3,966 research outputs found

    Automated pebble mosaic stylization of images

    Get PDF
    Digital mosaics have usually used regular tiles, simulating the historical "tessellated" mosaics. In this paper, we present a method for synthesizing pebble mosaics, a historical mosaic style in which the tiles are rounded pebbles. We address both the tiling problem, where pebbles are distributed over the image plane so as to approximate the input image content, and the problem of geometry, creating a smooth rounded shape for each pebble. We adapt SLIC, simple linear iterative clustering, to obtain elongated tiles conforming to image content, and smooth the resulting irregular shapes into shapes resembling pebble cross-sections. Then, we create an interior and exterior contour for each pebble and solve a Laplace equation over the region between them to obtain height-field geometry. The resulting pebble set approximates the input image while presenting full geometry that can be rendered and textured for a highly detailed representation of a pebble mosaic

    Classic Mosaics and Visual Correspondence via Graph-Cut based Energy Optimization

    Get PDF
    Computer graphics and computer vision were traditionally two distinct research fields focusing on opposite topics. Lately, they have been increasingly borrowing ideas and tools from each other. In this thesis, we investigate two problems in computer vision and graphics that rely on the same tool, namely energy optimization with graph cuts. In the area of computer graphics, we address the problem of generating artificial classic mosaics, still and animated. The main purpose of artificial mosaics is to help a user to create digital art. First we reformulate our previous static mosaic work in a more principled global optimization framework. Then, relying on our still mosaic algorithm, we develop a method for producing animated mosaics directly from real video sequences, which is the first such method, we believe. Our mosaic animation style is uniquely expressive. Our method estimates the motion of the pixels in the video, renders the frames with mosaic effect based on both the colour and motion information from the input video. This algorithm relies extensively on our novel motion segmentation approach, which is a computer vision problem. To improve the quality of our animated mosaics, we need to improve the motion segmentation algorithm. Since motion and stereo problems have a similar setup, we start with the problem of finding visual correspondence for stereo, which has the advantage of having datasets with ground truth, useful for evaluation. Most previous methods for stereo correspondence do not provide any measure of reliability in their estimates. We aim to find the regions for which correspondence can be determined reliably. Our main idea is to find corresponding regions that have a sufficiently strong texture cue on the boundary, since texture is a reliable cue for matching. Unlike the previous work, we allow the disparity range within each such region to vary smoothly, instead of being constant. This produces blob-like semi-dense visual features for which we have a high confidence in their estimated ranges of disparities

    Octahedron-based Projections as Intermediate Representations for Computer Imaging: TOAST, TEA, and More

    Get PDF
    This paper defines and discusses a set of rectangular all-sky projections that have no singular points, notably the Tesselated Octahedral Adaptive Spherical Transformation (or TOAST) developed initially for the WorldWide Telescope. These have proven to be useful as intermediate representations for imaging data where the application transforms dynamically from a standardized internal format to a specific format (projection, scaling, orientation, etc.) requested by the user. TOAST is strongly related to the Hierarchical Triangular Mesh pixelization and is particularly well adapted to situations where one wishes to traverse a hierarchy of images increasing in resolution. Because it can be recursively computed using a very simple algorithm it is particularly adaptable to use with graphical processing units

    Proceedings of the 11th IEA International Workshop on Beryllium Technology (BeWS-11), Barcelona, Spain, 12-13 September 2013 (KIT Scientific Reports ; 7686)

    Get PDF
    The 11th IEA Beryllium Workshop (BeWS-11) was jointly organized by the KIT, Germany and Ciemat, Spain and was held at the Technical University of Catalonia, Barcelona Tech (UCP). The International Organizing Committee (IOC) and all participants expressed their appreciation to the Local Organizing Committee for the truly excellent organization of the workshop at Ciemat. About forty scientists participated, coming mainly from Europe, U.S.A., Russia, Japan, and Kazakhstan
    corecore