9,252 research outputs found

    Overlapping Coalitions, Bargaining and Networks

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    This paper extends the theory of endogenous coalition formation, with complete information and transferable utility, to the overlapping case. We propose a cover function bargaining game which allows the formation of overlapping coalitions at equilibrium. We show the existence of subgame perfect equilibrium and provide an algorithm to compute this equilibrium in the symmetric case. As an application, we establish an interesting link with the formation of networks.Overlapping Coalitions, Cover Function, Bargaining, Symmetric Game, Network

    Controlled Matching Game for Resource Allocation and User Association in WLANs

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    In multi-rate IEEE 802.11 WLANs, the traditional user association based on the strongest received signal and the well known anomaly of the MAC protocol can lead to overloaded Access Points (APs), and poor or heterogeneous performance. Our goal is to propose an alternative game-theoretic approach for association. We model the joint resource allocation and user association as a matching game with complementarities and peer effects consisting of selfish players solely interested in their individual throughputs. Using recent game-theoretic results we first show that various resource sharing protocols actually fall in the scope of the set of stability-inducing resource allocation schemes. The game makes an extensive use of the Nash bargaining and some of its related properties that allow to control the incentives of the players. We show that the proposed mechanism can greatly improve the efficiency of 802.11 with heterogeneous nodes and reduce the negative impact of peer effects such as its MAC anomaly. The mechanism can be implemented as a virtual connectivity management layer to achieve efficient APs-user associations without modification of the MAC layer

    Hierarchical Cooperation for Operator-Controlled Device-to-Device Communications: A Layered Coalitional Game Approach

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    Device-to-Device (D2D) communications, which allow direct communication among mobile devices, have been proposed as an enabler of local services in 3GPP LTE-Advanced (LTE-A) cellular networks. This work investigates a hierarchical LTE-A network framework consisting of multiple D2D operators at the upper layer and a group of devices at the lower layer. We propose a cooperative model that allows the operators to improve their utility in terms of revenue by sharing their devices, and the devices to improve their payoff in terms of end-to-end throughput by collaboratively performing multi-path routing. To help understanding the interaction among operators and devices, we present a game-theoretic framework to model the cooperation behavior, and further, we propose a layered coalitional game (LCG) to address the decision making problems among them. Specifically, the cooperation of operators is modeled as an overlapping coalition formation game (CFG) in a partition form, in which operators should form a stable coalitional structure. Moreover, the cooperation of devices is modeled as a coalitional graphical game (CGG), in which devices establish links among each other to form a stable network structure for multi-path routing.We adopt the extended recursive core, and Nash network, as the stability concept for the proposed CFG and CGG, respectively. Numerical results demonstrate that the proposed LCG yields notable gains compared to both the non-cooperative case and a LCG variant and achieves good convergence speed.Comment: IEEE Wireless Communications and Networking Conference 201

    The Paradox of New Members in the EU Council of Ministers: A Non-cooperative Bargaining Analysis

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    Power indices suggest that adding new members to a voting body may increase the power of an existing member, even if the number of votes of all existing members and the decision rule remain constant. This phenomenon is known as the paradox of new members. This paper uses the leading model of majoritarian bargaining and shows that the paradox is predicted in equilibrium for past EU enlargements. Furthermore, a majority of members would have been in favor of the 1981 enlargement even if members were bargaining over a fixed budget.Majoritarian Bargaining, Weighted Voting, Power Measures, EU Enlargement, Paradox of New Members

    Cooperative Games with Overlapping Coalitions

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    In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are associated with tasks, an agent may be involved in executing more than one task, and thus may distribute his resources among several coalitions. To tackle such scenarios, we introduce a model for cooperative games with overlapping coalitions--or overlapping coalition formation (OCF) games. We then explore the issue of stability in this setting. In particular, we introduce a notion of the core, which generalizes the corresponding notion in the traditional (non-overlapping) scenario. Then, under some quite general conditions, we characterize the elements of the core, and show that any element of the core maximizes the social welfare. We also introduce a concept of balancedness for overlapping coalitional games, and use it to characterize coalition structures that can be extended to elements of the core. Finally, we generalize the notion of convexity to our setting, and show that under some natural assumptions convex games have a non-empty core. Moreover, we introduce two alternative notions of stability in OCF that allow a wider range of deviations, and explore the relationships among the corresponding definitions of the core, as well as the classic (non-overlapping) core and the Aubin core. We illustrate the general properties of the three cores, and also study them from a computational perspective, thus obtaining additional insights into their fundamental structure
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