818 research outputs found
Mobile-Based Video Caching Architecture Based on Billboard Manager
Video streaming services are very popular today. Increasingly, users can now
access multimedia applications and video playback wirelessly on their mobile
devices. However, a significant challenge remains in ensuring smooth and
uninterrupted transmission of almost any size of video file over a 3G network,
and as quickly as possible in order to optimize bandwidth consumption. In this
paper, we propose to position our Billboard Manager to provide an optimal
transmission rate to enable smooth video playback to a mobile device user
connected to a 3G network. Our work focuses on serving user requests by mobile
operators from cached resource managed by Billboard Manager, and transmitting
the video files from this pool. The aim is to reduce the load placed on
bandwidth resources of a mobile operator by routing away as much user requests
away from the internet for having to search a video and, subsequently, if
located, have it transferred back to the user.Comment: 8 pages, 1 figure, GridCom-201
Cooperative announcement-based caching for video-on-demand streaming
Recently, video-on-demand (VoD) streaming services like Netflix and Hulu have gained a lot of popularity. This has led to a strong increase in bandwidth capacity requirements in the network. To reduce this network load, the design of appropriate caching strategies is of utmost importance. Based on the fact that, typically, a video stream is temporally segmented into smaller chunks that can be accessed and decoded independently, cache replacement strategies have been developed that take advantage of this temporal structure in the video. In this paper, two caching strategies are proposed that additionally take advantage of the phenomenon of binge watching, where users stream multiple consecutive episodes of the same series, reported by recent user behavior studies to become the everyday behavior. Taking into account this information allows us to predict future segment requests, even before the video playout has started. Two strategies are proposed, both with a different level of coordination between the caches in the network. Using a VoD request trace based on binge watching user characteristics, the presented algorithms have been thoroughly evaluated in multiple network topologies with different characteristics, showing their general applicability. It was shown that in a realistic scenario, the proposed election-based caching strategy can outperform the state-of-the-art by 20% in terms of cache hit ratio while using 4% less network bandwidth
Ontwerp en evaluatie van content distributie netwerken voor multimediale streaming diensten.
Traditionele Internetgebaseerde diensten voor het verspreiden van bestanden, zoals Web browsen en het versturen van e-mails, worden aangeboden via één centrale server. Meer recente netwerkdiensten zoals interactieve digitale televisie of video-op-aanvraag vereisen echter hoge kwaliteitsgaranties (QoS), zoals een lage en constante netwerkvertraging, en verbruiken een aanzienlijke hoeveelheid bandbreedte op het netwerk. Architecturen met één centrale server kunnen deze garanties moeilijk bieden en voldoen daarom niet meer aan de hoge eisen van de volgende generatie multimediatoepassingen. In dit onderzoek worden daarom nieuwe netwerkarchitecturen bestudeerd, die een dergelijke dienstkwaliteit kunnen ondersteunen. Zowel peer-to-peer mechanismes, zoals bij het uitwisselen van muziekbestanden tussen eindgebruikers, als servergebaseerde oplossingen, zoals gedistribueerde caches en content distributie netwerken (CDN's), komen aan bod. Afhankelijk van de bestudeerde dienst en de gebruikte netwerktechnologieën en -architectuur, worden gecentraliseerde algoritmen voor netwerkontwerp voorgesteld. Deze algoritmen optimaliseren de plaatsing van de servers of netwerkcaches en bepalen de nodige capaciteit van de servers en netwerklinks. De dynamische plaatsing van de aangeboden bestanden in de verschillende netwerkelementen wordt aangepast aan de heersende staat van het netwerk en aan de variërende aanvraagpatronen van de eindgebruikers. Serverselectie, herroutering van aanvragen en het verspreiden van de belasting over het hele netwerk komen hierbij ook aan bod
Managing video objects in large peer-to-peer systems
In peer-to-peer video systems, most hosts will retain only a small portion of a video after its playback. This presents two challenges in managing video data in such systems: (1) how a host can find enough video pieces, which may scatter among the whole system, to assemble a complete video, and (2) given a limited buffer size, what part of a video a host should cache. In this thesis, we address these problems with a new distributive file management technique. In our scheme, we organize hosts into many cells, each of which is a distinct set of hosts which together can supply a video in its entirety. Because each cell is dynamically created and individually managed as an independent video supplier, our technique addresses the two problems, video lookup and caching, simultaneously. First, a client looking for a video can stop its search as soon as it finds a host that caches any part of the video. This dramatically reduces the search scope of a video lookup. Second, caching operations can now be coordinated within each cell to balance data redundancy in the system. We have implemented a Gnutella-like simulation network and use it as a testbed to evaluate the proposed technique. Our extensive study shows convincingly the performance advantage of the new scheme
Cooperative Coding and Caching for Streaming Data in Multihop Wireless Networks
This paper studies the distributed caching managements for the current flourish of the streaming applications inmultihop wirelessnetworks. Many caching managements to date use randomized network coding approach, which provides an elegant solution forubiquitous data accesses in such systems. However, the encoding, essentially a combination operation, makes the coded datadifficult to be changed. In particular, to accommodate new data, the system may have to first decode all the combined datasegments, remove some unimportant ones, and then reencode the data segments again. This procedure is clearly expensivefor continuously evolving data storage. As such, we introduce a novel Cooperative Coding and Caching (C3) scheme, whichallows decoding-free data removal through a triangle-like codeword organization. Its decoding performance is very close to theconventional network coding with only a sublinear overhead. Our scheme offers a promising solution to the caching managementfor streaming data
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