34,370 research outputs found

    Transformations of High-Level Synthesis Codes for High-Performance Computing

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    Specialized hardware architectures promise a major step in performance and energy efficiency over the traditional load/store devices currently employed in large scale computing systems. The adoption of high-level synthesis (HLS) from languages such as C/C++ and OpenCL has greatly increased programmer productivity when designing for such platforms. While this has enabled a wider audience to target specialized hardware, the optimization principles known from traditional software design are no longer sufficient to implement high-performance codes. Fast and efficient codes for reconfigurable platforms are thus still challenging to design. To alleviate this, we present a set of optimizing transformations for HLS, targeting scalable and efficient architectures for high-performance computing (HPC) applications. Our work provides a toolbox for developers, where we systematically identify classes of transformations, the characteristics of their effect on the HLS code and the resulting hardware (e.g., increases data reuse or resource consumption), and the objectives that each transformation can target (e.g., resolve interface contention, or increase parallelism). We show how these can be used to efficiently exploit pipelining, on-chip distributed fast memory, and on-chip streaming dataflow, allowing for massively parallel architectures. To quantify the effect of our transformations, we use them to optimize a set of throughput-oriented FPGA kernels, demonstrating that our enhancements are sufficient to scale up parallelism within the hardware constraints. With the transformations covered, we hope to establish a common framework for performance engineers, compiler developers, and hardware developers, to tap into the performance potential offered by specialized hardware architectures using HLS

    Fairness-aware scheduling on single-ISA heterogeneous multi-cores

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    Single-ISA heterogeneous multi-cores consisting of small (e.g., in-order) and big (e.g., out-of-order) cores dramatically improve energy- and power-efficiency by scheduling workloads on the most appropriate core type. A significant body of recent work has focused on improving system throughput through scheduling. However, none of the prior work has looked into fairness. Yet, guaranteeing that all threads make equal progress on heterogeneous multi-cores is of utmost importance for both multi-threaded and multi-program workloads to improve performance and quality-of-service. Furthermore, modern operating systems affinitize workloads to cores (pinned scheduling) which dramatically affects fairness on heterogeneous multi-cores. In this paper, we propose fairness-aware scheduling for single-ISA heterogeneous multi-cores, and explore two flavors for doing so. Equal-time scheduling runs each thread or workload on each core type for an equal fraction of the time, whereas equal-progress scheduling strives at getting equal amounts of work done on each core type. Our experimental results demonstrate an average 14% (and up to 25%) performance improvement over pinned scheduling through fairness-aware scheduling for homogeneous multi-threaded workloads; equal-progress scheduling improves performance by 32% on average for heterogeneous multi-threaded workloads. Further, we report dramatic improvements in fairness over prior scheduling proposals for multi-program workloads, while achieving system throughput comparable to throughput-optimized scheduling, and an average 21% improvement in throughput over pinned scheduling

    Multi-GPU Graph Analytics

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    We present a single-node, multi-GPU programmable graph processing library that allows programmers to easily extend single-GPU graph algorithms to achieve scalable performance on large graphs with billions of edges. Directly using the single-GPU implementations, our design only requires programmers to specify a few algorithm-dependent concerns, hiding most multi-GPU related implementation details. We analyze the theoretical and practical limits to scalability in the context of varying graph primitives and datasets. We describe several optimizations, such as direction optimizing traversal, and a just-enough memory allocation scheme, for better performance and smaller memory consumption. Compared to previous work, we achieve best-of-class performance across operations and datasets, including excellent strong and weak scalability on most primitives as we increase the number of GPUs in the system.Comment: 12 pages. Final version submitted to IPDPS 201
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