3,012 research outputs found
Comparative analysis of interaction flow modeling language tools
Modeling approaches based on standards are of paramount importance in the field of front-end design for web and mobile applications. Problems are often encountered during the selection of tools for designing applications for developers and researchers, particularly applications that are related to time and cost in the market and academia. The Interaction Flow Modeling Language (IFML) is a recently standardized modeling language designed for managing the content expression, user interaction and behavior control of front-end applications. IFML brings several benefits to the development process of web and mobile front-end applications. Thus, several tools have been developed for the exploitation of technical artifacts offered by current specifications. In this study, we discuss the tools proposed for modeling IFML to provide a comparative analysis while considering various criteria. The result can be used as a basis of tool selection for specific aspects
Towards Secure and Safe Appified Automated Vehicles
The advancement in Autonomous Vehicles (AVs) has created an enormous market
for the development of self-driving functionalities,raising the question of how
it will transform the traditional vehicle development process. One adventurous
proposal is to open the AV platform to third-party developers, so that AV
functionalities can be developed in a crowd-sourcing way, which could provide
tangible benefits to both automakers and end users. Some pioneering companies
in the automotive industry have made the move to open the platform so that
developers are allowed to test their code on the road. Such openness, however,
brings serious security and safety issues by allowing untrusted code to run on
the vehicle. In this paper, we introduce the concept of an Appified AV platform
that opens the development framework to third-party developers. To further
address the safety challenges, we propose an enhanced appified AV design schema
called AVGuard, which focuses primarily on mitigating the threats brought about
by untrusted code, leveraging theory in the vehicle evaluation field, and
conducting program analysis techniques in the cybersecurity area. Our study
provides guidelines and suggested practice for the future design of open AV
platforms
A Development Methodology to Facilitate the Integration of Smart Spaces into the Web of Things
How to create or integrate large Smart Spaces (considered as mash-ups of sensors and actuators) into the paradigm of ?Web of Things? has been the motivation of many recent works. A cutting-edge approach deals with developing and deploying web-enabled embedded devices with two major objectives: 1) to integrate sensor and actuator technologies into everyday objects, and 2) to allow a diversity of devices to plug to Internet. Currently, developers who want to use this Internet-oriented approach need have solid understanding about sensorial platforms and semantic technologies. In this paper we propose a Resource-Oriented and Ontology-Driven Development (ROOD) methodology, based on Model Driven Architecture (MDA), to facilitate to any developer the development and deployment of Smart Spaces. Early evaluations of the ROOD methodology have been successfully accomplished through a partial deployment of a Smart Hotel
Enabling High-Level Application Development for the Internet of Things
Application development in the Internet of Things (IoT) is challenging
because it involves dealing with a wide range of related issues such as lack of
separation of concerns, and lack of high-level of abstractions to address both
the large scale and heterogeneity. Moreover, stakeholders involved in the
application development have to address issues that can be attributed to
different life-cycles phases. when developing applications. First, the
application logic has to be analyzed and then separated into a set of
distributed tasks for an underlying network. Then, the tasks have to be
implemented for the specific hardware. Apart from handling these issues, they
have to deal with other aspects of life-cycle such as changes in application
requirements and deployed devices. Several approaches have been proposed in the
closely related fields of wireless sensor network, ubiquitous and pervasive
computing, and software engineering in general to address the above challenges.
However, existing approaches only cover limited subsets of the above mentioned
challenges when applied to the IoT. This paper proposes an integrated approach
for addressing the above mentioned challenges. The main contributions of this
paper are: (1) a development methodology that separates IoT application
development into different concerns and provides a conceptual framework to
develop an application, (2) a development framework that implements the
development methodology to support actions of stakeholders. The development
framework provides a set of modeling languages to specify each development
concern and abstracts the scale and heterogeneity related complexity. It
integrates code generation, task-mapping, and linking techniques to provide
automation. Code generation supports the application development phase by
producing a programming framework that allows stakeholders to focus on the
application logic, while our mapping and linking techniques together support
the deployment phase by producing device-specific code to result in a
distributed system collaboratively hosted by individual devices. Our evaluation
based on two realistic scenarios shows that the use of our approach improves
the productivity of stakeholders involved in the application development
Developing Unobtrusive Mobile Interactions: a Model Driven Engineering approach
In Ubiquitous computing environments, people are surrounded by a lot of embedded services. With the inclusion of pervasive technologies such as sensors or GPS receivers, mobile devices turn into an effective communication tool between users and the services embedded in their environment. All these services compete for the attentional resources of the user. Thus, it is essential to consider the degree in which each service intrudes the user mind when services are designed.
In order to prevent service behavior from becoming overwhelming, this work, based on Model Driven Engineering foundations, is devoted to develop services according to user needs. In this thesis, we provide a systematic method for the development of mobile services that can be adapted in terms of obtrusiveness. That is, services can be developed to provide their functionality at different obtrusiveness levels by minimizing the duplication of efforts.
For the system specification, a modeling language is defined to cope with the particular requirements of the context-aware user interface domain. From this specification, following a sequence of well-defined steps, a software solution is obtained.Gil Pascual, M. (2010). Developing Unobtrusive Mobile Interactions: a Model Driven Engineering approach. http://hdl.handle.net/10251/12745Archivo delegad
What influences the speed of prototyping? An empirical investigation of twenty software startups
It is essential for startups to quickly experiment business ideas by building
tangible prototypes and collecting user feedback on them. As prototyping is an
inevitable part of learning for early stage software startups, how fast
startups can learn depends on how fast they can prototype. Despite of the
importance, there is a lack of research about prototyping in software startups.
In this study, we aimed at understanding what are factors influencing different
types of prototyping activities. We conducted a multiple case study on twenty
European software startups. The results are two folds, firstly we propose a
prototype-centric learning model in early stage software startups. Secondly, we
identify factors occur as barriers but also facilitators for prototyping in
early stage software startups. The factors are grouped into (1) artifacts, (2)
team competence, (3) collaboration, (4) customer and (5) process dimensions. To
speed up a startups progress at the early stage, it is important to incorporate
the learning objective into a well-defined collaborative approach of
prototypingComment: This is the author's version of the work. Copyright owner's version
can be accessed at doi.org/10.1007/978-3-319-57633-6_2, XP2017, Cologne,
German
Simulator Centered Design: Abstracting the Operating Environment on Radio Controlled Airplane Autopilot Development
Software development for applications used in high-risk and high-reliability environments is a difficult task. Testing in areas where failure could mean loss of equipment or damage to the environment becomes an implausible option. Testing in a simulated environment presents itself as a viable solution to this problem. One issue found when using simulators is they often have complex communication interfaces. After the simulator is no longer needed, the time spent developing the interface is lost. Simulator Centered Design addresses this by re-using simulator interfaces to make the real environment appear the same to the application as the simulator makes the environment appear. This thesis tests this theory by supplying an interface platform for a radio controlled airplane based around the X-Plane simulator interface
Software Usability
This volume delivers a collection of high-quality contributions to help broaden developersâ and non-developersâ minds alike when it comes to considering software usability. It presents novel research and experiences and disseminates new ideas accessible to people who might not be software makers but who are undoubtedly software users
Audit Process during Projects for Development of New Mobile IT Application
This paper presents characteristics of the computer audit process during software development life cycle focused on specific aspects of the mobile IT applications. There are highlighted specific features of the distributed informatics systems implemented in wireless environments as hardware components, wireless technologies, classes of wireless systems, specialized software for mobile IT applications, quality characteristics of the mobile IT applications, software development models and their specific stages and issues aspects of the computer audit during software development life cycle of the distributed informatics systems customized on mobile IT applications. In the computer audit process, tasks of the computer auditors and what controls they must implement are also presented.Audit Process, Mobile It Applications, Software Development Life Cycle, Project Management
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