2,404 research outputs found

    NASA space station automation: AI-based technology review

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    Research and Development projects in automation for the Space Station are discussed. Artificial Intelligence (AI) based automation technologies are planned to enhance crew safety through reduced need for EVA, increase crew productivity through the reduction of routine operations, increase space station autonomy, and augment space station capability through the use of teleoperation and robotics. AI technology will also be developed for the servicing of satellites at the Space Station, system monitoring and diagnosis, space manufacturing, and the assembly of large space structures

    Interactions in Virtual Worlds:Proceedings Twente Workshop on Language Technology 15

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    Designing Human-Centered Collective Intelligence

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    Human-Centered Collective Intelligence (HCCI) is an emergent research area that seeks to bring together major research areas like machine learning, statistical modeling, information retrieval, market research, and software engineering to address challenges pertaining to deriving intelligent insights and solutions through the collaboration of several intelligent sensors, devices and data sources. An archetypal contextual CI scenario might be concerned with deriving affect-driven intelligence through multimodal emotion detection sources in a bid to determine the likability of one movie trailer over another. On the other hand, the key tenets to designing robust and evolutionary software and infrastructure architecture models to address cross-cutting quality concerns is of keen interest in the “Cloud” age of today. Some of the key quality concerns of interest in CI scenarios span the gamut of security and privacy, scalability, performance, fault-tolerance, and reliability. I present recent advances in CI system design with a focus on highlighting optimal solutions for the aforementioned cross-cutting concerns. I also describe a number of design challenges and a framework that I have determined to be critical to designing CI systems. With inspiration from machine learning, computational advertising, ubiquitous computing, and sociable robotics, this literature incorporates theories and concepts from various viewpoints to empower the collective intelligence engine, ZOEI, to discover affective state and emotional intent across multiple mediums. The discerned affective state is used in recommender systems among others to support content personalization. I dive into the design of optimal architectures that allow humans and intelligent systems to work collectively to solve complex problems. I present an evaluation of various studies that leverage the ZOEI framework to design collective intelligence

    Human-machine communication for educational systems design

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    Human-machine communication for educational systems design

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    This book contains the papers presented at the NATO Advanced Study Institute (ASI) on the Basics of man-machine communication for the design of educational systems, held August 16-26, 1993, in Eindhoven, The Netherland

    Basics of man-machine communication for the design of educational systems : NATO Advanced Study Institute, August 16-26, 1993, Eindhoven, The Netherlands

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    Basics of man-machine communication for the design of educational systems : NATO Advanced Study Institute, August 16-26, 1993, Eindhoven, The Netherlands

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    Proceedings of VikingPLoP 2012 Conference

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    The papers in this proceedings are updated versions of the papers workshopped in the conference. Participants submitted their papers for shepherding process. In shepherding process, experienced pattern writer gave ideas and feedback for the author, colloquially known as a sheep. The sheep incorporated this feedback in to her paper. After three iterations of shepherding the paper was discussed at the conference in writer's workshop. Workshop group gave comments, criticism and praise. After the conference sheep updated their papers according to the workshop feedback. This process of giving feedback was made possible by having community of trust. Mutual trust was built by playing non-competitive games and by having social activities. VikingPLoP 2012 focused on patterns and their usage in various fields of expertise. These fields included a wide range of topics from language teaching to embedded system's software architecture. Bringing people together from various fields of expertise, stimulates creativity and new ideas might emerge. These innovations are reflected in the papers in these proceedings. VikingPLoP 2012 was especially a conference for newcomers and over half of the participants were first time PLoP participants. These proceedings contain 10 papers and description of one focus group. In addition, a shepherding workshop was arranged and updated version of the demo pattern used in this workshop is also presented in the proceedings. The conference had two writer's workshop groups. Papers are organized as follows: in the first part of the proceedings patterns for embedded systems are presented and the second part contains general software related patterns. Finally in the third part, interdisciplinary patterns are included.<br/

    Proceedings of VikingPLoP 2012 Conference

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    The papers in this proceedings are updated versions of the papers workshopped in the conference. Participants submitted their papers for shepherding process. In shepherding process, experienced pattern writer gave ideas and feedback for the author, colloquially known as a sheep. The sheep incorporated this feedback in to her paper. After three iterations of shepherding the paper was discussed at the conference in writer's workshop. Workshop group gave comments, criticism and praise. After the conference sheep updated their papers according to the workshop feedback. This process of giving feedback was made possible by having community of trust. Mutual trust was built by playing non-competitive games and by having social activities. VikingPLoP 2012 focused on patterns and their usage in various fields of expertise. These fields included a wide range of topics from language teaching to embedded system's software architecture. Bringing people together from various fields of expertise, stimulates creativity and new ideas might emerge. These innovations are reflected in the papers in these proceedings. VikingPLoP 2012 was especially a conference for newcomers and over half of the participants were first time PLoP participants. These proceedings contain 10 papers and description of one focus group. In addition, a shepherding workshop was arranged and updated version of the demo pattern used in this workshop is also presented in the proceedings. The conference had two writer's workshop groups. Papers are organized as follows: in the first part of the proceedings patterns for embedded systems are presented and the second part contains general software related patterns. Finally in the third part, interdisciplinary patterns are included.<br/

    Software Technologies - 8th International Joint Conference, ICSOFT 2013 : Revised Selected Papers

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