1,403 research outputs found
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
In this paper we argue that the set of wireless, mobile devices (e.g.,
portable telephones, tablet PCs, GPS navigators, media players) commonly used
by human users enables the construction of what we term a digital ecosystem,
i.e., an ecosystem constructed out of so-called digital organisms (see below),
that can foster the development of novel distributed services. In this context,
a human user equipped with his/her own mobile devices, can be though of as a
digital organism (DO), a subsystem characterized by a set of peculiar features
and resources it can offer to the rest of the ecosystem for use from its peer
DOs. The internal organization of the DO must address issues of management of
its own resources, including power consumption. Inside the DO and among DOs,
peer-to-peer interaction mechanisms can be conveniently deployed to favor
resource sharing and data dissemination. Throughout this paper, we show that
most of the solutions and technologies needed to construct a digital ecosystem
are already available. What is still missing is a framework (i.e., mechanisms,
protocols, services) that can support effectively the integration and
cooperation of these technologies. In addition, in the following we show that
that framework can be implemented as a middleware subsystem that enables novel
and ubiquitous forms of computation and communication. Finally, in order to
illustrate the effectiveness of our approach, we introduce some experimental
results we have obtained from preliminary implementations of (parts of) that
subsystem.Comment: Proceedings of the 7th International wireless Communications and
Mobile Computing conference (IWCMC-2011), Emergency Management: Communication
and Computing Platforms Worksho
Design and evaluation of a peer-to-peer MANET crosslayer approach: OneHopOverlay4MANET
Peer-to-Peer overlay networks can be deployed over Mobile Ad hoc Networks (MANET) to address content discovery issues. However, previous research has shown that deploying P2P systems straight over MANET do not exhibit satisfactory performance. Bandwidth limitation, limited resources and node mobility are some of the key constraints. OneHopOverlay4MANET exploits the synergies between MANET and P2P overlays through cross-layering. It combines Distributed Hash Table (DHT) based structured P2P overlays with MANET underlay routing protocols to achieve one logical hop between any pair of overlay nodes. In this paper, we present OneHopOverlay4MANET and evaluate its performance when combined with different underlay routing protocols. We evaluate OneHopOverlay4MANET with two proactive underlay (OLSR and BATMAN) and with three reactive underlay routing protocols (DSR, AODV and DYMO). Through simulation we show that the use of OLSR in OneHopOverlay4MANET yields the best performance. In addition, we compare the performance of the proposed system over OLSR to two recent structured P2P over MANET systems (MA-SP2P and E-SP2P) that adopted OLSR as the routing protocol. As simulation result shows, better performance can be achieved using OneHopOverlay4MANET
2 P2P or Not 2 P2P?
In the hope of stimulating discussion, we present a heuristic decision tree
that designers can use to judge the likely suitability of a P2P architecture
for their applications. It is based on the characteristics of a wide range of
P2P systems from the literature, both proposed and deployed.Comment: 6 pages, 1 figur
A one hop overlay system for Mobile Ad Hoc Networks
Peer-to-Peer (P2P) overlays were initially proposed for use with wired networks.
However, the very rapid proliferation of wireless communication technology has
prompted a need for adoption of P2P systems in mobile networks too. There are
many common characteristics between P2P overlay networks and Mobile Ad-hoc
Networks (MANET). Self-organization, decentralization, a dynamic nature and
changing topology are the most commonly shared features. Furthermore, when
used together, the two approaches complement each other. P2P overlays provide
data storage/retrieval functionality and MANET provides wireless connectivity
between clients without depending on any pre-existing infrastructure. P2P overlay
networks can be deployed over MANET to address content discovery issues.
However, previous research has shown that deploying P2P systems straight over
MANET does not exhibit satisfactory performance. Bandwidth limitation, limited
resources and node mobility are some of the key constraints.
This thesis proposes a novel approach, OneHopOverlay4MANET, to exploit the
synergies between MANET and P2P overlays through cross-layering. It combines
Distributed Hash Table (DHT) based structured P2P overlays with MANET underlay
routing protocols to achieve one logical hop between any pair of overlay
nodes. OneHopOverlay4MANET constructs a cross-layer channel to permit direct
exchange of routing information between the Application layer, where the overlay
operates, and the MANET underlay layer. Consequently, underlay routing information
can be shared and used by the overlay. Thus, OneHopOverlay4MANET
reduces the typical management traffic when deploying traditional P2P systems
over MANET. Moreover, as a result of building one hop overlay, OneHopOverlay4MANET
can eliminate the mismatching issue between overlay and underlay
and hence resolve key lookups in a short time, enhancing the performance of the
overlay.
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In this thesis, we present OneHopOverlay4MANET and evaluate its performance
when combined with different underlay routing protocols. OneHopOverlay4MANET
has been combined with two proactive underlays (OLSR and BATMAN)
and with three reactive underlay routing protocols (DSR, AODV and
DYMO). In addition, the performance of the proposed system over OLSR has
been compared to two recent structured P2P over MANET systems (MA-SP2P
and E-SP2P) that adopted OLSR as the routing protocol. The results show that
better performance can be achieved using OneHopOverlay4MANET
Recommended from our members
Self-organizing peer-to-peer social networks
This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2008 The Authors.Peer-to-peer (P2P) systems provide a new solution to distributed information and resource sharing because of its outstanding properties in decentralization, dynamics, flexibility, autonomy, and cooperation, summarized as DDFAC in this paper. After a detailed analysis of the current P2P literature, this paper suggests to better exploit peer social relationships and peer autonomy to achieve efficient P2P structure design. Accordingly, this paper proposes Self-organizing peer-to-peer social networks (SoPPSoNs) to self-organize distributed peers in a decentralized way, in which neuron-like agents following extended Hebbian rules found in the brain activity represent peers to discover useful peer connections. The self-organized networks capture social associations of peers in resource sharing, and hence are called P2P social networks. SoPPSoNs have improved search speed and success rate as peer social networks are correctly formed. This has been verified through tests on real data collected from the Gnutella system. Analysis on the Gnutella data has verified that social associations of peers in reality are directed, asymmetric and weighted, validating the design of SoPPSoN. The tests presented in this paper have also evaluated the scalability of SoPPSoN, its performance under varied initial network connectivity and the effects of different learning rules.National Natural Science of Foundation of Chin
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