7,291 research outputs found

    Algorithms for entanglement renormalization: boundaries, impurities and interfaces

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    We propose algorithms, based on the multi-scale entanglement renormalization ansatz, to obtain the ground state of quantum critical systems in the presence of boundaries, impurities, or interfaces. By exploiting the theory of minimal updates [G. Evenbly and G. Vidal, arXiv:1307.0831], the ground state is completely characterized in terms of a number of variational parameters that is independent of the system size, even though the presence of a boundary, an impurity, or an interface explicitly breaks the translation invariance of the host system. Similarly, computational costs do not scale with the system size, allowing the thermodynamic limit to be studied directly and thus avoiding finite size effects e.g. when extracting the universal properties of the critical system.Comment: 29 pages, 29 figure

    Ground-States of Two Directed Polymers

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    Joint ground states of two directed polymers in a random medium are investigated. Using exact min-cost flow optimization the true two-line ground-state is compared with the single line ground state plus its first excited state. It is found that these two-line configurations are (for almost all disorder configurations) distinct implying that the true two-line ground-state is non-separable, even with 'worst-possible' initial conditions. The effective interaction energy between the two lines scales with the system size with the scaling exponents 0.39 and 0.21 in 2D and 3D, respectively.Comment: 19 pages RevTeX, figures include

    Developing a Virtual Reality- and Lean-based Training Platform for Productivity Improvement of Scaffolding Installation in Liquefied Natural Gas Industry

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    This thesis aims to integrate lean and work postures to simultaneously improve productivity and health and safety and develop a lean- and virtual reality-based platform for effective education and training in scaffolding installation in turnaround maintenance projects. It represents an effort to help on-site workers in the Liquefied Natural Gas industry identify waste activities and achieve a balanced improvement in both productivity and health and safety through improved training in a virtual platform

    Robotization and digitalisation in the construction industry

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    Abstract. Industry 4.0 has emerged as a famous concept in the last few years to describe the significance of digitisation and robotization in the smart manufacturing environment. The advancements in robotics, digital software, and smart technologies have allowed a new wave in the construction industry. The construction industry is the major economic pillar and provides a significant impact on the overall GDP of the country. Despite the predominant pillar, it is considered as the poor innovator and late adopter of new technologies, which ends up with delays and cost overruns in their construction projects. Considering this aspect, the research emphasises the importance of adopting the latest technologies in the construction industry in order to enhance the productivity and efficiency of various processes. This study seeks to examine existing robotization and digitalisation practices in the leading construction companies and intends to provide the required improvement ideas in this research domain. The empirical results revealed that the majority of the case companies lack basis to implement the latest technologies in their construction activities. They believe that effective use of the available technologies is an asset, but it is a long process to be achieved. Thus, the thesis is concluded by providing the critical information regarding the adoption of latest technologies and proposes a framework that can help to enhance the robotization and digitisation practices to improve the performance of the construction activities. The mentioned framework mainly focusses on elements that this research found as a potential need for companies to implement. This framework has a future scope for validation and also key elements of the framework can be utilised for further research

    Construction industry 4.0 and sustainability: an enabling framework

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    Governments worldwide are taking actions to address the construction sector's sustainability concerns, including high carbon emissions, health and safety risks, low productivity, and increasing costs. Applying Industry 4.0 technologies to construction (also referred to as Construction 4.0) could address some of these concerns. However, current understanding about this is quite limited, with previous work being largely fragmented and limited both in terms of technologies as well as their interrelationships with the triple bottom line of sustainability perspectives. The focus of this article is therefore on addressing these gaps by proposing a comprehensive multi-dimensional Construction 4.0 sustainability framework that identifies and categorizes the key Construction 4.0 technologies and their positive and negative impacts on environmental, economic, and social sustainability, and then establishing its applicability/usefulness through an empirical, multimethodology case study assessment of the UAE's construction sector. The findings indicate Construction 4.0’s positive impacts on environmental and economic sustainability that far outweigh its negative effects, although these impacts are comparable with regards to social sustainability. On Construction 4.0 technologies itself, their application was found to be nonuniform with greater application seen for building information modeling and automation vis-à-vis others such as cyber-physical systems and smart materials, with significant growth expected in the future for blockchain- and three-dimensional-printing-related technologies. The proposed novel framework could enable the development of policy interventions and support mechanisms to increase Construction 4.0 deployment while addressing its negative sustainability-related impacts. The framework also has the potential to be adapted and applied to other country and sectoral contexts

    Integrating virtual reality and Building Information Modeling for improving highway tunnel emergency response training

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    During the last two decades, managers have been applying Building Information Modeling (BIM) to improve the quality of management as well as operation. The effectiveness of applications within a BIM environment is restrained by the limited immersive experience in virtual environments. Defined as the immersive visualization of virtual scenes, Virtual Reality (VR) is an emerging technology that can be actively explored to expand BIM to more usage. This paper highlights the need for a structured methodology for the integration of BIM/VR and gives a generic review of BIM and VR in training platforms for management in infrastructures. The rationales for fire evacuation training were formed based on the review. Then, methods of configuring BIM + VR prototypes were formulated for emergency response in highway tunnels. Furthermore, a conceptual framework integrating BIM with VR was proposed to enable the visualization of the physical context in real-time during the training. The result indicated that, extended to the training system of highway management via the “hand” of BIM, the VR solution can benefit more areas, such as the cost of fire evacuation drills in highway tunnels and the tendency of accidents to occur in the emergency response

    A True AR Authoring Tool for Interactive Virtual Museums

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    In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual Museums of the future to enhance the quality of experience. It emphasises, the fact that a visitor will not be able to tell, at a first glance, if the artefact that he/she is looking at is real or not and it is expected to draw the visitors' interest. True AR is not limited to artefacts but extends even to buildings or life-sized character simulations of statues. It provides the best visual quality possible so that the users will not be able to tell the real objects from the augmented ones. Such applications can be beneficial for future museums, as with True AR, 3D models of various exhibits, monuments, statues, characters and buildings can be reconstructed and presented to the visitors in a realistic and innovative way. We also propose our Virtual Reality Sample application, a True AR playground featuring basic components and tools for generating interactive Virtual Museum applications, alongside a 3D reconstructed character (the priest of Asinou church) facilitating the storyteller of the augmented experience.Comment: This is a preprint of a chapter for a planned book that was initiated by "Visual Computing in Cultural Heritage" and that is expected to be published by Springer. The final book chapter will differ from this preprin
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