70 research outputs found

    Mixed Reality Interiors: Exploring Augmented Reality Immersive Space Planning Design Archetypes for the Creation of Interior Spatial Volume 3D User Interfaces

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    Augmented reality is an increasingly relevant medium of interaction and media reception with the advances in user worn or hand-held input/output technologies endowing perception of the digital nested within and reactive to the native physical. Our interior spaces are becoming the media interface and this emergence affords designers the opportunity to delve further into crafting an aesthetics for the medium. Beyond having the virtual assets and applications in correct registration with the real-world environment, critical topics are addressed such as the compositional roles of virtual and physical design features including their purpose, modulation, interaction potentials and implementation into varying indoor settings. Examining and formulating methodologies for mixed reality interior 3D UI schemes derived from the convergence of digital media and interior design disciplines comprise the scope of this design research endeavor. A holistic approach is investigated to produce a framework for augmented reality 3D user interface interiors through research and development of pattern language systems for the balanced blending of complimentary digital and physical design elements. These foundational attributes serve in the creation, organization and exploration of interactive possibilities and implications of these hybrid futuristic spatial interface layouts.M.S., Digital Media -- Drexel University, 201

    The Human Use of the Human Face: The Photographic Self-­Portrait in the Age of the Selfie

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    Karen Ann Donnachie's research explores the phenomenon of the selfie as a vehicle for the mass projection of self and the effect it has on contemporary notions of identity, society and photography. During her practice-led research, Donnachie created electronic, algorithmic and Internet artworks including self-made and self-programmed ‘selfie’ cameras. This thesis maps the complex genre of the selfie between performance, narcissism, social tic, intrinsic desire for self-projection and a quest for authenticity and human connection

    Video Screen as Matrix of Sensations. A Multisensory Approach to the Artistic Development of Responsive Video Membranes

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    The immateriality of moving images is manifest on a plethora of surfaces, shapes, and formats. Artists have access to a cornucopia of tools and medium to develop different forms of interactivity between the body and media, space, and time. Thus, since the 1960s artists have been pushing the limits of both the virtual and the physical worlds, expanding and transforming the static, two-dimensional frame while utterly, attempting to escape its tangibility. But, what if the video screens evolve into a responsive video membrane specifically designed for chosen moving images? How could this catalyst of sensations push creativity forward? And how would people embrace this innovative form of visualization as it moves them even closer to its subjects? In addition to involving an transdisciplinary inquiry into the artistic development of two responsive video membranes for projected moving images, this doctoral research comprised the ethnographic investigations on how the video display’s materiality, spatiality, and interactivity are key factors in altering perception and augmenting sensory, affective, and cognitive responses to a moving image. Finally, I propose a multisensory approach to the design of responsive video membranes where an emphasis is placed on the interplay among sensory modalities, sensory memories, associations and the sensory imagination. This realization emerges from studies in the fields of fine arts, anthropology of the senses, computer science, and mechanical engineering
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