2,147 research outputs found

    Packet Relaying Control in Sensing-based Spectrum Sharing Systems

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    Cognitive relaying has been introduced for opportunistic spectrum access systems by which a secondary node forwards primary packets whenever the primary link faces an outage condition. For spectrum sharing systems, cognitive relaying is parametrized by an interference power constraint level imposed on the transmit power of the secondary user. For sensing-based spectrum sharing, the probability of detection is also involved in packet relaying control. This paper considers the choice of these two parameters so as to maximize the secondary nodes' throughput under certain constraints. The analysis leads to a Markov decision process using dynamic programming approach. The problem is solved using value iteration. Finally, the structural properties of the resulting optimal control are highlighted

    Decentralized Dynamic Hop Selection and Power Control in Cognitive Multi-hop Relay Systems

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    In this paper, we consider a cognitive multi-hop relay secondary user (SU) system sharing the spectrum with some primary users (PU). The transmit power as well as the hop selection of the cognitive relays can be dynamically adapted according to the local (and causal) knowledge of the instantaneous channel state information (CSI) in the multi-hop SU system. We shall determine a low complexity, decentralized algorithm to maximize the average end-to-end throughput of the SU system with dynamic spatial reuse. The problem is challenging due to the decentralized requirement as well as the causality constraint on the knowledge of CSI. Furthermore, the problem belongs to the class of stochastic Network Utility Maximization (NUM) problems which is quite challenging. We exploit the time-scale difference between the PU activity and the CSI fluctuations and decompose the problem into a master problem and subproblems. We derive an asymptotically optimal low complexity solution using divide-and-conquer and illustrate that significant performance gain can be obtained through dynamic hop selection and power control. The worst case complexity and memory requirement of the proposed algorithm is O(M^2) and O(M^3) respectively, where MM is the number of SUs

    Optimal Cooperative Cognitive Relaying and Spectrum Access for an Energy Harvesting Cognitive Radio: Reinforcement Learning Approach

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    In this paper, we consider a cognitive setting under the context of cooperative communications, where the cognitive radio (CR) user is assumed to be a self-organized relay for the network. The CR user and the PU are assumed to be energy harvesters. The CR user cooperatively relays some of the undelivered packets of the primary user (PU). Specifically, the CR user stores a fraction of the undelivered primary packets in a relaying queue (buffer). It manages the flow of the undelivered primary packets to its relaying queue using the appropriate actions over time slots. Moreover, it has the decision of choosing the used queue for channel accessing at idle time slots (slots where the PU's queue is empty). It is assumed that one data packet transmission dissipates one energy packet. The optimal policy changes according to the primary and CR users arrival rates to the data and energy queues as well as the channels connectivity. The CR user saves energy for the PU by taking the responsibility of relaying the undelivered primary packets. It optimally organizes its own energy packets to maximize its payoff as time progresses

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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