11,897 research outputs found

    Collective intelligence: aggregation of information from neighbors in a guessing game

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    Complex systems show the capacity to aggregate information and to display coordinated activity. In the case of social systems the interaction of different individuals leads to the emergence of norms, trends in political positions, opinions, cultural traits, and even scientific progress. Examples of collective behavior can be observed in activities like the Wikipedia and Linux, where individuals aggregate their knowledge for the benefit of the community, and citizen science, where the potential of collectives to solve complex problems is exploited. Here, we conducted an online experiment to investigate the performance of a collective when solving a guessing problem in which each actor is endowed with partial information and placed as the nodes of an interaction network. We measure the performance of the collective in terms of the temporal evolution of the accuracy, finding no statistical difference in the performance for two classes of networks, regular lattices and random networks. We also determine that a Bayesian description captures the behavior pattern the individuals follow in aggregating information from neighbors to make decisions. In comparison with other simple decision models, the strategy followed by the players reveals a suboptimal performance of the collective. Our contribution provides the basis for the micro-macro connection between individual based descriptions and collective phenomena.Comment: 9 pages, 9 figure

    Deep Forward and Inverse Perceptual Models for Tracking and Prediction

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    We consider the problems of learning forward models that map state to high-dimensional images and inverse models that map high-dimensional images to state in robotics. Specifically, we present a perceptual model for generating video frames from state with deep networks, and provide a framework for its use in tracking and prediction tasks. We show that our proposed model greatly outperforms standard deconvolutional methods and GANs for image generation, producing clear, photo-realistic images. We also develop a convolutional neural network model for state estimation and compare the result to an Extended Kalman Filter to estimate robot trajectories. We validate all models on a real robotic system.Comment: 8 pages, International Conference on Robotics and Automation (ICRA) 201

    Learning to Embed Words in Context for Syntactic Tasks

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    We present models for embedding words in the context of surrounding words. Such models, which we refer to as token embeddings, represent the characteristics of a word that are specific to a given context, such as word sense, syntactic category, and semantic role. We explore simple, efficient token embedding models based on standard neural network architectures. We learn token embeddings on a large amount of unannotated text and evaluate them as features for part-of-speech taggers and dependency parsers trained on much smaller amounts of annotated data. We find that predictors endowed with token embeddings consistently outperform baseline predictors across a range of context window and training set sizes.Comment: Accepted by ACL 2017 Repl4NLP worksho

    Evolutionary establishment of moral and double moral standards through spatial interactions

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    Situations where individuals have to contribute to joint efforts or share scarce resources are ubiquitous. Yet, without proper mechanisms to ensure cooperation, the evolutionary pressure to maximize individual success tends to create a tragedy of the commons (such as over-fishing or the destruction of our environment). This contribution addresses a number of related puzzles of human behavior with an evolutionary game theoretical approach as it has been successfully used to explain the behavior of other biological species many times, from bacteria to vertebrates. Our agent-based model distinguishes individuals applying four different behavioral strategies: non-cooperative individuals ("defectors"), cooperative individuals abstaining from punishment efforts (called "cooperators" or "second-order free-riders"), cooperators who punish non-cooperative behavior ("moralists"), and defectors, who punish other defectors despite being non-cooperative themselves ("immoralists"). By considering spatial interactions with neighboring individuals, our model reveals several interesting effects: First, moralists can fully eliminate cooperators. This spreading of punishing behavior requires a segregation of behavioral strategies and solves the "second-order free-rider problem". Second, the system behavior changes its character significantly even after very long times ("who laughs last laughs best effect"). Third, the presence of a number of defectors can largely accelerate the victory of moralists over non-punishing cooperators. Forth, in order to succeed, moralists may profit from immoralists in a way that appears like an "unholy collaboration". Our findings suggest that the consideration of punishment strategies allows to understand the establishment and spreading of "moral behavior" by means of game-theoretical concepts. This demonstrates that quantitative biological modeling approaches are powerful even in domains that have been addressed with non-mathematical concepts so far. The complex dynamics of certain social behaviors becomes understandable as result of an evolutionary competition between different behavioral strategies.Comment: 15 pages, 5 figures; accepted for publication in PLoS Computational Biology [supplementary material available at http://www.soms.ethz.ch/research/secondorder-freeriders/ and http://www.matjazperc.com/plos/moral.html
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