169 research outputs found

    Overcoming shadows in 3-source photometric stereo

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    Light occlusions are one of the most significant difficulties of photometric stereo methods. When three or more images are available without occlusion, the local surface orientation is overdetermined so that shape can be computed and the shadowed pixels can be discarded. In this paper, we look at the challenging case when only two images are available without occlusion, leading to a one degree of freedom ambiguity per pixel in the local orientation. We show that, in the presence of noise, integrability alone cannot resolve this ambiguity and reconstruct the geometry in the shadowed regions. As the problem is ill-posed in the presence of noise, we describe two regularization schemes that improve the numerical performance of the algorithm while preserving the data. Finally, the paper describes how this theory applies in the framework of color photometric stereo where one is restricted to only three images and light occlusions are common. Experiments on synthetic and real image sequences are presented

    Height from Photometric Ratio with Model-based Light Source Selection

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    In this paper, we present a photometric stereo algorithm for estimating surface height. We follow recent work that uses photometric ratios to obtain a linear formulation relating surface gradients and image intensity. Using smoothed finite difference approximations for the surface gradient, we are able to express surface height recovery as a linear least squares problem that is large but sparse. In order to make the method practically useful, we combine it with a model-based approach that excludes observations which deviate from the assumptions made by the image formation model. Despite its simplicity, we show that our algorithm provides surface height estimates of a high quality even for objects with highly non-Lambertian appearance. We evaluate the method on both synthetic images with ground truth and challenging real images that contain strong specular reflections and cast shadows

    A single-lobe photometric stereo approach for heterogeneous material

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    Shape from shading with multiple light sources is an active research area, and a diverse range of approaches have been proposed in recent decades. However, devising a robust reconstruction technique still remains a challenging goal, as the image acquisition process is highly nonlinear. Recent Photometric Stereo variants rely on simplifying assumptions in order to make the problem solvable: light propagation is still commonly assumed to be uniform, and the Bidirectional Reflectance Distribution Function is assumed to be diffuse, with limited interest for specular materials. In this work, we introduce a well-posed formulation based on partial differential equations (PDEs) for a unified reflectance function that can model both diffuse and specular reflections. We base our derivation on ratio of images, which makes the model independent from photometric invariants and yields a well-posed differential problem based on a system of quasi-linear PDEs with discontinuous coefficients. In addition, we directly solve a differential problem for the unknown depth, thus avoiding the intermediate step of approximating the normal field. A variational approach is presented ensuring robustness to noise and outliers (such as black shadows), and this is confirmed with a wide range of experiments on both synthetic and real data, where we compare favorably to the state of the art.Roberto Mecca is a Marie Curie fellow of the “Istituto Nazionale di Alta Matematica” (Italy) for a project shared with University of Cambridge, Department of Engineering and the Department of Mathematics, University of Bologna
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