39 research outputs found

    Overcoming rule-based rigidity and connectionist limitations through massively-parallel case-based reasoning

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    Symbol manipulation as used in traditional Artificial Intelligence has been criticized by neural net researchers for being excessively inflexible and sequential. On the other hand, the application of neural net techniques to the types of high-level cognitive processing studied in traditional artificial intelligence presents major problems as well. A promising way out of this impasse is to build neural net models that accomplish massively parallel case-based reasoning. Case-based reasoning, which has received much attention recently, is essentially the same as analogy-based reasoning, and avoids many of the problems leveled at traditional artificial intelligence. Further problems are avoided by doing many strands of case-based reasoning in parallel, and by implementing the whole system as a neural net. In addition, such a system provides an approach to some aspects of the problems of noise, uncertainty and novelty in reasoning systems. The current neural net system (Conposit), which performs standard rule-based reasoning, is being modified into a massively parallel case-based reasoning version

    Radical Artificial Intelligence: A Postmodern Approach

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    Radical Artificial Intelligence: A Postmodern Approach

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    The dynamic response of end-clamped monolithic beams and sandwich beams has been measured by loading the beams at mid-span using metal foam projectiles. The AISI 304 stainless-steel sandwich beams comprise two identical face sheets and either prismatic Y-frame or corrugated cores. The resistance to shock loading is quantified by the permanent transverse deflection at mid-span of the beams as a function of projectile momentum. The prismatic cores are aligned either longitudinally along the beam length or transversely. It is found that the sandwich beams with a longitudinal core orientation have a higher shock resistance than the monolithic beams of equal mass. In contrast, the performance of the sandwich beams with a transverse core orientation is very similar to that of the monolithic beams. Three-dimensional finite element (FE) simulations are in good agreement with the measured responses. The FE calculations indicate that strain concentrations in the sandwich beams occur at joints within the cores and between the core and face sheets; the level of maximum strain is similar for the Y-frame and corrugated core beams for a given value of projectile momentum. The experimental and FE results taken together reveal that Y-frame and corrugated core sandwich beams of equal mass have similar dynamic performances in terms of rear-face deflection, degree of core compression and level of strain within the beam

    Constructivist Artificial Intelligence With Genetic Programming

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    Learning is an essential attribute of an intelligent system. A proper understanding of the process of learning in terms of knowledge-acquisition, processing and its effective use has been one of the main goals of artificial intelligence (AI). AI, in order to achieve the desired flexibility, performance levels and wide applicability should explore and exploit a variety of learning techniques and representations. Evolutionary algorithms, in recent years, have emerged as powerful learning methods employing task-independent approaches to problem solving and are potential candidates for implementing adaptive computational models. These algorithms, due to their attractive features such as implicit and explicit parallelism, can also be powerful meta-leaming tools for other learning systems such as connectionist networks. These networks, also known as artificial neural networks, offer a paradigm for learning at an individual level that provide an extremely rich landscape of learning mechanisms which AI should exploit. The research proposed in this thesis investigates the role of genetic programming (GP) in connectionism, a learning paradigm that, despite being extremely powerful has a number of limitations. The thesis, by systematically identifying the reasons for these limitations has argued as to why connectionism should be approached with a new perspective in order to realize its true potentialities. With genetic-based designs the key issue has been the encoding strategy. That is, how to encode a neural network within a genotype so as to achieve an optimum network structure and/ or an efficient learning that can best solve a given problem. This in turn raises a number of key questions such as: 1. Is the representation (that is the genotype) that the algorithms employ sufficient to express and explore the vast space of network architectures and learning mechanisms? 2. Is the representation capable of capturing the concepts of hierarchy and modularity that are vital and so naturally employed by humans in problem-solving? 3. Are some representations better in expressing these? If so, how to exploit the strengths that are inherent to these representations? 4. If the aim is really to automate the design process what strategies should be employed so as to minimize the involvement of a designer in the design loop? 5. Is the methodology or the approach able to overcome at least some of the limitations that are commonly seen in connectionist networks? 6. Most importantly, how effective is the approach in problem-solving? These issues are investigated through a novel approach that combines genetic programming and a self-organizing neural network which provides a framework for the simulations. Through the powerful notions of constructivism and micro-macro dynamics the approach provides a way of exploiting the potential features (such as the hierarchy and modularity) that are inherent to the representation that GP employs. By providing a general definition for learning and by imposing a single potential constraint within the representation the approach demonstrates that genetic programming, if used for construction and optimization, could be extremely creative. The method also combines the bottom-up and top-down strategies that are key to evolve ALife-like systems. A comparison with earlier methods is drawn to identify the merits of the proposed approach. A pattern recognition task is considered for illustration. Simulations suggest that genetic- programming can be a powerful meta-leaming tool for implementing useful network architectures and flexible learning mechanisms for self-organizing neural networks while interacting with a given task environment. It appears that it is possible to extend the novel approach further to other types of networks. Finally the role of flexible learning in implementing adaptive AI systems is discussed. A number of potential applications domain is identified

    The Irresistible Animacy of Lively Artefacts

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    This thesis explores the perception of ‘liveliness’, or ‘animacy’, in robotically driven artefacts. This perception is irresistible, pervasive, aesthetically potent and poorly understood. I argue that the Cartesian rationalist tendencies of robotic and artificial intelligence research cultures, and associated cognitivist theories of mind, fail to acknowledge the perceptual and instinctual emotional affects that lively artefacts elicit. The thesis examines how we see artefacts with particular qualities of motion to be alive, and asks what notions of cognition can explain these perceptions. ‘Irresistible Animacy’ is our human tendency to be drawn to the primitive and strangely thrilling nature of experiencing lively artefacts. I have two research methodologies; one is interdisciplinary scholarship and the other is my artistic practice of building lively artefacts. I have developed an approach that draws on first-order cybernetics’ central animating principle of feedback-control, and second-order cybernetics’ concerns with cognition. The foundations of this approach are based upon practices of machine making to embody and perform animate behaviour, both as scientific and artistic pursuits. These have inspired embodied, embedded, enactive, and extended notions of cognition. I have developed an understanding using a theoretical framework, drawing upon literature on visual perception, behavioural and social psychology, puppetry, animation, cybernetics, robotics, interaction and aesthetics. I take as a starting point, the understanding that the visual cortex of the vertebrate eye includes active feature-detection for animate agents in our environment, and actively constructs the causal and social structure of this environment. I suggest perceptual ambiguity is at the centre of all animated art forms. Ambiguity encourages natural curiosity and interactive participation. It also elicits complex visceral qualities of presence and the uncanny. In the making of my own Lively Artefacts, I demonstrate a series of different approaches including the use of abstraction, artificial life algorithms, and reactive techniques
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