15 research outputs found

    Automatic Segmentation for Plant Leaves via Multiview Stereo Reconstruction

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    Fast GPU Accelerated Stereo Correspondence for Embedded Surveillance Camera Systems

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    Many surveillance applications could benefit from the use of stereo cam- eras for depth perception. While state-of-the-art methods provide high quality scene depth information, many of the methods are very time consuming and not suitable for real-time usage in limited embedded systems. This study was conducted to examine stereo correlation methods to find a suitable algorithm for real-time or near real-time depth perception through disparity maps in a stereo video surveillance camera with an embedded GPU. Moreover, novel refinements and alternations was investigated to further improve performance and quality. Quality tests were conducted in Octave while GPU suitability and performance tests were done in C++ with the OpenGL ES 2.0 library. The result is a local stereo correlation method using Normalized Cross Correlation together with sparse support windows and a suggested improvement for pixel-wise matching confidence. Applying sparse support windows increased frame rate by 35% with minimal quality penalty as compared to using full support windows

    Dense Vision in Image-guided Surgery

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    Image-guided surgery needs an efficient and effective camera tracking system in order to perform augmented reality for overlaying preoperative models or label cancerous tissues on the 2D video images of the surgical scene. Tracking in endoscopic/laparoscopic scenes however is an extremely difficult task primarily due to tissue deformation, instrument invasion into the surgical scene and the presence of specular highlights. State of the art feature-based SLAM systems such as PTAM fail in tracking such scenes since the number of good features to track is very limited. When the scene is smoky and when there are instrument motions, it will cause feature-based tracking to fail immediately. The work of this thesis provides a systematic approach to this problem using dense vision. We initially attempted to register a 3D preoperative model with multiple 2D endoscopic/laparoscopic images using a dense method but this approach did not perform well. We subsequently proposed stereo reconstruction to directly obtain the 3D structure of the scene. By using the dense reconstructed model together with robust estimation, we demonstrate that dense stereo tracking can be incredibly robust even within extremely challenging endoscopic/laparoscopic scenes. Several validation experiments have been conducted in this thesis. The proposed stereo reconstruction algorithm has turned out to be the state of the art method for several publicly available ground truth datasets. Furthermore, the proposed robust dense stereo tracking algorithm has been proved highly accurate in synthetic environment (< 0.1 mm RMSE) and qualitatively extremely robust when being applied to real scenes in RALP prostatectomy surgery. This is an important step toward achieving accurate image-guided laparoscopic surgery.Open Acces

    Optical simulation, modeling and evaluation of 3D medical displays

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    Real-time implementation of stereo vision based on optimised normalised cross-correlation and propagated search range on a GPU

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    Stereo Reconstruction using Induced Symmetry and 3D scene priors

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    Tese de doutoramento em Engenharia Electrotécnica e de Computadores apresentada à Faculdade de Ciências e Tecnologia da Universidade de CoimbraRecuperar a geometria 3D a partir de dois vistas, conhecida como reconstrução estéreo, é um dos tópicos mais antigos e mais investigado em visão por computador. A computação de modelos 3D do ambiente é útil para uma grande número de aplicações, desde a robótica‎, passando pela sua utilização do consumidor comum, até a procedimentos médicos. O princípio para recuperar a estrutura 3D cena é bastante simples, no entanto, existem algumas situações que complicam consideravelmente o processo de reconstrução. Objetos que contêm estruturas pouco texturadas ou repetitivas, e superfícies com bastante inclinação ainda colocam em dificuldade os algoritmos state-of-the-art. Esta tese de doutoramento aborda estas questões e apresenta um novo framework estéreo que é completamente diferente das abordagens convencionais. Propomos a utilização de simetria em vez de foto-similaridade para avaliar a verosimilhança de pontos em duas imagens distintas serem uma correspondência. O framework é chamado SymStereo, e baseia-se no efeito de espelhagem que surge sempre que uma imagem é mapeada para a outra câmera usando a homografia induzida por um plano de corte virtual que intersecta a baseline. Experiências em estéreo denso comprovam que as nossas funções de custo baseadas em simetria se comparam favoravelmente com os custos baseados em foto-consistência de melhor desempenho. Param além disso, investigamos a possibilidade de realizar Stereo-Rangefinding, que consiste em usar estéreo passivo para recuperar exclusivamente a profundidade ao longo de um plano de varrimento. Experiências abrangentes fornecem evidência de que estéreo baseada em simetria induzida é especialmente eficaz para esta finalidade. Como segunda linha de investigação, propomos superar os problemas descritos anteriormente usando informação a priori sobre o ambiente 3D, com o objectivo de aumentar a robustez do processo de reconstrução. Para tal, apresentamos uma nova abordagem global para detectar pontos de desvanecimento e grupos de direcções de desvanecimento mutuamente ortogonais em ambientes Manhattan. Experiências quer em imagens sintéticas quer em imagens reais demonstram que os nossos algoritmos superaram os métodos state-of-the-art, mantendo a computação aceitável. Além disso, mostramos pela primeira vez resultados na detecção simultânea de múltiplas configurações de Manhattan. Esta informação a priori sobre a estrutura da cena é depois usada numa pipeline de reconstrução que gera modelos piecewise planares de ambientes urbanos a partir de duas vistas calibradas. A nossa formulação combina SymStereo e o algoritmo de clustering PEARL [3], e alterna entre um passo de otimização discreto, que funde hipóteses de superfícies planares e descarta detecções com pouco suporte, e uma etapa de otimização contínua, que refina as poses dos planos. Experiências com pares estéreo de ambientes interiores e exteriores confirmam melhorias significativas sobre métodos state-of-the-art relativamente a precisão e robustez. Finalmente, e como terceira contribuição para melhorar a visão estéreo na presença de superfícies inclinadas, estendemos o recente framework de agregação estéreo baseada em histogramas [4]. O algoritmo original utiliza janelas de suporte fronto-paralelas para a agregação de custo, o que leva a resultados imprecisos na presença de superfícies com inclinação significativa. Nós abordamos o problema considerando hipóteses de orientação discretas. Os resultados experimentais obtidos comprovam a eficácia do método, permitindo melhorar a precisção de correspondência, preservando simultaneamente uma baixa complexidade computacional.Recovering the 3D geometry from two or more views, known as stereo reconstruction, is one of the earliest and most investigated topics in computer vision. The computation of 3D models of an environment is useful for a very large number of applications, ranging from robotics, consumer utilization to medical procedures. The principle to recover the 3D scene structure is quite simple, however, there are some issues that considerable complicate the reconstruction process. Objects containing complicated structures, including low and repetitive textures, and highly slanted surfaces still pose difficulties to state-of-the-art algorithms. This PhD thesis tackles this issues and introduces a new stereo framework that is completely different from conventional approaches. We propose to use symmetry instead of photo-similarity for assessing the likelihood of two image locations being a match. The framework is called SymStereo, and is based on the mirroring effect that arises whenever one view is mapped into the other using the homography induced by a virtual cut plane that intersects the baseline. Extensive experiments in dense stereo show that our symmetry-based cost functions compare favorably against the best performing photo-similarity matching costs. In addition, we investigate the possibility of accomplishing Stereo-Rangefinding that consists in using passive stereo to exclusively recover depth along a scan plane. Thorough experiments provide evidence that Stereo from Induced Symmetry is specially well suited for this purpose. As a second research line, we propose to overcome the previous issues using priors about the 3D scene for increasing the robustness of the reconstruction process. For this purpose, we present a new global approach for detecting vanishing points and groups of mutually orthogonal vanishing directions in man-made environments. Experiments in both synthetic and real images show that our algorithms outperform the state-of-the-art methods while keeping computation tractable. In addition, we show for the first time results in simultaneously detecting multiple Manhattan-world configurations. This prior information about the scene structure is then included in a reconstruction pipeline that generates piece-wise planar models of man-made environments from two calibrated views. Our formulation combines SymStereo and PEARL clustering [3], and alternates between a discrete optimization step, that merges planar surface hypotheses and discards detections with poor support, and a continuous optimization step, that refines the plane poses. Experiments with both indoor and outdoor stereo pairs show significant improvements over state-of-the-art methods with respect to accuracy and robustness. Finally, and as a third contribution to improve stereo matching in the presence of surface slant, we extend the recent framework of Histogram Aggregation [4]. The original algorithm uses a fronto-parallel support window for cost aggregation, leading to inaccurate results in the presence of significant surface slant. We address the problem by considering discrete orientation hypotheses. The experimental results prove the effectiveness of the approach, which enables to improve the matching accuracy while preserving a low computational complexity

    Stereo Reconstruction using Induced Symmetry and 3D scene priors

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    Tese de doutoramento em Engenharia Electrotécnica e de Computadores apresentada à Faculdade de Ciências e Tecnologia da Universidade de CoimbraRecuperar a geometria 3D a partir de dois vistas, conhecida como reconstrução estéreo, é um dos tópicos mais antigos e mais investigado em visão por computador. A computação de modelos 3D do ambiente é útil para uma grande número de aplicações, desde a robótica‎, passando pela sua utilização do consumidor comum, até a procedimentos médicos. O princípio para recuperar a estrutura 3D cena é bastante simples, no entanto, existem algumas situações que complicam consideravelmente o processo de reconstrução. Objetos que contêm estruturas pouco texturadas ou repetitivas, e superfícies com bastante inclinação ainda colocam em dificuldade os algoritmos state-of-the-art. Esta tese de doutoramento aborda estas questões e apresenta um novo framework estéreo que é completamente diferente das abordagens convencionais. Propomos a utilização de simetria em vez de foto-similaridade para avaliar a verosimilhança de pontos em duas imagens distintas serem uma correspondência. O framework é chamado SymStereo, e baseia-se no efeito de espelhagem que surge sempre que uma imagem é mapeada para a outra câmera usando a homografia induzida por um plano de corte virtual que intersecta a baseline. Experiências em estéreo denso comprovam que as nossas funções de custo baseadas em simetria se comparam favoravelmente com os custos baseados em foto-consistência de melhor desempenho. Param além disso, investigamos a possibilidade de realizar Stereo-Rangefinding, que consiste em usar estéreo passivo para recuperar exclusivamente a profundidade ao longo de um plano de varrimento. Experiências abrangentes fornecem evidência de que estéreo baseada em simetria induzida é especialmente eficaz para esta finalidade. Como segunda linha de investigação, propomos superar os problemas descritos anteriormente usando informação a priori sobre o ambiente 3D, com o objectivo de aumentar a robustez do processo de reconstrução. Para tal, apresentamos uma nova abordagem global para detectar pontos de desvanecimento e grupos de direcções de desvanecimento mutuamente ortogonais em ambientes Manhattan. Experiências quer em imagens sintéticas quer em imagens reais demonstram que os nossos algoritmos superaram os métodos state-of-the-art, mantendo a computação aceitável. Além disso, mostramos pela primeira vez resultados na detecção simultânea de múltiplas configurações de Manhattan. Esta informação a priori sobre a estrutura da cena é depois usada numa pipeline de reconstrução que gera modelos piecewise planares de ambientes urbanos a partir de duas vistas calibradas. A nossa formulação combina SymStereo e o algoritmo de clustering PEARL [3], e alterna entre um passo de otimização discreto, que funde hipóteses de superfícies planares e descarta detecções com pouco suporte, e uma etapa de otimização contínua, que refina as poses dos planos. Experiências com pares estéreo de ambientes interiores e exteriores confirmam melhorias significativas sobre métodos state-of-the-art relativamente a precisão e robustez. Finalmente, e como terceira contribuição para melhorar a visão estéreo na presença de superfícies inclinadas, estendemos o recente framework de agregação estéreo baseada em histogramas [4]. O algoritmo original utiliza janelas de suporte fronto-paralelas para a agregação de custo, o que leva a resultados imprecisos na presença de superfícies com inclinação significativa. Nós abordamos o problema considerando hipóteses de orientação discretas. Os resultados experimentais obtidos comprovam a eficácia do método, permitindo melhorar a precisção de correspondência, preservando simultaneamente uma baixa complexidade computacional.Recovering the 3D geometry from two or more views, known as stereo reconstruction, is one of the earliest and most investigated topics in computer vision. The computation of 3D models of an environment is useful for a very large number of applications, ranging from robotics, consumer utilization to medical procedures. The principle to recover the 3D scene structure is quite simple, however, there are some issues that considerable complicate the reconstruction process. Objects containing complicated structures, including low and repetitive textures, and highly slanted surfaces still pose difficulties to state-of-the-art algorithms. This PhD thesis tackles this issues and introduces a new stereo framework that is completely different from conventional approaches. We propose to use symmetry instead of photo-similarity for assessing the likelihood of two image locations being a match. The framework is called SymStereo, and is based on the mirroring effect that arises whenever one view is mapped into the other using the homography induced by a virtual cut plane that intersects the baseline. Extensive experiments in dense stereo show that our symmetry-based cost functions compare favorably against the best performing photo-similarity matching costs. In addition, we investigate the possibility of accomplishing Stereo-Rangefinding that consists in using passive stereo to exclusively recover depth along a scan plane. Thorough experiments provide evidence that Stereo from Induced Symmetry is specially well suited for this purpose. As a second research line, we propose to overcome the previous issues using priors about the 3D scene for increasing the robustness of the reconstruction process. For this purpose, we present a new global approach for detecting vanishing points and groups of mutually orthogonal vanishing directions in man-made environments. Experiments in both synthetic and real images show that our algorithms outperform the state-of-the-art methods while keeping computation tractable. In addition, we show for the first time results in simultaneously detecting multiple Manhattan-world configurations. This prior information about the scene structure is then included in a reconstruction pipeline that generates piece-wise planar models of man-made environments from two calibrated views. Our formulation combines SymStereo and PEARL clustering [3], and alternates between a discrete optimization step, that merges planar surface hypotheses and discards detections with poor support, and a continuous optimization step, that refines the plane poses. Experiments with both indoor and outdoor stereo pairs show significant improvements over state-of-the-art methods with respect to accuracy and robustness. Finally, and as a third contribution to improve stereo matching in the presence of surface slant, we extend the recent framework of Histogram Aggregation [4]. The original algorithm uses a fronto-parallel support window for cost aggregation, leading to inaccurate results in the presence of significant surface slant. We address the problem by considering discrete orientation hypotheses. The experimental results prove the effectiveness of the approach, which enables to improve the matching accuracy while preserving a low computational complexity

    Training deep neural networks for stereo vision

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    We present a method for extracting depth information from a rectified image pair. Our approach focuses on the first stage of many stereo algorithms: the matching cost computation. We approach the problem by learning a similarity measure on small image patches using a convolutional neural network. Training is carried out in a supervised manner by constructing a binary classification data set with examples of similar and dissimilar pairs of patches. We examine two network architectures for learning a similarity measure on image patches. The first architecture is faster than the second, but produces disparity maps that are slightly less accurate. In both cases, the input to the network is a pair of small image patches and the output is a measure of similarity between them. Both architectures contain a trainable feature extractor that represents each image patch with a feature vector. The similarity between patches is measured on the feature vectors instead of the raw image intensity values. The fast architecture uses a fixed similarity measure to compare the two feature vectors, while the accurate architecture attempts to learn a good similarity measure on feature vectors. The output of the convolutional neural network is used to initialize the stereo matching cost. A series of post-processing steps follow: cross-based cost aggregation, semiglobal matching, a left-right consistency check, subpixel enhancement, a median filter, and a bilateral filter. We evaluate our method on the KITTI 2012, KITTI 2015, and Middlebury stereo data sets and show that it outperforms other approaches on all three data sets
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