30,270 research outputs found

    Optimizing Frameworks Performance Using C++ Modules Aware ROOT

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    ROOT is a data analysis framework broadly used in and outside of High Energy Physics (HEP). Since HEP software frameworks always strive for performance improvements, ROOT was extended with experimental support of runtime C++ Modules. C++ Modules are designed to improve the performance of C++ code parsing. C++ Modules offers a promising way to improve ROOT's runtime performance by saving the C++ header parsing time which happens during ROOT runtime. This paper presents the results and challenges of integrating C++ Modules into ROOT.Comment: 8 pages, 3 figures, 6 listing, CHEP 2018 - 23rd International Conference on Computing in High Energy and Nuclear Physic

    Optimum graph cuts for pruning binary partition trees of polarimetric SAR images

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    This paper investigates several optimum graph-cut techniques for pruning binary partition trees (BPTs) and their usefulness for the low-level processing of polarimetric synthetic aperture radar (PolSAR) images. BPTs group pixels to form homogeneous regions, which are hierarchically structured by inclusion in a binary tree. They provide multiple resolutions of description and easy access to subsets of regions. Once constructed, BPTs can be used for a large number of applications. Many of these applications consist in populating the tree with a specific feature and in applying a graph cut called pruning to extract a partition of the space. In this paper, different pruning examples involving the optimization of a global criterion are discussed and analyzed in the context of PolSAR images for segmentation. Through the objective evaluation of the resulting partitions by means of precision-and-recall-for-boundaries curves, the best pruning technique is identified, and the influence of the tree construction on the performances is assessed.Peer ReviewedPostprint (author's final draft

    Interactive Co-Design of Form and Function for Legged Robots using the Adjoint Method

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    Our goal is to make robotics more accessible to casual users by reducing the domain knowledge required in designing and building robots. Towards this goal, we present an interactive computational design system that enables users to design legged robots with desired morphologies and behaviors by specifying higher level descriptions. The core of our method is a design optimization technique that reasons about the structure, and motion of a robot in coupled manner in order to achieve user-specified robot behavior, and performance. We are inspired by the recent works that also aim to jointly optimize robot's form and function. However, through efficient computation of necessary design changes, our approach enables us to keep user-in-the-loop for interactive applications. We evaluate our system in simulation by automatically improving robot designs for multiple scenarios. Starting with initial user designs that are physically infeasible or inadequate to perform the user-desired task, we show optimized designs that achieve user-specifications, all while ensuring an interactive design flow.Comment: 8 pages; added link of the accompanying vide

    The Power of Asymmetry in Binary Hashing

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    When approximating binary similarity using the hamming distance between short binary hashes, we show that even if the similarity is symmetric, we can have shorter and more accurate hashes by using two distinct code maps. I.e. by approximating the similarity between xx and xx' as the hamming distance between f(x)f(x) and g(x)g(x'), for two distinct binary codes f,gf,g, rather than as the hamming distance between f(x)f(x) and f(x)f(x').Comment: Accepted to NIPS 2013, 9 pages, 5 figure

    Evolving SDN for Low-Power IoT Networks

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    Software Defined Networking (SDN) offers a flexible and scalable architecture that abstracts decision making away from individual devices and provides a programmable network platform. However, implementing a centralized SDN architecture within the constraints of a low-power wireless network faces considerable challenges. Not only is controller traffic subject to jitter due to unreliable links and network contention, but the overhead generated by SDN can severely affect the performance of other traffic. This paper addresses the challenge of bringing high-overhead SDN architecture to IEEE 802.15.4 networks. We explore how traditional SDN needs to evolve in order to overcome the constraints of low-power wireless networks, and discuss protocol and architectural optimizations necessary to reduce SDN control overhead - the main barrier to successful implementation. We argue that interoperability with the existing protocol stack is necessary to provide a platform for controller discovery and coexistence with legacy networks. We consequently introduce {\mu}SDN, a lightweight SDN framework for Contiki, with both IPv6 and underlying routing protocol interoperability, as well as optimizing a number of elements within the SDN architecture to reduce control overhead to practical levels. We evaluate {\mu}SDN in terms of latency, energy, and packet delivery. Through this evaluation we show how the cost of SDN control overhead (both bootstrapping and management) can be reduced to a point where comparable performance and scalability is achieved against an IEEE 802.15.4-2012 RPL-based network. Additionally, we demonstrate {\mu}SDN through simulation: providing a use-case where the SDN configurability can be used to provide Quality of Service (QoS) for critical network flows experiencing interference, and we achieve considerable reductions in delay and jitter in comparison to a scenario without SDN
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