245 research outputs found

    Nonlinear operators on graphs via stacks

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    International audienceWe consider a framework for nonlinear operators on functions evaluated on graphs via stacks of level sets. We investigate a family of transformations on functions evaluated on graph which includes adaptive flat and non-flat erosions and dilations in the sense of mathematical morphology. Additionally, the connection to mean motion curvature on graphs is noted. Proposed operators are illustrated in the cases of functions on graphs, textured meshes and graphs of images

    A Two-stage Classification Method for High-dimensional Data and Point Clouds

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    High-dimensional data classification is a fundamental task in machine learning and imaging science. In this paper, we propose a two-stage multiphase semi-supervised classification method for classifying high-dimensional data and unstructured point clouds. To begin with, a fuzzy classification method such as the standard support vector machine is used to generate a warm initialization. We then apply a two-stage approach named SaT (smoothing and thresholding) to improve the classification. In the first stage, an unconstraint convex variational model is implemented to purify and smooth the initialization, followed by the second stage which is to project the smoothed partition obtained at stage one to a binary partition. These two stages can be repeated, with the latest result as a new initialization, to keep improving the classification quality. We show that the convex model of the smoothing stage has a unique solution and can be solved by a specifically designed primal-dual algorithm whose convergence is guaranteed. We test our method and compare it with the state-of-the-art methods on several benchmark data sets. The experimental results demonstrate clearly that our method is superior in both the classification accuracy and computation speed for high-dimensional data and point clouds.Comment: 21 pages, 4 figure

    Sparse graph regularized mesh color edit propagation

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    Mesh color edit propagation aims to propagate the color from a few color strokes to the whole mesh, which is useful for mesh colorization, color enhancement and color editing, etc. Compared with image edit propagation, luminance information is not available for 3D mesh data, so the color edit propagation is more difficult on 3D meshes than images, with far less research carried out. This paper proposes a novel solution based on sparse graph regularization. Firstly, a few color strokes are interactively drawn by the user, and then the color will be propagated to the whole mesh by minimizing a sparse graph regularized nonlinear energy function. The proposed method effectively measures geometric similarity over shapes by using a set of complementary multiscale feature descriptors, and effectively controls color bleeding via a sparse â„“ 1 optimization rather than quadratic minimization used in existing work. The proposed framework can be applied for the task of interactive mesh colorization, mesh color enhancement and mesh color editing. Extensive qualitative and quantitative experiments show that the proposed method outperforms the state-of-the-art methods

    Geometric deep learning: going beyond Euclidean data

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    Many scientific fields study data with an underlying structure that is a non-Euclidean space. Some examples include social networks in computational social sciences, sensor networks in communications, functional networks in brain imaging, regulatory networks in genetics, and meshed surfaces in computer graphics. In many applications, such geometric data are large and complex (in the case of social networks, on the scale of billions), and are natural targets for machine learning techniques. In particular, we would like to use deep neural networks, which have recently proven to be powerful tools for a broad range of problems from computer vision, natural language processing, and audio analysis. However, these tools have been most successful on data with an underlying Euclidean or grid-like structure, and in cases where the invariances of these structures are built into networks used to model them. Geometric deep learning is an umbrella term for emerging techniques attempting to generalize (structured) deep neural models to non-Euclidean domains such as graphs and manifolds. The purpose of this paper is to overview different examples of geometric deep learning problems and present available solutions, key difficulties, applications, and future research directions in this nascent field

    PDEs level sets on weighted graphs

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    International audienceIn this paper we propose an adaptation of PDEs level sets over weighted graphs of arbitrary structure, based on PdEs and using a framework of discrete operators. A general PDEs level sets formulation is presented and an algorithm to solve such equation is described. Some transcriptions of well-known models under this formalism, as the mean-curvature-motion or active contours, are also provided. Then, we present several applications of our formalism, including image segmentation with active contours, using weighted graphs of arbitrary topologies
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