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Debugging Woven Code
The ability to debug woven programs is critical to the adoption of Aspect Oriented Programming (AOP). Nevertheless, many AOP systems lack adequate support for debugging, making it difficult to diagnose faults and understand the program's structure and control flow. We discuss why debugging aspect behavior is hard and how harvesting results from related research on debugging optimized code can make the problem more tractable. We also specify general debugging criteria that we feel all AOP systems should support. We present a novel solution to the problem of debugging aspect-enabled programs. Our Wicca system is the first dynamic AOP system to support full source-level debugging of woven code. It introduces a new weaving strategy that combines source weaving with online byte-code patching. Changes to the aspect rules, or base or aspect source code are rewoven and recompiled on-the-fly. We present the results of an experiment that show how these features provide the programmer with a powerful interactive debugging experience with relatively little overhead
An Efficient and Flexible Implementation of Aspect-Oriented Languages
Compilers for modern object-oriented programming languages generate code in a platform independent intermediate language preserving the concepts of the source language; for example, classes, fields, methods, and virtual or static dispatch can be directly identified within the intermediate code. To execute this intermediate code, state-of-the-art implementations of virtual machines perform just-in-time (JIT) compilation of the intermediate language; i.e., the virtual instructions in the intermediate code are compiled to native machine code at runtime. In this step, a declarative representation of source language concepts in the intermediate language facilitates highly efficient adaptive and speculative optimization of the running program which may not be possible otherwise. In contrast, constructs of aspect-oriented languages - which improve the separation of concerns - are commonly realized by compiling them to conventional intermediate language instructions or by driving transformations of the intermediate code, which is called weaving. This way the aspect-oriented constructs' semantics is not preserved in a declarative manner at the intermediate language level. This representational gap between aspect-oriented concepts in the source code and in the intermediate code hinders high performance optimizations and weakens features of software engineering processes like debugging support or the continuity property of incremental compilation: modifying an aspect in the source code potentially requires re-weaving multiple other modules. To leverage language implementation techniques for aspect-oriented languages, this thesis proposes the Aspect-Language Implementation Architecture (ALIA) which prescribes - amongst others - the existence of an intermediate representation preserving the aspect-oriented constructs of the source program. A central component of this architecture is an extensible and flexible meta-model of aspect-oriented concepts which acts as an interface between front-ends (usually a compiler) and back-ends (usually a virtual machine) of aspect-oriented language implementations. The architecture and the meta-model are embodied for Java-based aspect-oriented languages in the Framework for Implementing Aspect Languages (FIAL) respectively the Language-Independent Aspect Meta-Model (LIAM) which is part of the framework. FIAL generically implements the work flows required from an execution environment when executing aspects provided in terms of LIAM. In addition to the first-class intermediate representation of aspect-oriented concepts, ALIA - and the FIAL framework as its incarnation - treat the points of interaction between aspects and other modules - so-called join points - as being late-bound to an implementation. In analogy to the object-oriented terminology for late-bound methods, the join points are called virtual in ALIA. Together, the first-class representation of aspect-oriented concepts in the intermediate representation as well as treating join points as being virtual facilitate the implementation of new and effective optimizations for aspect-oriented programs. Three different instantiations of the FIAL framework are presented in this thesis, showcasing the feasibility of integrating language back-ends with different characteristics with the framework. One integration supports static aspect deployment and produces results similar to conventional aspect weavers; the woven code is executable on any standard Java virtual machine. Two instantiations are fully dynamic, where one is realized as a portable plug-in for standard Java virtual machines and the other one, called Steamloom^ALIA , is realized as a deep integration into a specific virtual machine, the Jikes Research Virtual Machine Alpern2005. While the latter instantiation is not portable, it exhibits an outstanding performance. Virtual join point dispatch is a generalization of virtual method dispatch. Thus, well established and elaborate optimization techniques from the field of virtual method dispatch are re-used with slight adaptations in Steamloom^ALIA . These optimizations for aspect-oriented concepts go beyond the generation of optimal bytecode. Especially strikingly, the power of such optimizations is shown in this thesis by the examples of the cflow dynamic property, which may be necessary to evaluate during virtual join point dispatch, and dynamic aspect deployment - i.e., the selective modification of specific join points' dispatch. In order to evaluate the optimization techniques developed in this thesis, a means for benchmarking has been developed in terms of macro-benchmarks; i.e., real-world applications are executed. These benchmarks show that for both concepts the implementation presented here is at least circa twice as fast as state-of-the-art implementations performing static optimizations of the generated bytecode; in many cases this thesis's optimizations even reach a speed-up of two orders of magnitude for the cflow implementation and even four orders of magnitude for the dynamic deployment. The intermediate representation in terms of LIAM models is general enough to express the constructs of multiple aspect-oriented languages. Therefore, optimizations of features common to different languages are available to applications written in all of them. To proof that the abstractions provided by LIAM are sufficient to act as intermediate language for multiple aspect-oriented source languages, an automated translation from source code to LIAM models has been realized for three very different and popular aspect-oriented languages: AspectJ, JAsCo and Compose*. In addition, the feasibility of translating from CaesarJ to LIAM models is shown by discussion. The use of an extensible meta-model as intermediate representation furthermore simplifies the definition of new aspect-oriented language concepts as is shown in terms of a tutorial-style example of designing a domain specific extension to the Java language in this thesis
Supporting dynamic aspect-oriented features
Aspect-oriented programming techniques extend object-oriented programming with new methods to modularize concerns that otherwise would be non-modular. For example, logging concerns are typically scattered across a system but using aspect-oriented techniques they can be localized into a single high-level module. These techniques typically take modular high-level code and statically transform it into non-modular intermediate code.
The contribution of this work is the design and implementation of a flexible and dynamic intermediate-language (IL) model. The main motivation for the design of this IL model is to support a variety of dynamic aspect-oriented language constructs that are proposed in recent literature such as CaeserJ\u27s deploy, history-based pointcuts, and control flow constructs. Our IL model provides a higher level of abstraction compared to traditional object-oriented ILs as a compilation target for such constructs, which makes it easier to provide efficient implementations of these constructs. We demonstrate these benefits by providing an industrial strength implementation for our IL model, by showing translation strategies from dynamic source-level constructs to our improved IL, and by analyzing the performance of the resulting IL code. Our evaluation using the SPEC JVM98 and Java Grande benchmarks shows that the overhead of supporting a dynamic deployment model can be reduced to as little as ~1.5%, when compared to the unmodified VM
Edicts: implementing features with flexible binding times
ManuscriptIn a software product line, the binding time of a feature is the time at which one decides to include or exclude a feature from a product. Typical binding site implementations are intended to support a single binding time only, e.g., compile time or run time. Sometimes, however, a product line must support features with variable binding times. For instance, a product line may need to include both embedded system configurations, in which features are selected and optimized early, and desktop configurations, in which client programs choose features on demand. We present a new technique for implementing the binding sites of features that require flexible binding times. Our technique combines design patterns and aspect-oriented programming: a pattern encapsulates the variation point, and targeted aspects-called edicts-set the binding times of the pattern participants. We describe our approach and demonstrate its usefulness by creating a middleware product line capable of serving the desktop and embedded domains. Our product line is based on JacORB, a middleware platform with many dynamically configurable features. By using edicts to select features at compile time, we create a version of JacORB more suited to resource-constrained environments. By configuring four JacORB subsystems via edicts, we achieve a 32.2% reduction in code size. Our examples show that our technique effectively modularizes binding-time concerns, supporting both compile-time optimization and run-time flexibility as needed
Aspect structure of compilers
Compilers are among the most widely-studied pieces of software; and, modularizing these valuable artifacts is a recurring theme in research. However, modularization of cross-cutting concerns in compilers is not yet well explored. Even today, implementation of one compiler concern scatters across and tangles with the implementation of several other concerns, thereby leading to a mismatch between different compiler modules and the operations they represent. Essentially, current compiler implementations fail to explicitly identify the control dependencies of different phases, and separately characterize the actions to execute during those phases. As a result, information about their program-execution path remains non-intuitive: it stays hidden within the program structure and cuts-across several phase implementations. Consequently, this makes compiler designs and artifacts difficult to comprehend, maintain and reuse. Such limitations occur primarily as a result of the inability of mainstream object-oriented languages, such as Java, to organize the cross-cutting concerns into clean modular units.
This thesis demonstrates how such modularity-issues in compilers can be addressed with the help of a relatively new, yet powerful programming paradigm called aspect-oriented programming
Advancing Operating Systems via Aspect-Oriented Programming
Operating system kernels are among the most complex pieces of software in existence to-
day. Maintaining the kernel code and developing new functionality is increasingly compli-
cated, since the amount of required features has risen significantly, leading to side ef fects
that can be introduced inadvertedly by changing a piece of code that belongs to a completely
dif ferent context.
Software developers try to modularize their code base into separate functional units.
Some of the functionality or “concerns” required in a kernel, however, does not fit into
the given modularization structure; this code may then be spread over the code base and
its implementation tangled with code implementing dif ferent concerns. These so-called
“crosscutting concerns” are especially dif ficult to handle since a change in a crosscutting
concern implies that all relevant locations spread throughout the code base have to be
modified.
Aspect-Oriented Software Development (AOSD) is an approach to handle crosscutting
concerns by factoring them out into separate modules. The “advice” code contained in
these modules is woven into the original code base according to a pointcut description, a
set of interaction points (joinpoints) with the code base.
To be used in operating systems, AOSD requires tool support for the prevalent procedu-
ral programming style as well as support for weaving aspects. Many interactions in kernel
code are dynamic, so in order to implement non-static behavior and improve performance,
a dynamic weaver that deploys and undeploys aspects at system runtime is required.
This thesis presents an extension of the “C” programming language to support AOSD.
Based on this, two dynamic weaving toolkits – TOSKANA and TOSKANA-VM – are presented
to permit dynamic aspect weaving in the monolithic NetBSD kernel as well as in a virtual-
machine and microkernel-based Linux kernel running on top of L4. Based on TOSKANA,
applications for this dynamic aspect technology are discussed and evaluated.
The thesis closes with a view on an aspect-oriented kernel structure that maintains
coherency and handles crosscutting concerns using dynamic aspects while enhancing de-
velopment methods through the use of domain-specific programming languages
PyCUDA and PyOpenCL: A Scripting-Based Approach to GPU Run-Time Code Generation
High-performance computing has recently seen a surge of interest in
heterogeneous systems, with an emphasis on modern Graphics Processing Units
(GPUs). These devices offer tremendous potential for performance and efficiency
in important large-scale applications of computational science. However,
exploiting this potential can be challenging, as one must adapt to the
specialized and rapidly evolving computing environment currently exhibited by
GPUs. One way of addressing this challenge is to embrace better techniques and
develop tools tailored to their needs. This article presents one simple
technique, GPU run-time code generation (RTCG), along with PyCUDA and PyOpenCL,
two open-source toolkits that support this technique.
In introducing PyCUDA and PyOpenCL, this article proposes the combination of
a dynamic, high-level scripting language with the massive performance of a GPU
as a compelling two-tiered computing platform, potentially offering significant
performance and productivity advantages over conventional single-tier, static
systems. The concept of RTCG is simple and easily implemented using existing,
robust infrastructure. Nonetheless it is powerful enough to support (and
encourage) the creation of custom application-specific tools by its users. The
premise of the paper is illustrated by a wide range of examples where the
technique has been applied with considerable success.Comment: Submitted to Parallel Computing, Elsevie
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