2,986 research outputs found

    Orchestration vs. Choreography Functional Association for Future Automation Systems

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    Digital Ecosystems: Ecosystem-Oriented Architectures

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    We view Digital Ecosystems to be the digital counterparts of biological ecosystems. Here, we are concerned with the creation of these Digital Ecosystems, exploiting the self-organising properties of biological ecosystems to evolve high-level software applications. Therefore, we created the Digital Ecosystem, a novel optimisation technique inspired by biological ecosystems, where the optimisation works at two levels: a first optimisation, migration of agents which are distributed in a decentralised peer-to-peer network, operating continuously in time; this process feeds a second optimisation based on evolutionary computing that operates locally on single peers and is aimed at finding solutions to satisfy locally relevant constraints. The Digital Ecosystem was then measured experimentally through simulations, with measures originating from theoretical ecology, evaluating its likeness to biological ecosystems. This included its responsiveness to requests for applications from the user base, as a measure of the ecological succession (ecosystem maturity). Overall, we have advanced the understanding of Digital Ecosystems, creating Ecosystem-Oriented Architectures where the word ecosystem is more than just a metaphor.Comment: 39 pages, 26 figures, journa

    Service-oriented control architecture for reconfigurable production systems

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    Evolvable and collaborative production systems are becoming an emergent paradigm towards flexibility and automatic re-configurability. The reconfiguration of those systems requires the existence of distributed and modular control components that interact in order to accomplish control activities. This paper focuses on service-oriented production systems, which behavior is regulated by the coordination of services that are provided and required by control components with different roles. Internally, these components are independent of the implementations, but an internal modular and event based structure is presented. Individual control and interaction is achieved by using embedded or inter-service control processes for which High-Level Petri Nets are proposed. Supporting the predefined control, decision support systems are used to provide conflict resolution and other decision-making functions

    Modeling and Executing Production Processes with Capabilities and Skills using Ontologies and BPMN

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    Current challenges of the manufacturing industry require modular and changeable manufacturing systems that can be adapted to variable conditions with little effort. At the same time, production recipes typically represent important company know-how that should not be directly tied to changing plant configurations. Thus, there is a need to model general production recipes independent of specific plant layouts. For execution of such a recipe however, a binding to then available production resources needs to be made. In this contribution, select a suitable modeling language to model and execute such recipes. Furthermore, we present an approach to solve the issue of recipe modeling and execution in modular plants using semantically modeled capabilities and skills as well as BPMN. We make use of BPMN to model \emph{capability processes}, i.e. production processes referencing abstract descriptions of resource functions. These capability processes are not bound to a certain plant layout, as there can be multiple resources fulfilling the same capability. For execution, every capability in a capability process is replaced by a skill realizing it, effectively creating a \emph{skill process} consisting of various skill invocations. The presented solution is capable of orchestrating and executing complex processes that integrate production steps with typical IT functionalities such as error handling, user interactions and notifications. Benefits of the approach are demonstrated using a flexible manufacturing system.Comment: To be submitted to ETFA 202

    Engineering framework for service-oriented automation systems

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    Tese de doutoramento. Engenharia Informática. Universidade do Porto. Faculdade de Engenharia. 201

    Innovation Games: A new approach to the competitive challenge

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    Firms need to be innovative to stay ahead of the competition. But what form does innovation take in today's fast-moving world? The conventional view is that innovation is confined to the R&D departments of large firms, where boffins labour to perfect new products that meet presently unmet customer needs, and patents and copyrights protect market supremacy. In this ‘closed system’ scenario, all managers are striving to follow universal best practices, and as a consequence can find themselves trapped in competition that ultimately gets no one very far. The authors argue that in reality, 21st century innovation is a much more fluid affair. For example, rather than being released as a finished product, the first generation of a new product may be a prototype with corners still to be rubbed off when it enters the market: adventurous early customers themselves help to hone performance over time. Similarly, rather than R&D being an internal business, an entire ecosystem of smaller firms may collaborate and interact, under the direction of the lead company, in the innovation process. Analysing data collected from a large number of firms across different industry sectors, the authors set out to create a more holistic, multi-dimensional approach to understanding innovation. To this end, they draw up a typology of seven ‘games of innovation’ with different characteristics; games cut across industries and sectors, and different firms may play one or more. Their empirical findings highlight the fact that ‘design rules’ are not always drawn up in R&D laboratories but in many cases emerge as a result of negotiations and competition between many players. Rather than imitating competitors, managers should focus on identifying the games their own firm is playing and the strategic issues that shape those games
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