47 research outputs found

    From rubber bands to rational maps: A research report

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    This research report outlines work, partially joint with Jeremy Kahn and Kevin Pilgrim, which gives parallel theories of elastic graphs and conformal surfaces with boundary. One one hand, this lets us tell when one rubber band network is looser than another, and on the other hand tell when one conformal surface embeds in another. We apply this to give a new characterization of hyperbolic critically finite rational maps among branched self-coverings of the sphere, by a positive criterion: a branched covering is equivalent to a hyperbolic rational map if and only if there is an elastic graph with a particular "self-embedding" property. This complements the earlier negative criterion of W. Thurston.Comment: 52 pages, numerous figures. v2: New example

    Tutte Embeddings of Tetrahedral Meshes

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    Tutte's embedding theorem states that every 3-connected graph without a K5K_5 or K3,3K_{3,3} minor (i.e. a planar graph) is embedded in the plane if the outer face is in convex position and the interior vertices are convex combinations of their neighbors. We show that this result extends to simply connected tetrahedral meshes in a natural way: for the tetrahedral mesh to be embedded if the outer polyhedron is in convex position and the interior vertices are convex combination of their neighbors it is sufficient (but not necessary) that the graph of the tetrahedral mesh contains no K6K_6 and no K3,3,1K_{3,3,1}, and all triangles incident on three boundary vertices are boundary triangles

    Fast Spherical Drawing of Triangulations: An Experimental Study of Graph Drawing Tools

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    We consider the problem of computing a spherical crossing-free geodesic drawing of a planar graph: this problem, as well as the closely related spherical parameterization problem, has attracted a lot of attention in the last two decades both in theory and in practice, motivated by a number of applications ranging from texture mapping to mesh remeshing and morphing. Our main concern is to design and implement a linear time algorithm for the computation of spherical drawings provided with theoretical guarantees. While not being aesthetically pleasing, our method is extremely fast and can be used as initial placer for spherical iterative methods and spring embedders. We provide experimental comparison with initial placers based on planar Tutte parameterization. Finally we explore the use of spherical drawings as initial layouts for (Euclidean) spring embedders: experimental evidence shows that this greatly helps to untangle the layout and to reach better local minima

    Interactive Design and Optics-Based Visualization of Arbitrary Non-Euclidean Kaleidoscopic Orbifolds

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    Orbifolds are a modern mathematical concept that arises in the research of hyperbolic geometry with applications in computer graphics and visualization. In this paper, we make use of rooms with mirrors as the visual metaphor for orbifolds. Given any arbitrary two-dimensional kaleidoscopic orbifold, we provide an algorithm to construct a Euclidean, spherical, or hyperbolic polygon to match the orbifold. This polygon is then used to create a room for which the polygon serves as the floor and the ceiling. With our system that implements M\"obius transformations, the user can interactively edit the scene and see the reflections of the edited objects. To correctly visualize non-Euclidean orbifolds, we adapt the rendering algorithms to account for the geodesics in these spaces, which light rays follow. Our interactive orbifold design system allows the user to create arbitrary two-dimensional kaleidoscopic orbifolds. In addition, our mirror-based orbifold visualization approach has the potential of helping our users gain insight on the orbifold, including its orbifold notation as well as its universal cover, which can also be the spherical space and the hyperbolic space.Comment: IEEE VIS 202

    Mathematical Imaging and Surface Processing

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    Within the last decade image and geometry processing have become increasingly rigorous with solid foundations in mathematics. Both areas are research fields at the intersection of different mathematical disciplines, ranging from geometry and calculus of variations to PDE analysis and numerical analysis. The workshop brought together scientists from all these areas and a fruitful interplay took place. There was a lively exchange of ideas between geometry and image processing applications areas, characterized in a number of ways in this workshop. For example, optimal transport, first applied in computer vision is now used to define a distance measure between 3d shapes, spectral analysis as a tool in image processing can be applied in surface classification and matching, and so on. We have also seen the use of Riemannian geometry as a powerful tool to improve the analysis of multivalued images. This volume collects the abstracts for all the presentations covering this wide spectrum of tools and application domains
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