2,048 research outputs found

    Virtual cities management and organisation

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    This paper presents a recent overview of the increasing use of Virtual Reality (VR) technologies for the simulation of urban environments. It builds on previous research conducted on the identification of three-dimensional (3D) city models and offers an analysis of the development, utilization and construction of VR city models. Issues pertaining to advantages, barriers and ownership are identified. The paper describes a case study of the development of a VR model for the city of Newcastle upon Tyne in the UK and outlines the role that academic institutions can play in both the creation and utilization of urban models. The study offers a new approach for the creation, management and update of urban models and reflects on issues which are emerging. Areas for future research are discussed

    Freeform User Interfaces for Graphical Computing

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    報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専

    Analysis and Design of Intelligent Logistics System Based on Internet of Things

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    Based on Internet of things, .NET software development technology and GIS technology, this paper analyzes and designs a system of intelligent distribution information with software engineering life cycle theory as the guide to solve the problem of high complexity and low efficiency of manual operation in logistics and distribution, improve the level of intelligent operation and then improve the operating efficiency. It analyzes the business requirements of the system, then designs its physical architecture, software architecture and system structure, and constructs the terminal node distribution dynamic model of transmission route, realizing the main function modules of the system and verifying the correctness and effectiveness of the system results through systematic and comprehensive tests. DOI: 10.17762/ijritcc2321-8169.15065

    Optimizing Indoor Navigation Policies For Spatial Distancing

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    In this paper, we focus on the modification of policies that can lead to movement patterns and directional guidance of occupants, which are represented as agents in a 3D simulation engine. We demonstrate an optimization method that improves a spatial distancing metric by modifying the navigation graph by introducing a measure of spatial distancing of agents as a function of agent density (i.e., occupancy). Our optimization framework utilizes such metrics as the target function, using a hybrid approach of combining genetic algorithm and simulated annealing. We show that within our framework, the simulation-optimization process can help to improve spatial distancing between agents by optimizing the navigation policies for a given indoor environment.Comment: 9 pages, 8 figures, conference-- simulation in architecture and urban design, in-cooperation with ACM SIGSI
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