of a paper appearing in the proceedings of
IJCAI 202
Bicriteria Network Design Problems
We study a general class of bicriteria network design problems. A generic
problem in this class is as follows: Given an undirected graph and two
minimization objectives (under different cost functions), with a budget
specified on the first, find a <subgraph \from a given subgraph-class that
minimizes the second objective subject to the budget on the first. We consider
three different criteria - the total edge cost, the diameter and the maximum
degree of the network. Here, we present the first polynomial-time approximation
algorithms for a large class of bicriteria network design problems for the
above mentioned criteria. The following general types of results are presented.
First, we develop a framework for bicriteria problems and their
approximations. Second, when the two criteria are the same %(note that the cost
functions continue to be different) we present a ``black box'' parametric
search technique. This black box takes in as input an (approximation) algorithm
for the unicriterion situation and generates an approximation algorithm for the
bicriteria case with only a constant factor loss in the performance guarantee.
Third, when the two criteria are the diameter and the total edge costs we use a
cluster-based approach to devise a approximation algorithms --- the solutions
output violate both the criteria by a logarithmic factor. Finally, for the
class of treewidth-bounded graphs, we provide pseudopolynomial-time algorithms
for a number of bicriteria problems using dynamic programming. We show how
these pseudopolynomial-time algorithms can be converted to fully
polynomial-time approximation schemes using a scaling technique.Comment: 24 pages 1 figur
Tree Contraction, Connected Components, Minimum Spanning Trees: a GPU Path to Vertex Fitting
Standard parallel computing operations are considered in the context of algorithms for solving 3D graph problems which have applications, e.g., in vertex finding in HEP. Exploiting GPUs for tree-accumulation and graph algorithms is challenging: GPUs offer extreme computational power and high memory-access bandwidth, combined with a model of fine-grained parallelism perhaps not suiting the irregular distribution of linked representations of graph data structures. Achieving data-race free computations may demand serialization through atomic transactions, inevitably producing poor parallel performance. A Minimum Spanning Tree algorithm for GPUs is presented, its implementation discussed, and its efficiency evaluated on GPU and multicore architectures
- …