108 research outputs found

    Fog Computing and Networking: Part 1 [Guest editorial]

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    The articles in this special section focus on fog computing and networking. Fog rises as cloud descends to be closer to the end users. Building on the foundation of past work in related areas and driven by emerging new applications and capabilities, fog computing and networking is now presenting unique opportunities to university researchers and the industry. These articles consists of overview articles that span much of this growing terrain of fog

    Advances in wireless community networks with the community-lab testbed

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    Beyond traditional telecom providers, citizens and organizations pool their own resources and coordinate in order to build local network infrastructures to address the digital divide in many parts of the world. These crowdsourced network infrastructures can be self-organized and shared by a community for the collective benefit of its members. Several of these networks have developed open, free, and neutral agreements, and are governed as a common-pool resource: community networks. These are built using a variety of commodity wireless hardware (e.g., Wi-Fi long-range point-to-point links, Wi-Fi and GSM access points, and mesh networks), sometimes optical fiber links, heterogeneous nodes, routing protocols, and applications. A group of researchers, developers, and community networks developed the Community-Lab testbed, and for the last five years have worked together to overcome obstacles, improve the technologies, tools, and operational models being used, as well as model best practices for more effective and sustainable community networks. This article presents the challenges for experimentation, the testbeds built, results, lessons learned, and the impact of that work to place wireless community networks as one sustainable way toward an Internet accessible to all.Peer ReviewedPostprint (author's final draft

    Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends

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    In recent years, interest in video game live streaming services has increased as a new communication instrument, social network, source of leisure, and entertainment platform for millions of users. The rise in this type of service has been accompanied by an increase in research on these platforms. As an emerging domain of research focused on this novel phenomenon takes shape, it is necessary to delve into its nature and antecedents. The main objective of this research is to provide a comprehensive reference that allows future analyses to be addressed with greater rigor and theoretical depth. In this work, we developed a meta-review of the literature supported by a bibliometric performance and network analysis (BPNA). We used the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) protocol to obtain a representative sample of 111 published documents since 2012 and indexed in the Web of Science. Additionally, we exposed the main research topics developed to date, which allowed us to detect future research challenges and trends. The findings revealed four specializations or subdomains: studies focused on the transmitter or streamer; the receiver or the audience; the channel or platform; and the transmission process. These four specializations add to the accumulated knowledge through the development of six core themes that emerge: motivations, behaviors, monetization of activities, quality of experience, use of social networks and media, and gender issues

    Systems and Methods for Measuring and Improving End-User Application Performance on Mobile Devices

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    In today's rapidly growing smartphone society, the time users are spending on their smartphones is continuing to grow and mobile applications are becoming the primary medium for providing services and content to users. With such fast paced growth in smart-phone usage, cellular carriers and internet service providers continuously upgrade their infrastructure to the latest technologies and expand their capacities to improve the performance and reliability of their network and to satisfy exploding user demand for mobile data. On the other side of the spectrum, content providers and e-commerce companies adopt the latest protocols and techniques to provide smooth and feature-rich user experiences on their applications. To ensure a good quality of experience, monitoring how applications perform on users' devices is necessary. Often, network and content providers lack such visibility into the end-user application performance. In this dissertation, we demonstrate that having visibility into the end-user perceived performance, through system design for efficient and coordinated active and passive measurements of end-user application and network performance, is crucial for detecting, diagnosing, and addressing performance problems on mobile devices. My dissertation consists of three projects to support this statement. First, to provide such continuous monitoring on smartphones with constrained resources that operate in such a highly dynamic mobile environment, we devise efficient, adaptive, and coordinated systems, as a platform, for active and passive measurements of end-user performance. Second, using this platform and other passive data collection techniques, we conduct an in-depth user trial of mobile multipath to understand how Multipath TCP (MPTCP) performs in practice. Our measurement study reveals several limitations of MPTCP. Based on the insights gained from our measurement study, we propose two different schemes to address the identified limitations of MPTCP. Last, we show how to provide visibility into the end- user application performance for internet providers and in particular home WiFi routers by passively monitoring users' traffic and utilizing per-app models mapping various network quality of service (QoS) metrics to the application performance.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/146014/1/ashnik_1.pd

    Urban wireless traffic evolution: the role of new devices and the effect of policy

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    The emergence of new wireless technologies, such as the Internet of Things, allows digitalizing new and diverse urban activities. Thus, wireless traffic grows in volume and complexity, making prediction, investment planning, and regulation increasingly difficult. This article characterizes urban wireless traffic evolution, supporting operators to drive mobile network evolution and policymakers to increase national and local competitiveness. We propose a holistic method that widens previous research scope, including new devices and the effect of policy from multiple government levels. We provide an analytical formulation that combines existing complementary methods on traffic evolution research and diverse data sources. Results for a centric area of Helsinki during 2020-2030 indicate that daily volumes increase, albeit a surprisingly large part of the traffic continues to be generated by smartphones. Machine traffic gains importance, driven by surveillance video cameras and connected cars. While camera traffic is sensitive to law enforcement policies and data regulation, car traffic is less affected by transport electrification policy. High-priority traffic remains small, even under encouraging autonomous vehicle policies. We suggest that 5G small cells might be needed around 2025, albeit the utilization of novel radio technology and additional mid-band spectrum could delay this need until 2029. We argue that mobile network operators inevitably need to cooperate in constructing a single, shared small cell network to mitigate the high deployment costs of massively deploying small cells. We also provide guidance to local and national policymakers for IoT-enabled competitive gains via the mitigation of five bottlenecks. For example, local monopolies for mmWave connectivity should be facilitated on space-limited urban furniture or risk an eventual capacity crunch, slowing down digitalization

    Supporting Evolution and Maintenance of android Apps

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    Mobile developers and testers face a number of emerging challenges. These include rapid platform evolution and API instability; issues in bug reporting and reproduction involving complex multitouch gestures; platform fragmentation; the impact of reviews and ratings on the success of their apps; management of crowd-sourced requirements; continuous pressure from the market for frequent releases; lack of effective and usable testing tools; and limited computational resources for handheld devices. Traditional and contemporary methods in software evolution and maintenance were not designed for these types of challenges; therefore, a set of studies and a new toolbox of techniques for mobile development are required to analyze current challenges and propose new solutions. This dissertation presents a set of empirical studies, as well as solutions for some of the key challenges when evolving and maintaining android apps. In particular, we analyzed key challenges experienced by practitioners and open issues in the mobile development community such as (i) android API instability, (ii) performance optimizations, (iii) automatic GUI testing, and (iv) energy consumption. When carrying out the studies, we relied on qualitative and quantitative analyses to understand the phenomena on a large scale by considering evidence extracted from software repositories and the opinions of open-source mobile developers. From the empirical studies, we identified that dynamic analysis is a relevant method for several evolution and maintenance tasks, in particular, because of the need of practitioners to execute/validate the apps on a diverse set of platforms (i.e., device and OS) and under pressure for continuous delivery. Therefore, we designed and implemented an extensible infrastructure that enables large-scale automatic execution of android apps to support different evolution and maintenance tasks (e.g., testing and energy optimization). In addition to the infrastructure we present a taxonomy of issues, single solutions to the issues, and guidelines to enable large execution of android apps. Finally, we devised novel approaches aimed at supporting testing and energy optimization of mobile apps (two key challenges in evolution and maintenance of android apps). First, we propose a novel hybrid approach for automatic GUI-based testing of apps that is able to generate (un)natural test sequences by mining real applications usages and learning statistical models that represent the GUI interactions. In addition, we propose a multi-objective approach for optimizing the energy consumption of GUIs in android apps that is able to generate visually appealing color compositions, while reducing the energy consumption and keeping a design concept close to the original
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