5,120 research outputs found
Multi-View Video Packet Scheduling
In multiview applications, multiple cameras acquire the same scene from
different viewpoints and generally produce correlated video streams. This
results in large amounts of highly redundant data. In order to save resources,
it is critical to handle properly this correlation during encoding and
transmission of the multiview data. In this work, we propose a
correlation-aware packet scheduling algorithm for multi-camera networks, where
information from all cameras are transmitted over a bottleneck channel to
clients that reconstruct the multiview images. The scheduling algorithm relies
on a new rate-distortion model that captures the importance of each view in the
scene reconstruction. We propose a problem formulation for the optimization of
the packet scheduling policies, which adapt to variations in the scene content.
Then, we design a low complexity scheduling algorithm based on a trellis search
that selects the subset of candidate packets to be transmitted towards
effective multiview reconstruction at clients. Extensive simulation results
confirm the gain of our scheduling algorithm when inter-source correlation
information is used in the scheduler, compared to scheduling policies with no
information about the correlation or non-adaptive scheduling policies. We
finally show that increasing the optimization horizon in the packet scheduling
algorithm improves the transmission performance, especially in scenarios where
the level of correlation rapidly varies with time
Dynamic algorithms for multicast with intra-session network coding
The problem of multiple multicast sessions with
intra-session network coding in time-varying networks is considered.
The network-layer capacity region of input rates that can be
stably supported is established. Dynamic algorithms for multicast
routing, network coding, power allocation, session scheduling, and
rate allocation across correlated sources, which achieve stability
for rates within the capacity region, are presented. This work
builds on the back-pressure approach introduced by Tassiulas
et al., extending it to network coding and correlated sources. In
the proposed algorithms, decisions on routing, network coding,
and scheduling between different sessions at a node are made
locally at each node based on virtual queues for different sinks.
For correlated sources, the sinks locally determine and control
transmission rates across the sources. The proposed approach
yields a completely distributed algorithm for wired networks.
In the wireless case, power control among different transmitters
is centralized while routing, network coding, and scheduling
between different sessions at a given node are distributed
Building self-optimized communication systems based on applicative cross-layer information
This article proposes the Implicit Packet Meta Header(IPMH) as a standard method to compute and represent common QoS properties of the Application Data Units (ADU) of multimedia streams using legacy and proprietary streamsâ headers (e.g. Real-time Transport Protocol headers). The use of IPMH by mechanisms located at different layers of the communication architecture will allow implementing fine per-packet selfoptimization of communication services regarding the actual application requirements. A case study showing how IPMH is used by error control mechanisms in the context of wireless networks is presented in order to demonstrate the feasibility and advantages of this approach
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