27 research outputs found

    Toward Third Generation Internet Desktop Grids

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    Projects like SETI@home and Folding@home have popularized Internet Desktop Grid (IDG) computing. The first generation of IDG projects scalled to millions of participatings but was dedicated to a specific application. BOINC, United Device and XtremWeb belong to a second generation of IDG platforms. Their architecture was designed to accommodate many applications but has drawbacks like limited security and a centralized architecture. In this paper we present a new design for Internet Desktop Grid, following a layered approach. The new architecture establishes an overlay network, giving the participating nodes direct communication capabilities. From that basis many key mechanisms of IDG can be implemented using existing cluster tools and extra IDG specificic software. As a proof of concept, we run a bioinformatic application on a third generation IDG, based on a connectivity service (PVC), an existing job scheduler (Condor), a high performance data transport service (Bittorent) and a custom result certification mechanism

    Will SDN be part of 5G?

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    For many, this is no longer a valid question and the case is considered settled with SDN/NFV (Software Defined Networking/Network Function Virtualization) providing the inevitable innovation enablers solving many outstanding management issues regarding 5G. However, given the monumental task of softwarization of radio access network (RAN) while 5G is just around the corner and some companies have started unveiling their 5G equipment already, the concern is very realistic that we may only see some point solutions involving SDN technology instead of a fully SDN-enabled RAN. This survey paper identifies all important obstacles in the way and looks at the state of the art of the relevant solutions. This survey is different from the previous surveys on SDN-based RAN as it focuses on the salient problems and discusses solutions proposed within and outside SDN literature. Our main focus is on fronthaul, backward compatibility, supposedly disruptive nature of SDN deployment, business cases and monetization of SDN related upgrades, latency of general purpose processors (GPP), and additional security vulnerabilities, softwarization brings along to the RAN. We have also provided a summary of the architectural developments in SDN-based RAN landscape as not all work can be covered under the focused issues. This paper provides a comprehensive survey on the state of the art of SDN-based RAN and clearly points out the gaps in the technology.Comment: 33 pages, 10 figure

    Algorithmes d'adressage et routage pour des réseaux fortement mobiles à grande échelle

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    After successfully connecting machines and people later (world wide web), the new era of In-ternet is about connecting things. Due to increasing demands in terms of addresses, mobility, scalability, security and other new unattended challenges, the evolution of current Internet archi-tecture is subject to major debate worldwide. The Internet Architecture Board (IAB) workshop on Routing and Addressing report described the serious scalability problems faced by large backbone operators in terms of routing and addressing, illustrated by the unsustainable growth of the Default Free Zone (DFZ) routing tables. Some proposals tackled the scalability and IP semantics overload issues with two different approaches: evolutionary approach (backward com-patibility) or a revolutionary approach. Several design objectives (technical or high-level) guided researchers in their proposals. Mobility is definitely one of the main challenges.Inter-Vehicle Communication (IVC) attracts considerable attention from the research com-munity and the industry for its potential in providing Intelligent Transportation Systems (ITS) and passengers services. Vehicular Ad-Hoc Networks (VANETs) are emerging as a class of wire-less network, formed between moving vehicles equipped with wireless interfaces (cellular and WiFi) employing heterogeneous communication systems. A VANET is a form of mobile ad-hoc network that provides IVC among nearby vehicles and may involve the use of a nearby fixed equipment on the roadside. The impact of Internet-based vehicular services (infotainment) are quickly developing. Some of these applications, driver assistance services or traffic reports, have been there for a while. But market-enabling applications may also be an argument in favor of a more convenient journey. Such use cases are viewed as a motivation to further adoption of the ITS standards developed within IEEE, ETSI, and ISO.This thesis focuses on applying Future Internet paradigm to vehicle-to-Internet communica-tions in an attempt to define the solution space of Future Vehicular Internet. We first introduce two possible vehicle-to-Internet use cases and great enablers for IP based services : eHealth and Fully-electric Vehicles. We show how to integrate those use cases into IPv6 enabled networks. We further focus on the mobility architectures and determine the fundamental components of a mobility architecture. We then classify those approaches into centralized and distributed to show the current trends in terms of network mobility extension, an essential component to vehicular networking. We eventually analyze the performance of these proposals. In order to define an identifier namespace for vehicular communications, we introduce the Vehicle Identification Numbers are possible candidates. We then propose a conversion algorithm that preserves the VIN characteristics while mapping it onto usable IPv6 networking objects (ad-dresses, prefixes, and Mobile Node Identifiers). We make use of this result to extend LISP-MN protocol with the support of our VIN6 addressing architecture. We also apply those results to group IP-based communications, when the cluster head is in charge of a group of followers.Cette thèse a pour objectif de faire avancer l'état de l'art des communications basée sur Internet Protocol version 6 (IPv6) dans le domaine des réseaux véhiculaires, et ce dans le cadre des évolutions récentes de IP, notamment l'avènement du Future Internet. Le Future Internet (F.I.) définit un ensemble d'approches pour faire évoluer l'Internet actuel , en particulier l'émergence d'un Internet mobile exigeant en ressources. Les acteurs de ce domaine définissent les contraintes inhérentes aux approches utilisées historiquement dans l'évolution de l'architecture d'Internet et tentent d'y remédier soit de manière évolutive soit par une rupture technologique (révolutionnaire). Un des problèmes au centre de cette nouvelle évolution d'Internet est la question du nommage et de l'adressage dans le réseau. Nous avons entrepris dans cette thèse l'étude de ce problème, dans le cadre restreint des communications véhiculaires Internet.Dans ce contexte, l'état de l'art du Future Internet a mis en avant les distinctions des approches révolutionnaires comparées aux propositions évolutives basées sur IPv6. Les réseaux véhiculaires étant d'ores-et-déjà dotés de piles protocolaires comprenant une extension IPv6, nous avons entamé une approche évolutive visant à intégrer les réseaux véhiculaires au Future Internet. Une première proposition a été de convertir un identifiant présent dans le monde automobile (VIN, Numéro d'Identification de Véhicule) en un lot d'adresses réseau propres à chaque véhicule (qui est donc propriétaire de son adressage issu de son identifiant). Cette proposition étant centrée sur le véhicule, nous avons ensuite intégré ces communications basés dans une architecture globale Future Internet basée sur IPv6 (protocole LISP). En particulier, et avec l'adressage VIN, nous avons défini un espace d'adressage indépendant des fournisseurs d'accès à Internet où le constructeur automobile devient acteur économique fournissant des services IPv6 à sa flotte de véhicules conjointement avec les opérateurs réseau dont il dépend pour transporter son trafic IP. Nous nous sommes ensuite intéressés à l'entourage proche du véhicule afin de définir un nouveau mode de communication inter-véhiculaire à Internet: le V2V2I (Angl. Vehicle-to-Vehicle-to-Infrastructure). Jusqu'à présent, les modes de transmission de données à Internet dans le monde du véhicule consistaient en des topologies V2I, à savoir véhicule à Internet, où le véhicule accède à l'infrastructure directement sans intermédiaire. Dans le cadre des communications véhiculaires à Internet, nous proposons une taxonomie des méthodes existantes dans l'état de l'art. Les techniques du Future Internet étant récentes, nous avons étendu notre taxonomie par une nouvelle approche basée sur la séparation de l'adressage topologique dans le cluster de celui de l'infrastructure. Le leader du cluster s'occupe d'affecter les adresses (de son VIN) et de gérer le routage à l'intérieur de son cluster. La dernière contribution consiste en la comparaison des performances des protocoles de gestion de mobilité, notamment pour les réseaux de véhicules et des communications de type vehicule-à-Internet. Dans ce cadre, nous avons proposé une classification des protocoles de gestion de mobilité selon leur déploiement: centralisé (basé réseau ou host) et distribué. Nous avons ensuite évalué les performances en modélisant les durées de configurations et de reconfigurations des différents protocoles concernés

    Connectivity and Data Transmission over Wireless Mobile Systems

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    We live in a world where wireless connectivity is pervasive and becomes ubiquitous. Numerous devices with varying capabilities and multiple interfaces are surrounding us. Most home users use Wi-Fi routers, whereas a large portion of human inhabited land is covered by cellular networks. As the number of these devices, and the services they provide, increase, our needs in bandwidth and interoperability are also augmented. Although deploying additional infrastructure and future protocols may alleviate these problems, efficient use of the available resources is important. We are interested in the problem of identifying the properties of a system able to operate using multiple interfaces, take advantage of user locations, identify the users that should be involved in the routing, and setup a mechanism for information dissemination. The challenges we need to overcome arise from network complexity and heterogeneousness, as well as the fact that they have no single owner or manager. In this thesis I focus on two cases, namely that of utilizing "in-situ" WiFi Access Points to enhance the connections of mobile users, and that of establishing "Virtual Access Points" in locations where there is no fixed roadside equipment available. Both environments have attracted interest for numerous related works. In the first case the main effort is to take advantage of the available bandwidth, while in the second to provide delay tolerant connectivity, possibly in the face of disasters. Our main contribution is to utilize a database to store user locations in the system, and to provide ways to use that information to improve system effectiveness. This feature allows our system to remain effective in specific scenarios and tests, where other approaches fail

    An interoperable and secure architecture for internet-scale decentralized personal communication

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    Interpersonal network communications, including Voice over IP (VoIP) and Instant Messaging (IM), are increasingly popular communications tools. However, systems to date have generally adopted a client-server model, requiring complex centralized infrastructure, or have not adhered to any VoIP or IM standard. Many deployment scenarios either require no central equipment, or due to unique properties of the deployment, are limited or rendered unattractive by central servers. to address these scenarios, we present a solution based on the Session Initiation Protocol (SIP) standard, utilizing a decentralized Peer-to-Peer (P2P) mechanism to distribute data. Our new approach, P2PSIP, enables users to communicate with minimal or no centralized servers, while providing secure, real-time, authenticated communications comparable in security and performance to centralized solutions.;We present two complete protocol descriptions and system designs. The first, the SOSIMPLE/dSIP protocol, is a P2P-over-SIP solution, utilizing SIP both for the transport of P2P messages and personal communications, yielding an interoperable, single-stack solution for P2P communications. The RELOAD protocol is a binary P2P protocol, designed for use in a SIP-using-P2P architecture where an existing SIP application is modified to use an additional, binary RELOAD stack to distribute user information without need for a central server.;To meet the unique security needs of a fully decentralized communications system, we propose an enrollment-time certificate authority model that provides asserted identity and strong P2P and user-level security. In this model, a centralized server is contacted only at enrollment time. No run-time connections to the servers are required.;Additionally, we show that traditional P2P message routing mechanisms are inappropriate for P2PSIP. The existing mechanisms are generally optimized for file sharing and neglect critical practical elements of the open Internet --- namely link-level security and asymmetric connectivity caused by Network Address Translators (NATs). In response to these shortcomings, we introduce a new message routing paradigm, Adaptive Routing (AR), and using both analytical models and simulation show that AR significantly improves message routing performance for P2PSIP systems.;Our work has led to the creation of a new research topic within the P2P and interpersonal communications communities, P2PSIP. Our seminal publications have provided the impetus for subsequent P2PSIP publications, for the listing of P2PSIP as a topic in conference calls for papers, and for the formation of a new working group in the Internet Engineering Task Force (IETF), directed to develop an open Internet standard for P2PSIP

    Static Web content distribution and request routing in a P2P overlay

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    The significance of collaboration over the Internet has become a corner-stone of modern computing, as the essence of information processing and content management has shifted to networked and Webbased systems. As a result, the effective and reliable access to networked resources has become a critical commodity in any modern infrastructure. In order to cope with the limitations introduced by the traditional client-server networking model, most of the popular Web-based services have employed separate Content Delivery Networks (CDN) to distribute the server-side resource consumption. Since the Web applications are often latency-critical, the CDNs are additionally being adopted for optimizing the content delivery latencies perceived by the Web clients. Because of the prevalent connection model, the Web content delivery has grown to a notable industry. The rapid growth in the amount of mobile devices further contributes to the amount of resources required from the originating server, as the content is also accessible on the go. While the Web has become one of the most utilized sources of information and digital content, the openness of the Internet is simultaneously being reduced by organizations and governments preventing access to any undesired resources. The access to information may be regulated or altered to suit any political interests or organizational benefits, thus conflicting with the initial design principle of an unrestricted and independent information network. This thesis contributes to the development of more efficient and open Internet by combining a feasibility study and a preliminary design of a peer-to-peer based Web content distribution and request routing mechanism. The suggested design addresses both the challenges related to effectiveness of current client-server networking model and the openness of information distributed over the Internet. Based on the properties of existing peer-to-peer implementations, the suggested overlay design is intended to provide low-latency access to any Web content without sacrificing the end-user privacy. The overlay is additionally designed to increase the cost of censorship by forcing a successful blockade to isolate the censored network from the rest of the Internet
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