1,204 research outputs found

    Estimating Epipolar Geometry With The Use of a Camera Mounted Orientation Sensor

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    Context: Image processing and computer vision are rapidly becoming more and more commonplace, and the amount of information about a scene, such as 3D geometry, that can be obtained from an image, or multiple images of the scene is steadily increasing due to increasing resolutions and availability of imaging sensors, and an active research community. In parallel, advances in hardware design and manufacturing are allowing for devices such as gyroscopes, accelerometers and magnetometers and GPS receivers to be included alongside imaging devices at a consumer level. Aims: This work aims to investigate the use of orientation sensors in the field of computer vision as sources of data to aid with image processing and the determination of a scene’s geometry, in particular, the epipolar geometry of a pair of images - and devises a hybrid methodology from two sets of previous works in order to exploit the information available from orientation sensors alongside data gathered from image processing techniques. Method: A readily available consumer-level orientation sensor was used alongside a digital camera to capture images of a set of scenes and record the orientation of the camera. The fundamental matrix of these pairs of images was calculated using a variety of techniques - both incorporating data from the orientation sensor and excluding its use Results: Some methodologies could not produce an acceptable result for the Fundamental Matrix on certain image pairs, however, a method described in the literature that used an orientation sensor always produced a result - however in cases where the hybrid or purely computer vision methods also produced a result - this was found to be the least accurate. Conclusion: Results from this work show that the use of an orientation sensor to capture information alongside an imaging device can be used to improve both the accuracy and reliability of calculations of the scene’s geometry - however noise from the orientation sensor can limit this accuracy and further research would be needed to determine the magnitude of this problem and methods of mitigation

    Quantitative evaluation of overlaying discrepancies in mobile augmented reality applications for AEC/FM

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    Augmented Reality (AR) is a trending technology that provides a live view of the real and physical environment augmented by virtual elements, enhancing the information of the scene with digital information (sound, video, graphics, text or geo-location). Its application to architecture, engineering and construction, and facility management (AEC/FM) is straightforward and can be very useful to improve the on-site work at different stages of the projects. However, one of the most important limitations of Mobile Augmented Reality (MAR) is the lack of accuracy when the screen overlays the virtual models on the real images captured by the camera. The main reasons are errors related to tracking (positioning and orientation of the mobile device) and image capture and processing (projection and distortion issues). This paper shows a new methodology to mathematically perform a quantitative evaluation, in world coordinates, of those overlaying discrepancies on the screen, obtaining the real-scale distances from any real point to the sightlines of its virtual projections for any AR application. Additionally, a new utility for filtering built-in sensor signals in mobile devices is presented: the Drift-Vibration-Threshold function (DVT), a straightforward tool to filter the drift suffered by most sensor-based tracking systems

    Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age

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    Simultaneous Localization and Mapping (SLAM)consists in the concurrent construction of a model of the environment (the map), and the estimation of the state of the robot moving within it. The SLAM community has made astonishing progress over the last 30 years, enabling large-scale real-world applications, and witnessing a steady transition of this technology to industry. We survey the current state of SLAM. We start by presenting what is now the de-facto standard formulation for SLAM. We then review related work, covering a broad set of topics including robustness and scalability in long-term mapping, metric and semantic representations for mapping, theoretical performance guarantees, active SLAM and exploration, and other new frontiers. This paper simultaneously serves as a position paper and tutorial to those who are users of SLAM. By looking at the published research with a critical eye, we delineate open challenges and new research issues, that still deserve careful scientific investigation. The paper also contains the authors' take on two questions that often animate discussions during robotics conferences: Do robots need SLAM? and Is SLAM solved

    Portable Robotic Navigation Aid for the Visually Impaired

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    This dissertation aims to address the limitations of existing visual-inertial (VI) SLAM methods - lack of needed robustness and accuracy - for assistive navigation in a large indoor space. Several improvements are made to existing SLAM technology, and the improved methods are used to enable two robotic assistive devices, a robot cane, and a robotic object manipulation aid, for the visually impaired for assistive wayfinding and object detection/grasping. First, depth measurements are incorporated into the optimization process for device pose estimation to improve the success rate of VI SLAM\u27s initialization and reduce scale drift. The improved method, called depth-enhanced visual-inertial odometry (DVIO), initializes itself immediately as the environment\u27s metric scale can be derived from the depth data. Second, a hybrid PnP (perspective n-point) method is introduced for a more accurate estimation of the pose change between two camera frames by using the 3D data from both frames. Third, to implement DVIO on a smartphone with variable camera intrinsic parameters (CIP), a method called CIP-VMobile is devised to simultaneously estimate the intrinsic parameters and motion states of the camera. CIP-VMobile estimates in real time the CIP, which varies with the smartphone\u27s pose due to the camera\u27s optical image stabilization mechanism, resulting in more accurate device pose estimates. Various experiments are performed to validate the VI-SLAM methods with the two robotic assistive devices. Beyond these primary objectives, SM-SLAM is proposed as a potential extension for the existing SLAM methods in dynamic environments. This forward-looking exploration is premised on the potential that incorporating dynamic object detection capabilities in the front-end could improve SLAM\u27s overall accuracy and robustness. Various experiments have been conducted to validate the efficacy of this newly proposed method, using both public and self-collected datasets. The results obtained substantiate the viability of this innovation, leaving a deeper investigation for future work

    High-Precision Localization Using Ground Texture

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    Location-aware applications play an increasingly critical role in everyday life. However, satellite-based localization (e.g., GPS) has limited accuracy and can be unusable in dense urban areas and indoors. We introduce an image-based global localization system that is accurate to a few millimeters and performs reliable localization both indoors and outside. The key idea is to capture and index distinctive local keypoints in ground textures. This is based on the observation that ground textures including wood, carpet, tile, concrete, and asphalt may look random and homogeneous, but all contain cracks, scratches, or unique arrangements of fibers. These imperfections are persistent, and can serve as local features. Our system incorporates a downward-facing camera to capture the fine texture of the ground, together with an image processing pipeline that locates the captured texture patch in a compact database constructed offline. We demonstrate the capability of our system to robustly, accurately, and quickly locate test images on various types of outdoor and indoor ground surfaces

    Ambient Intelligence for Next-Generation AR

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    Next-generation augmented reality (AR) promises a high degree of context-awareness - a detailed knowledge of the environmental, user, social and system conditions in which an AR experience takes place. This will facilitate both the closer integration of the real and virtual worlds, and the provision of context-specific content or adaptations. However, environmental awareness in particular is challenging to achieve using AR devices alone; not only are these mobile devices' view of an environment spatially and temporally limited, but the data obtained by onboard sensors is frequently inaccurate and incomplete. This, combined with the fact that many aspects of core AR functionality and user experiences are impacted by properties of the real environment, motivates the use of ambient IoT devices, wireless sensors and actuators placed in the surrounding environment, for the measurement and optimization of environment properties. In this book chapter we categorize and examine the wide variety of ways in which these IoT sensors and actuators can support or enhance AR experiences, including quantitative insights and proof-of-concept systems that will inform the development of future solutions. We outline the challenges and opportunities associated with several important research directions which must be addressed to realize the full potential of next-generation AR.Comment: This is a preprint of a book chapter which will appear in the Springer Handbook of the Metavers

    An Outlook into the Future of Egocentric Vision

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    What will the future be? We wonder! In this survey, we explore the gap between current research in egocentric vision and the ever-anticipated future, where wearable computing, with outward facing cameras and digital overlays, is expected to be integrated in our every day lives. To understand this gap, the article starts by envisaging the future through character-based stories, showcasing through examples the limitations of current technology. We then provide a mapping between this future and previously defined research tasks. For each task, we survey its seminal works, current state-of-the-art methodologies and available datasets, then reflect on shortcomings that limit its applicability to future research. Note that this survey focuses on software models for egocentric vision, independent of any specific hardware. The paper concludes with recommendations for areas of immediate explorations so as to unlock our path to the future always-on, personalised and life-enhancing egocentric vision.Comment: We invite comments, suggestions and corrections here: https://openreview.net/forum?id=V3974SUk1
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