56,840 research outputs found

    A Generative Model of Natural Texture Surrogates

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    Natural images can be viewed as patchworks of different textures, where the local image statistics is roughly stationary within a small neighborhood but otherwise varies from region to region. In order to model this variability, we first applied the parametric texture algorithm of Portilla and Simoncelli to image patches of 64X64 pixels in a large database of natural images such that each image patch is then described by 655 texture parameters which specify certain statistics, such as variances and covariances of wavelet coefficients or coefficient magnitudes within that patch. To model the statistics of these texture parameters, we then developed suitable nonlinear transformations of the parameters that allowed us to fit their joint statistics with a multivariate Gaussian distribution. We find that the first 200 principal components contain more than 99% of the variance and are sufficient to generate textures that are perceptually extremely close to those generated with all 655 components. We demonstrate the usefulness of the model in several ways: (1) We sample ensembles of texture patches that can be directly compared to samples of patches from the natural image database and can to a high degree reproduce their perceptual appearance. (2) We further developed an image compression algorithm which generates surprisingly accurate images at bit rates as low as 0.14 bits/pixel. Finally, (3) We demonstrate how our approach can be used for an efficient and objective evaluation of samples generated with probabilistic models of natural images.Comment: 34 pages, 9 figure

    Time course and robustness of ERP object and face differences

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    Conflicting results have been reported about the earliest “true” ERP differences related to face processing, with the bulk of the literature focusing on the signal in the first 200 ms after stimulus onset. Part of the discrepancy might be explained by uncontrolled low-level differences between images used to assess the timing of face processing. In the present experiment, we used a set of faces, houses, and noise textures with identical amplitude spectra to equate energy in each spatial frequency band. The timing of face processing was evaluated using face–house and face–noise contrasts, as well as upright-inverted stimulus contrasts. ERP differences were evaluated systematically at all electrodes, across subjects, and in each subject individually, using trimmed means and bootstrap tests. Different strategies were employed to assess the robustness of ERP differential activities in individual subjects and group comparisons. We report results showing that the most conspicuous and reliable effects were systematically observed in the N170 latency range, starting at about 130–150 ms after stimulus onset

    Motion clouds: model-based stimulus synthesis of natural-like random textures for the study of motion perception

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    Choosing an appropriate set of stimuli is essential to characterize the response of a sensory system to a particular functional dimension, such as the eye movement following the motion of a visual scene. Here, we describe a framework to generate random texture movies with controlled information content, i.e., Motion Clouds. These stimuli are defined using a generative model that is based on controlled experimental parametrization. We show that Motion Clouds correspond to dense mixing of localized moving gratings with random positions. Their global envelope is similar to natural-like stimulation with an approximate full-field translation corresponding to a retinal slip. We describe the construction of these stimuli mathematically and propose an open-source Python-based implementation. Examples of the use of this framework are shown. We also propose extensions to other modalities such as color vision, touch, and audition

    Oriented Response Networks

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    Deep Convolution Neural Networks (DCNNs) are capable of learning unprecedentedly effective image representations. However, their ability in handling significant local and global image rotations remains limited. In this paper, we propose Active Rotating Filters (ARFs) that actively rotate during convolution and produce feature maps with location and orientation explicitly encoded. An ARF acts as a virtual filter bank containing the filter itself and its multiple unmaterialised rotated versions. During back-propagation, an ARF is collectively updated using errors from all its rotated versions. DCNNs using ARFs, referred to as Oriented Response Networks (ORNs), can produce within-class rotation-invariant deep features while maintaining inter-class discrimination for classification tasks. The oriented response produced by ORNs can also be used for image and object orientation estimation tasks. Over multiple state-of-the-art DCNN architectures, such as VGG, ResNet, and STN, we consistently observe that replacing regular filters with the proposed ARFs leads to significant reduction in the number of network parameters and improvement in classification performance. We report the best results on several commonly used benchmarks.Comment: Accepted in CVPR 2017. Source code available at http://yzhou.work/OR
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