3,483 research outputs found

    Optimizing GPU-Based Connected Components Labeling Algorithms

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    Connected Components Labeling (CCL) is a fundamental image processing technique, widely used in various application areas. Computational throughput of Graphical Processing Units (GPUs) makes them eligible for such a kind of algorithms. In the last decade, many approaches to compute CCL on GPUs have been proposed. Unfortunately, most of them have focused on 4-way connectivity neglecting the importance of 8-way connectivity. This paper aims to extend state-of-the-art GPU-based algorithms from 4 to 8-way connectivity and to improve them with additional optimizations. Experimental results revealed the effectiveness of the proposed strategies

    A Comprehensive Survey of Deep Learning in Remote Sensing: Theories, Tools and Challenges for the Community

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    In recent years, deep learning (DL), a re-branding of neural networks (NNs), has risen to the top in numerous areas, namely computer vision (CV), speech recognition, natural language processing, etc. Whereas remote sensing (RS) possesses a number of unique challenges, primarily related to sensors and applications, inevitably RS draws from many of the same theories as CV; e.g., statistics, fusion, and machine learning, to name a few. This means that the RS community should be aware of, if not at the leading edge of, of advancements like DL. Herein, we provide the most comprehensive survey of state-of-the-art RS DL research. We also review recent new developments in the DL field that can be used in DL for RS. Namely, we focus on theories, tools and challenges for the RS community. Specifically, we focus on unsolved challenges and opportunities as it relates to (i) inadequate data sets, (ii) human-understandable solutions for modelling physical phenomena, (iii) Big Data, (iv) non-traditional heterogeneous data sources, (v) DL architectures and learning algorithms for spectral, spatial and temporal data, (vi) transfer learning, (vii) an improved theoretical understanding of DL systems, (viii) high barriers to entry, and (ix) training and optimizing the DL.Comment: 64 pages, 411 references. To appear in Journal of Applied Remote Sensin

    A Heuristic-Based Decision Tree for Connected Components Labeling of 3D Volumes: Implementation and Reproducibility Notes

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    This paper provides a detailed description of how to install, setup, and use the YACCLAB benchmark to test the algorithms published in "A Heuristic-Based Decision Tree for Connected Components Labeling of 3D Volumes," underlying how the parameters affect and influence experimental results

    Recursive Training of 2D-3D Convolutional Networks for Neuronal Boundary Detection

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    Efforts to automate the reconstruction of neural circuits from 3D electron microscopic (EM) brain images are critical for the field of connectomics. An important computation for reconstruction is the detection of neuronal boundaries. Images acquired by serial section EM, a leading 3D EM technique, are highly anisotropic, with inferior quality along the third dimension. For such images, the 2D max-pooling convolutional network has set the standard for performance at boundary detection. Here we achieve a substantial gain in accuracy through three innovations. Following the trend towards deeper networks for object recognition, we use a much deeper network than previously employed for boundary detection. Second, we incorporate 3D as well as 2D filters, to enable computations that use 3D context. Finally, we adopt a recursively trained architecture in which a first network generates a preliminary boundary map that is provided as input along with the original image to a second network that generates a final boundary map. Backpropagation training is accelerated by ZNN, a new implementation of 3D convolutional networks that uses multicore CPU parallelism for speed. Our hybrid 2D-3D architecture could be more generally applicable to other types of anisotropic 3D images, including video, and our recursive framework for any image labeling problem

    A Block-Based Union-Find Algorithm to Label Connected Components on GPUs

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    In this paper, we introduce a novel GPU-based Connected Components Labeling algorithm: the Block-based Union Find. The proposed strategy significantly improves an existing GPU algorithm, taking advantage of a block-based approach. Experimental results on real cases and synthetically generated datasets demonstrate the superiority of the new proposal with respect to state-of-the-art

    One DAG to Rule Them All

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    In this paper, we present novel strategies for optimizing the performance of many binary image processing algorithms. These strategies are collected in an open-source framework, GRAPHGEN, that is able to automatically generate optimized C++ source code implementing the desired optimizations. Simply starting from a set of rules, the algorithms introduced with the GRAPHGEN framework can generate decision trees with minimum average path-length, possibly considering image pattern frequencies, apply state prediction and code compression by the use of Directed Rooted Acyclic Graphs (DRAGs). Moreover, the proposed algorithmic solutions allow to combine different optimization techniques and significantly improve performance. Our proposal is showcased on three classical and widely employed algorithms (namely Connected Components Labeling, Thinning, and Contour Tracing). When compared to existing approaches —in 2D and 3D—, implementations using the generated optimal DRAGs perform significantly better than previous state-of-the-art algorithms, both on CPU and GPU

    How does Connected Components Labeling with Decision Trees perform on GPUs?

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    In this paper the problem of Connected Components Labeling (CCL) in binary images using Graphic Processing Units (GPUs) is tackled by a different perspective. In the last decade, many novel algorithms have been released, specifically designed for GPUs. Because CCL literature concerning sequential algorithms is very rich, and includes many efficient solutions, designers of parallel algorithms were often inspired by techniques that had already proved successful in a sequential environment, such as the Union-Find paradigm for solving equivalences between provisional labels. However, the use of decision trees to minimize memory accesses, which is one of the main feature of the best performing sequential algorithms, was never taken into account when designing parallel CCL solutions. In fact, branches in the code tend to cause thread divergence, which usually leads to inefficiency. Anyway, this consideration does not necessarily apply to every possible scenario. Are we sure that the advantages of decision trees do not compensate for the cost of thread divergence? In order to answer this question, we chose three well-known sequential CCL algorithms, which employ decision trees as the cornerstone of their strategy, and we built a data-parallel version of each of them. Experimental tests on real case datasets show that, in most cases, these solutions outperform state-of-the-art algorithms, thus demonstrating the effectiveness of decision trees also in a parallel environment

    Quest for Speed: The Epic Saga of Record-Breaking on OpenCV Connected Components Extraction

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    Connected Components Labeling (CCL) represents an essential part of many Image Processing and Computer Vision pipelines. Given its relevance on the field, it has been part of most cutting-edge Computer Vision libraries. In this paper, all the algorithms included in the OpenCV during the years are reviewed, from sequential to parallel/GPU-based implementations. Our goal is to provide a better understanding of what has changed and why one algorithm should be preferred to another both in terms of memory usage and execution speed
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