5,166 research outputs found

    Real-time 3D Face Recognition using Line Projection and Mesh Sampling

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    The main contribution of this paper is to present a novel method for automatic 3D face recognition based on sampling a 3D mesh structure in the presence of noise. A structured light method using line projection is employed where a 3D face is reconstructed from a single 2D shot. The process from image acquisition to recognition is described with focus on its real-time operation. Recognition results are presented and it is demonstrated that it can perform recognition in just over one second per subject in continuous operation mode and thus, suitable for real time operation

    Accurate Feature Extraction and Control Point Correction for Camera Calibration with a Mono-Plane Target

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    The paper addresses two problems related to 3D camera calibration using a single mono-plane calibration target with circular control marks. The first problem is how to compute accurately the locations of the features (ellipses) in images of the target. Since the structure of the control marks is known beforehand, we propose to use a shape-specific searching technique to find the optimal locations of the features. Our experiments have shown this technique generates more accurate feature locations than the state-of-the-art ellipse extraction methods. The second problem is how to refine the control mark locations with unknown manufacturing errors. We demonstrate in a case study, where the control marks are laser printed on a A4 paper, that the manufacturing errors of the control marks can be compensated to a good extent so that the remaining calibration errors are reduced significantly. 1

    The ARGUS Vertex Trigger

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    A fast second level trigger has been developed for the ARGUS experiment which recognizes tracks originating from the interaction region. The processor compares the hits in the ARGUS Micro Vertex Drift Chamber to 245760 masks stored in random access memories. The masks which are fully defined in three dimensions are able to reject tracks originating in the wall of the narrow beampipe of 10.5\,mm radius.Comment: gzipped Postscript, 27 page

    Cross-calibration of Time-of-flight and Colour Cameras

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    Time-of-flight cameras provide depth information, which is complementary to the photometric appearance of the scene in ordinary images. It is desirable to merge the depth and colour information, in order to obtain a coherent scene representation. However, the individual cameras will have different viewpoints, resolutions and fields of view, which means that they must be mutually calibrated. This paper presents a geometric framework for this multi-view and multi-modal calibration problem. It is shown that three-dimensional projective transformations can be used to align depth and parallax-based representations of the scene, with or without Euclidean reconstruction. A new evaluation procedure is also developed; this allows the reprojection error to be decomposed into calibration and sensor-dependent components. The complete approach is demonstrated on a network of three time-of-flight and six colour cameras. The applications of such a system, to a range of automatic scene-interpretation problems, are discussed.Comment: 18 pages, 12 figures, 3 table
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