134 research outputs found

    Cortical Dynamics of 3-D Vision and Figure-Ground Pop-Out

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    Air Force Office of Scientific Research (90-0175); Defense Advanced Research Projects Agency (90-0083); Office of Naval Research (N00014-91-J-4100

    Binding in Models of Perception and Brain Function

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    The development of the issue of binding as fundamental to neural dynamics has made possible recent advances in the modeling of difficult problems of perception and brain function. Among them is perceptual segmentation, invariant pattern recognition and one-shot learning. Also, longer-term conceptual developments that have led to this success are reviewed

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Stimulus and task-dependent gamma activity in monkey V1

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    The single unit doctrine proposes that each one of our percepts and sensations is represented by the activity of specialized high-level cells in the brain. A common criticism applied to this proposal is the one referred to as the "combinatorial problem". We are constantly confronted with unlimited combinations of elements and features, and yet we face no problem in recognizing patterns and objects present in visual scenes. Are there enough neurons in the brain to singly code for each one of our percepts? Or is it the case that perceptions are represented by the distributed activity of different neuronal ensembles? We lack a general theory capable of explaining how distributed information can be efficiently integrated into single percepts. The working hypothesis here is that distributed neuronal ensembles signal relations present in the stimulus by selectively synchronizing their spiking responses. Synchronization is generally associated with oscillatory activity in the brain. Gamma oscillations in particular have been linked to various integrative processes in the visual system. Studies in anesthetized animals have shown a conspicuous increase in power for the gamma frequency band (30 to 60 Hz) in response to visual stimuli. Recently, these observations have been extended to behavioral studies which addressed the role of gamma activity in cognitive processes demanding selective attention. The initial motivation for carrying out this work was to test if the binding-by-synchronization (BBS) hypothesis serves as a neuronal mechanism for perceptual grouping in the visual system. To this aim we used single and superimposed grating stimuli. Superimposed gratings (plaids) are bi-stable stimuli capable of eliciting different percepts depending on their physical characteristics. In this way, plaids can be perceived either as a single moving surface (pattern plaids), or as two segregated surfaces drifting in different directions (component plaids). While testing the BBS hypothesis, we performed various experiments which addressed the role of both stimulus and cortical architecture on the properties of gamma oscillations in the primary visual cortex (V1) of monkeys. Additionally, we investigated whether gamma activity could also be modulated by allocating attention in time. Finally, we report on gamma-phase shifts in area V1, and how they depend on the level of neuronal activation. ...Einleitung: Die visuelle Hirnforschung hat eine große Informationsmenge über die analytischen Fähigkeiten des Nervensystems zusammengetragen. Die Einführung von Einzelzellableitungen ermöglichte eine detaillierte Beschreibung der Eigenschaften rezeptiver Felder im Sehsystem. Konzentrische rezeptive Felder in der Netzhaut antworten optimal auf einen Luminanzkontrast in ihren On- und Off-Regionen. Antworteigenschaften entwickeln sich schrittweise entlang der Sehbahn, indem zunehmend komplexere Eigenschaften des visuellen Reizes extrahiert werden. Die Pionierarbeiten von David Hubel und Torsten Wiesel beschrieben zunächst Orientierung- und Richtungsselektivität von Neuronen in frühen visuellen Kortexarealen. Später fand man Einzelzellen im medialen Temporallappen, die auf komplexe Objekte wie Hände und Gesichter antworten. Die Hirnforschung ist daher lange davon ausgegangen, dass die Repräsentation komplexer Objekte eine natürliche Entfaltung von Konvergenz entlang der Sehbahn darstellt. Zellen, welche auf elementare Merkmale des Stimulus antworteten, bildeten so durch ihr Muster anatomischer Verbindungen schrittweise die spezialisierten Neurone in höheren visuellen Arealen. Diese Sichtweise zeigt allerdings Limitationen auf. Eine beständige Kritik, die an der "Einzelzelldoktrin" geübt wird, ist das sogenannte kombinatorische Problem. Obwohl wir ständig mit einer unbegrenzten Fülle an Kombinationen verschiedener Elemente und Merkmale konfrontiert sind, laufen wir selten Gefahr, Muster und Objekte in einer visuellen Szene nicht zu erkennen. Ist es überhaupt möglich, dass jedes unserer möglichen Perzepte durch die Antwort eines einzelnen hoch spezialisierten Neurons im Hirn kodiert wird? Falls nicht, welcher Mechanismus könnte einen relationalen Code darstellen, der es ermöglicht, die Aktivität verschiedener neuronaler Ensembles zu integrieren? Die Anforderungen an einen solchen Mechanismus treten besonders hervor, wenn man sich die verteilte Struktur der visuellen Verarbeitung verdeutlicht. Die Merkmalsextraktion entlang der Sehbahn führt unvermeidbar zu einer räumlich verstreuten Repräsentation eines visuellen Reizes. Zusätzlich kommen parallele Bahnen neuronaler Verarbeitung im Hirn häufig vor. Es fehlt eine universale Theorie darüber, wie die verteilte Information effizient in eine einzige Wahrnehmung integriert wird. Die Arbeitshypothese hier lautet, dass das Hirn die Zeitdomäne benutzt, um visuelle Informationen zu integrieren und zu verarbeiten. Konkret würden neuronale Ensemble die aus dem Stimulus hervorgehenden Beziehungen durch eine selektive Synchronisation ihrer Aktionspotenziale signalisieren. Synchronisation ist normalerweise mit oszillatorischer Hirnaktivität assoziiert. Besonders die Oszillationen im Gamma Frequenzband sind mit verschiedensten integrativen Prozessen im Sehsystem in Verbindung gebracht worden. Arbeiten an anästhesierten Tieren haben einen auffälligen Anstieg von Energie im Gamma Frequenzband (30-60 Hz) unter visueller Stimulation gezeigt. Kürzlich sind diese Beobachtungen auf Verhaltensstudien ausgeweitet worden, welche die Rolle von Gamma Aktivität bei der für kognitive Prozesse erforderlichen gerichteten Aufmerksamkeit untersuchen. Die ursprüngliche Motivation dieser Arbeit war es, die von Wolf Singer und Mitarbeitern formulierte "binding-bysynchronization (BBS)" Hypothese zu testen. Dies wurde durch die Ableitung neuronaler Antworten in V1 bei Darbietung eines Paars übereinander gelegter Balkengitter ("Plaid" Stimulus) angegangen. Physikalische Manipulationen der Luminanz in Unterregionen des Plaid-Stimulus können die Wahrnehmung zugunsten der Bewegung der Einzelkomponenten (zwei Objekte, die sich übereinander schieben) oder der Bewegung des Gesamtmusters (ein einziges sich in eine gemeinsame Richtung bewegendes Objekt) beeinflussen. Die gleichzeitige Ableitung von zwei Neuronen, die jeweils nur selektiv auf eines der beiden Balkengitter antworteten, ermöglichte es uns, zwei Vorhersagen der BBS Hypothese zu testen. Falls beide V1 Neurone auf dasselbe Balkengitter antworteten, sollten sie ihre Aktivität unabhängig davon, ob das Plaid in Einzelkomponenten oder als Gesamtmuster wahrgenommen würde, synchronisieren. Der Grund dafür wäre, dass beide Neurone auf dasselbe Objekt reagierten. Im zweiten Fall antworten beide Ableitstellen auf jeweils eine der beiden Balkengitterkomponenten. Hier sagt die BBS Hypothese voraus, dass beide ihre Aktivität nur bei Gesamtmusterbewegung synchronisieren würden, da sie nur in dieser Bedingung auf dasselbe Objekt antworten würden. ..

    Interactive Visual Analytics for Large-scale Particle Simulations

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    Particle based model simulations are widely used in scientific visualization. In cosmology, particles are used to simulate the evolution of dark matter in the universe. Clusters of particles (that have special statistical properties) are called halos. From a visualization point of view, halos are clusters of particles, each having a position, mass and velocity in three dimensional space, and they can be represented as point clouds that contain various structures of geometric interest such as filaments, membranes, satellite of points, clusters, and cluster of clusters. The thesis investigates methods for interacting with large scale data-sets represented as point clouds. The work mostly aims at the interactive visualization of cosmological simulation based on large particle systems. The study consists of three components: a) two human factors experiments into the perceptual factors that make it possible to see features in point clouds; b) the design and implementation of a user interface making it possible to rapidly navigate through and visualize features in the point cloud, c) software development and integration to support visualization

    Edge-region grouping in figure-ground organization and depth perception.

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    Edge-region grouping (ERG) is proposed as a unifying and previously unrecognized class of relational information that influences figure-ground organization and perceived depth across an edge. ERG occurs when the edge between two regions is differentially grouped with one region based on classic principles of similarity grouping. The ERG hypothesis predicts that the grouped side will tend to be perceived as the closer, figural region. Six experiments are reported that test the predictions of the ERG hypothesis for 6 similarity-based factors: common fate, blur similarity, color similarity, orientation similarity, proximity, and flicker synchrony. All 6 factors produce the predicted effects, although to different degrees. In a 7th experiment, the strengths of these figural/depth effects were found to correlate highly with the strength of explicit grouping ratings of the same visual displays. The relations of ERG to prior results in the literature are discussed, and possible reasons for ERG-based figural/depth effects are considered. We argue that grouping processes mediate at least some of the effects we report here, although ecological explanations are also likely to be relevant in the majority of cases

    How does binocular rivalry emerge from cortical mechanisms of 3-D vision?

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    AbstractUnder natural viewing conditions, a single depthful percept of the world is consciously seen. When dissimilar images are presented to corresponding regions of the two eyes, binocular rivalry may occur, during which the brain consciously perceives alternating percepts through time. How do the same brain mechanisms that generate a single depthful percept of the world also cause perceptual bistability, notably binocular rivalry? What properties of brain representations correspond to consciously seen percepts? A laminar cortical model of how cortical areas V1, V2, and V4 generate depthful percepts is developed to explain and quantitatively simulate binocular rivalry data. The model proposes how mechanisms of cortical development, perceptual grouping, and figure-ground perception lead to single and rivalrous percepts. Quantitative model simulations of perceptual grouping circuits demonstrate influences of contrast changes that are synchronized with switches in the dominant eye percept, gamma distribution of dominant phase durations, piecemeal percepts, and coexistence of eye-based and stimulus-based rivalry. The model as a whole also qualitatively explains data about the involvement of multiple brain regions in rivalry, the effects of object attention on switching between superimposed transparent surfaces, monocular rivalry, Marroquin patterns, the spread of suppression during binocular rivalry, binocular summation, fusion of dichoptically presented orthogonal gratings, general suppression during binocular rivalry, and pattern rivalry. These data explanations follow from model brain mechanisms that assure non-rivalrous conscious percepts

    How does binocular rivalry emerge from cortical mechanisms of 3-D vision?

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    AbstractUnder natural viewing conditions, a single depthful percept of the world is consciously seen. When dissimilar images are presented to corresponding regions of the two eyes, binocular rivalry may occur, during which the brain consciously perceives alternating percepts through time. How do the same brain mechanisms that generate a single depthful percept of the world also cause perceptual bistability, notably binocular rivalry? What properties of brain representations correspond to consciously seen percepts? A laminar cortical model of how cortical areas V1, V2, and V4 generate depthful percepts is developed to explain and quantitatively simulate binocular rivalry data. The model proposes how mechanisms of cortical development, perceptual grouping, and figure-ground perception lead to single and rivalrous percepts. Quantitative model simulations of perceptual grouping circuits demonstrate influences of contrast changes that are synchronized with switches in the dominant eye percept, gamma distribution of dominant phase durations, piecemeal percepts, and coexistence of eye-based and stimulus-based rivalry. The model as a whole also qualitatively explains data about the involvement of multiple brain regions in rivalry, the effects of object attention on switching between superimposed transparent surfaces, monocular rivalry, Marroquin patterns, the spread of suppression during binocular rivalry, binocular summation, fusion of dichoptically presented orthogonal gratings, general suppression during binocular rivalry, and pattern rivalry. These data explanations follow from model brain mechanisms that assure non-rivalrous conscious percepts

    3-D Vision and Figure-Ground Separation by Visual Cortex

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    A neural network theory of :3-D vision, called FACADE Theory, is described. The theory proposes a solution of the classical figure-ground problem for biological vision. It does so by suggesting how boundary representations and surface representations are formed within a Boundary Contour System (BCS) and a Feature Contour System (FCS). The BCS and FCS interact reciprocally to form 3-D boundary and surface representations that arc mutually consistent. Their interactions generate 3-D percepts wherein occluding and occluded object completed, and grouped. The theory clarifies how preattentive processes of 3-D perception and figure-ground separation interact reciprocally with attentive processes of spatial localization, object recognition, and visual search. A new theory of stereopsis is proposed that predicts how cells sensitive to multiple spatial frequencies, disparities, and orientations are combined by context-sensitive filtering, competition, and cooperation to form coherent BCS boundary segmentations. Several factors contribute to figure-ground pop-out, including: boundary contrast between spatially contiguous boundaries, whether due to scenic differences in luminance, color, spatial frequency, or disparity; partially ordered interactions from larger spatial scales and disparities to smaller scales and disparities; and surface filling-in restricted to regions surrounded by a connected boundary. Phenomena such as 3-D pop-out from a 2-D picture, DaVinci stereopsis, a 3-D neon color spreading, completion of partially occluded objects, and figure-ground reversals are analysed. The BCS and FCS sub-systems model aspects of how the two parvocellular cortical processing streams that join the Lateral Geniculate Nucleus to prestriate cortical area V4 interact to generate a multiplexed representation of Form-And-Color-And-Depth, or FACADE, within area V4. Area V4 is suggested to support figure-ground separation and to interact. with cortical mechanisms of spatial attention, attentive objcect learning, and visual search. Adaptive Resonance Theory (ART) mechanisms model aspects of how prestriate visual cortex interacts reciprocally with a visual object recognition system in inferotemporal cortex (IT) for purposes of attentive object learning and categorization. Object attention mechanisms of the What cortical processing stream through IT cortex are distinguished from spatial attention mechanisms of the Where cortical processing stream through parietal cortex. Parvocellular BCS and FCS signals interact with the model What stream. Parvocellular FCS and magnocellular Motion BCS signals interact with the model Where stream. Reciprocal interactions between these visual, What, and Where mechanisms arc used to discuss data about visual search and saccadic eye movements, including fast search of conjunctive targets, search of 3-D surfaces, selective search of like-colored targets, attentive tracking of multi-element groupings, and recursive search of simultaneously presented targets.Air Force Office of Scientific Research (90-0175, F49620-92-J-0499); ARPA (90-0083, N00014-92-J-4015); Office of Naval Research (N00014-91-J-4100
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