8 research outputs found

    Reproducing the Chinese Ancient Heroic Figure “Xiang Yu” Using 3D Graphics Technology

    Get PDF
    The ancient country of China has a long history. It has many fascinating historical stories, historical figures, and an elaborate history. For people who want to learn about Chinese history it can often seem overwhelming. I am planning to find an easy and interesting approach for people who are interested in learning about Chinese history. The effective approach to communicate to people could be enhanced visuals depicting the rich his€tory of China. Out of this long history, I decided to reproduce a Chinese ancient heroic figure with 3D graphics tech€nology. I will achieve this by using 3D modeling technology, using nCloth, particles, fur, lighting, and rendering to cre€ate an ancient Chinese hero, and historic environment. I will create 3D animation, and use motion graphics to make the beginning and end pieces for historical scenes. This piece of scene will display a realistic historic story; with two main characters (the hero and his wife) in this project

    Volumetric cloud generation using a Chinese brush calligraphy style

    Get PDF
    Includes bibliographical references.Clouds are an important feature of any real or simulated environment in which the sky is visible. Their amorphous, ever-changing and illuminated features make the sky vivid and beautiful. However, these features increase both the complexity of real time rendering and modelling. It is difficult to design and build volumetric clouds in an easy and intuitive way, particularly if the interface is intended for artists rather than programmers. We propose a novel modelling system motivated by an ancient painting style, Chinese Landscape Painting, to address this problem. With the use of only one brush and one colour, an artist can paint a vivid and detailed landscape efficiently. In this research, we develop three emulations of a Chinese brush: a skeleton-based brush, a 2D texture footprint and a dynamic 3D footprint, all driven by the motion and pressure of a stylus pen. We propose a hybrid mapping to generate both the body and surface of volumetric clouds from the brush footprints. Our interface integrates these components along with 3D canvas control and GPU-based volumetric rendering into an interactive cloud modelling system. Our cloud modelling system is able to create various types of clouds occurring in nature. User tests indicate that our brush calligraphy approach is preferred to conventional volumetric cloud modelling and that it produces convincing 3D cloud formations in an intuitive and interactive fashion. While traditional modelling systems focus on surface generation of 3D objects, our brush calligraphy technique constructs the interior structure. This forms the basis of a new modelling style for objects with amorphous shape

    Ion-Physics Puzzles and Exploration 3D Videogame

    Get PDF
    Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017In this document is presented the whole related work of the project. In it is explained what type of project is as well as what are the phases that composes it. The project consist mainly in a 3D playable demo made with Unity. Its main characteristics are the use of default sphere physics for the puzzles and the use of the terrain and tree modeling tools included in Unity for all the modeling involved in the game world to enhance the exploration part of the game. The game is in first person and is only made for PC

    Proceedings of the 9th international conference on disability, virtual reality and associated technologies (ICDVRAT 2012)

    Get PDF
    The proceedings of the conferenc

    8th. International congress on archaeology computer graphica. Cultural heritage and innovation

    Full text link
    El lema del Congreso es: 'Documentación 3D avanzada, modelado y reconstrucción de objetos patrimoniales, monumentos y sitios.Invitamos a investigadores, profesores, arqueólogos, arquitectos, ingenieros, historiadores de arte... que se ocupan del patrimonio cultural desde la arqueología, la informática gráfica y la geomática, a compartir conocimientos y experiencias en el campo de la Arqueología Virtual. La participación de investigadores y empresas de prestigio será muy apreciada. Se ha preparado un atractivo e interesante programa para participantes y visitantes.Lerma García, JL. (2016). 8th. International congress on archaeology computer graphica. Cultural heritage and innovation. Editorial Universitat Politècnica de València. http://hdl.handle.net/10251/73708EDITORIA

    Reoriented Illustration: Towards the Networked Image

    Get PDF
    In recent years there has emerged an increasing theoretical and contextual impetus from within the discipline of illustration that would seek to define the practice by authorial approaches to the production and distribution of illustrated content. The priority of this investigation is the attempt to imagine a theoretical landscape or environment in which an ‘authorial turn’ within the discipline might emerge and anchor itself to strategies outside of persisting colloquial or industrial notions of illustration practice. Specifically, this paper aims to tie such thinking to existing practices and concepts relevant to the contemporary construction, distribution and exchange of networked images

    Social convergence in times of spatial distancing: The rRole of music during the COVID-19 Pandemic

    Get PDF
    corecore