186,546 research outputs found
Quantum limited particle sensing in optical tweezers
Particle sensing in optical tweezers systems provides information on the
position, velocity and force of the specimen particles. The conventional
quadrant detection scheme is applied ubiquitously in optical tweezers
experiments to quantify these parameters. In this paper we show that quadrant
detection is non-optimal for particle sensing in optical tweezers and propose
an alternative optimal particle sensing scheme based on spatial homodyne
detection. A formalism for particle sensing in terms of transverse spatial
modes is developed and numerical simulations of the efficacy of both quadrant
and spatial homodyne detection are shown. We demonstrate that an order of
magnitude improvement in particle sensing sensitivity can be achieved using
spatial homodyne over quadrant detection.Comment: Submitted to Biophys
Nonuniform Coverage Control on the Line
This paper investigates control laws allowing mobile, autonomous agents to
optimally position themselves on the line for distributed sensing in a
nonuniform field. We show that a simple static control law, based only on local
measurements of the field by each agent, drives the agents close to the optimal
positions after the agents execute in parallel a number of
sensing/movement/computation rounds that is essentially quadratic in the number
of agents. Further, we exhibit a dynamic control law which, under slightly
stronger assumptions on the capabilities and knowledge of each agent, drives
the agents close to the optimal positions after the agents execute in parallel
a number of sensing/communication/computation/movement rounds that is
essentially linear in the number of agents. Crucially, both algorithms are
fully distributed and robust to unpredictable loss and addition of agents
Route Swarm: Wireless Network Optimization through Mobility
In this paper, we demonstrate a novel hybrid architecture for coordinating
networked robots in sensing and information routing applications. The proposed
INformation and Sensing driven PhysIcally REconfigurable robotic network
(INSPIRE), consists of a Physical Control Plane (PCP) which commands agent
position, and an Information Control Plane (ICP) which regulates information
flow towards communication/sensing objectives. We describe an instantiation
where a mobile robotic network is dynamically reconfigured to ensure high
quality routes between static wireless nodes, which act as source/destination
pairs for information flow. The ICP commands the robots towards evenly
distributed inter-flow allocations, with intra-flow configurations that
maximize route quality. The PCP then guides the robots via potential-based
control to reconfigure according to ICP commands. This formulation, deemed
Route Swarm, decouples information flow and physical control, generating a
feedback between routing and sensing needs and robotic configuration. We
demonstrate our propositions through simulation under a realistic wireless
network regime.Comment: 9 pages, 4 figures, submitted to the IEEE International Conference on
Intelligent Robots and Systems (IROS) 201
Mobslinger: The Fastest Mobile in the West.
Whilst there is a number of location sensing games emerging for mobile phones, from both commercial and academic sectors, there are few examples of social proximity based games that are effectively position independent. Bluetooth would seem an obvious choice for proximity based games, although the majority of games produced to-date simply uses it to provide a quasi peer to peer connection between users of multiplayer games. This is no-doubt due to the fact that proximity can often be implied from other location sensing technologies and that Bluetooth is often perceived as difficult to employ. In this paper we will show that Bluetooth can provide exciting game scenarios that can enable spontaneous stimulated social interaction using only proximity information. We illustrate this through the design rationale and subsequent implementation of ‘mobslinger’ which is a wild west, quick draw, ‘shoot-em-up’ game using mobile phones
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