5,619 research outputs found
Peer-to-peer:is deviant behavior the norm on P2P file-sharing networks?
P2P file-sharing networks such as Kazaa, eDonkey, and Limewire boast millions of users. Because of scalability concerns and legal issues, such networks are moving away from the semicentralized approach that Napster typifies toward more scalable and anonymous decentralized P2P architectures. Because they lack any central authority, these networks provide a new, interesting context for the expression of human social behavior. However, the activities of P2P community members are sometimes at odds with what real-world authorities consider acceptable. One example is the use of P2P networks to distribute illegal pornography. To gauge the form and extent of P2P-based sharing of illegal pornography, we analyzed pornography-related resource-discovery traffic in the Gnutella P2P network. We found that a small yet significant proportion of Gnutella activity relates to illegal pornography: for example, 1.6 percent of searches and 2.4 percent of responses are for this type of material. But does this imply that such activity is widespread in the file-sharing population? On the contrary, our results show that a small yet particularly active subcommunity of users searches for and distributes illegal pornography, but it isn't a behavioral norm
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
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Self-organizing peer-to-peer social networks
This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2008 The Authors.Peer-to-peer (P2P) systems provide a new solution to distributed information and resource sharing because of its outstanding properties in decentralization, dynamics, flexibility, autonomy, and cooperation, summarized as DDFAC in this paper. After a detailed analysis of the current P2P literature, this paper suggests to better exploit peer social relationships and peer autonomy to achieve efficient P2P structure design. Accordingly, this paper proposes Self-organizing peer-to-peer social networks (SoPPSoNs) to self-organize distributed peers in a decentralized way, in which neuron-like agents following extended Hebbian rules found in the brain activity represent peers to discover useful peer connections. The self-organized networks capture social associations of peers in resource sharing, and hence are called P2P social networks. SoPPSoNs have improved search speed and success rate as peer social networks are correctly formed. This has been verified through tests on real data collected from the Gnutella system. Analysis on the Gnutella data has verified that social associations of peers in reality are directed, asymmetric and weighted, validating the design of SoPPSoN. The tests presented in this paper have also evaluated the scalability of SoPPSoN, its performance under varied initial network connectivity and the effects of different learning rules.National Natural Science of Foundation of Chin
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