901 research outputs found

    Downlink Video Streaming for Users Non-Equidistant from Base Station

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    We consider multiuser video transmission for users that are non-equidistantly positioned from base station. We propose a greedy algorithm for video streaming in a wireless system with capacity achieving channel coding, that implements the cross-layer principle by partially separating the physical and the application layer. In such a system the parameters at the physical layer are dependent on the packet length and the conditions in the wireless channel and the parameters at the application layer are dependent on the reduction of the expected distortion assuming no packet errors in the system. We also address the fairness in the multiuser video system with non-equidistantly positioned users. Our fairness algorithm is based on modified opportunistic round robin scheduling. We evaluate the performance of the proposed algorithms by simulating the transmission of H.264/AVC video signals in a TDMA wireless system

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    Forward Error Correction for Multipath Media Streaming

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    Advanced solutions for quality-oriented multimedia broadcasting

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    Multimedia content is increasingly being delivered via different types of networks to viewers in a variety of locations and contexts using a variety of devices. The ubiquitous nature of multimedia services comes at a cost, however. The successful delivery of multimedia services will require overcoming numerous technological challenges many of which have a direct effect on the quality of the multimedia experience. For example, due to dynamically changing requirements and networking conditions, the delivery of multimedia content has traditionally adopted a best effort approach. However, this approach has often led to the end-user perceived quality of multimedia-based services being negatively affected. Yet the quality of multimedia content is a vital issue for the continued acceptance and proliferation of these services. Indeed, end-users are becoming increasingly quality-aware in their expectations of multimedia experience and demand an ever-widening spectrum of rich multimedia-based services. As a consequence, there is a continuous and extensive research effort, by both industry and academia, to find solutions for improving the quality of multimedia content delivered to the users; as well, international standards bodies, such as the International Telecommunication Union (ITU), are renewing their effort on the standardization of multimedia technologies. There are very different directions in which research has attempted to find solutions in order to improve the quality of the rich media content delivered over various network types. It is in this context that this special issue on broadcast multimedia quality of the IEEE Transactions on Broadcasting illustrates some of these avenues and presents some of the most significant research results obtained by various teams of researchers from many countries. This special issue provides an example, albeit inevitably limited, of the richness and breath of the current research on multimedia broadcasting services. The research i- - ssues addressed in this special issue include, among others, factors that influence user perceived quality, encoding-related quality assessment and control, transmission and coverage-based solutions and objective quality measurements

    Bandwidth-efficient Video Streaming with Network Coding on Peer-to-Peer Networks

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    PhDOver the last decade, live video streaming applications have gained great popularity among users but put great pressure on video servers and the Internet. In order to satisfy the growing demands for live video streaming, Peer-to-Peer(P2P) has been developed to relieve the video servers of bandwidth bottlenecks and computational load. Furthermore, Network Coding (NC) has been proposed and proved as a significant breakthrough in information theory and coding theory. According to previous research, NC not only brings substantial improvements regarding throughput and delay in data transmission, but also provides innovative solutions for multiple issues related to resource allocation, such as the coupon-collection problem, allocation and scheduling procedure. However, the complex NC-driven P2P streaming network poses substantial challenges to the packet scheduling algorithm. This thesis focuses on the packet scheduling algorithm for video multicast in NC-driven P2P streaming network. It determines how upload bandwidth resources of peer nodes are allocated in different transmission scenarios to achieve a better Quality of Service(QoS). First, an optimized rate allocation algorithm is proposed for scalable video transmission (SVT) in the NC-based lossy streaming network. This algorithm is developed to achieve the tradeoffs between average video distortion and average bandwidth redundancy in each generation. It determines how senders allocate their upload bandwidth to different classes in scalable data so that the sum of the distortion and the weighted redundancy ratio can be minimized. Second, in the NC-based non-scalable video transmission system, the bandwidth ineffi- ciency which is caused by the asynchronization communication among peers is reduced. First, a scalable compensation model and an adaptive push algorithm are proposed to reduce the unrecoverable transmission caused by network loss and insufficient bandwidth resources. Then a centralized packet scheduling algorithm is proposed to reduce the unin- formative transmission caused by the asynchronized communication among sender nodes. Subsequently, we further propose a distributed packet scheduling algorithm, which adds a critical scalability property to the packet scheduling model. Third, the bandwidth resource scheduling for SVT is further studied. A novel multiple- generation scheduling algorithm is proposed to determine the quality classes that the receiver node can subscribe to so that the overall perceived video quality can be maxi- mized. A single generation scheduling algorithm for SVT is also proposed to provide a faster and easier solution to the video quality maximization function. Thorough theoretical analysis is conducted in the development of all proposed algorithms, and their performance is evaluated via comprehensive simulations. We have demon- strated, by adjusting the conventional transmission model and involving new packet scheduling models, the overall QoS and bandwidth efficiency are dramatically improved. In non-scalable video streaming system, the maximum video quality gain can be around 5dB compared with the random push method, and the overall uninformative transmiss- sion ratio are reduced to 1% - 2%. In scalable video streaming system, the maximum video quality gain can be around 7dB, and the overall uninformative transmission ratio are reduced to 2% - 3%
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