286 research outputs found

    Adaptive Delivery in Caching Networks

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    The problem of content delivery in caching networks is investigated for scenarios where multiple users request identical files. Redundant user demands are likely when the file popularity distribution is highly non-uniform or the user demands are positively correlated. An adaptive method is proposed for the delivery of redundant demands in caching networks. Based on the redundancy pattern in the current demand vector, the proposed method decides between the transmission of uncoded messages or the coded messages of [1] for delivery. Moreover, a lower bound on the delivery rate of redundant requests is derived based on a cutset bound argument. The performance of the adaptive method is investigated through numerical examples of the delivery rate of several specific demand vectors as well as the average delivery rate of a caching network with correlated requests. The adaptive method is shown to considerably reduce the gap between the non-adaptive delivery rate and the lower bound. In some specific cases, using the adaptive method, this gap shrinks by almost 50% for the average rate.Comment: 8 pages,8 figures. Submitted to IEEE transaction on Communications in 2015. A short version of this article was published as an IEEE Communications Letter with DOI: 10.1109/LCOMM.2016.255814

    Updating Content in Cache-Aided Coded Multicast

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    Motivated by applications to delivery of dynamically updated, but correlated data in settings such as content distribution networks, and distributed file sharing systems, we study a single source multiple destination network coded multicast problem in a cache-aided network. We focus on models where the caches are primarily located near the destinations, and where the source has no cache. The source observes a sequence of correlated frames, and is expected to do frame-by-frame encoding with no access to prior frames. We present a novel scheme that shows how the caches can be advantageously used to decrease the overall cost of multicast, even though the source encodes without access to past data. Our cache design and update scheme works with any choice of network code designed for a corresponding cache-less network, is largely decentralized, and works for an arbitrary network. We study a convex relation of the optimization problem that results form the overall cost function. The results of the optimization problem determines the rate allocation and caching strategies. Numerous simulation results are presented to substantiate the theory developed.Comment: To Appear in IEEE Journal on Selected Areas in Communications: Special Issue on Caching for Communication Systems and Network

    A Low-Complexity Approach to Distributed Cooperative Caching with Geographic Constraints

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    We consider caching in cellular networks in which each base station is equipped with a cache that can store a limited number of files. The popularity of the files is known and the goal is to place files in the caches such that the probability that a user at an arbitrary location in the plane will find the file that she requires in one of the covering caches is maximized. We develop distributed asynchronous algorithms for deciding which contents to store in which cache. Such cooperative algorithms require communication only between caches with overlapping coverage areas and can operate in asynchronous manner. The development of the algorithms is principally based on an observation that the problem can be viewed as a potential game. Our basic algorithm is derived from the best response dynamics. We demonstrate that the complexity of each best response step is independent of the number of files, linear in the cache capacity and linear in the maximum number of base stations that cover a certain area. Then, we show that the overall algorithm complexity for a discrete cache placement is polynomial in both network size and catalog size. In practical examples, the algorithm converges in just a few iterations. Also, in most cases of interest, the basic algorithm finds the best Nash equilibrium corresponding to the global optimum. We provide two extensions of our basic algorithm based on stochastic and deterministic simulated annealing which find the global optimum. Finally, we demonstrate the hit probability evolution on real and synthetic networks numerically and show that our distributed caching algorithm performs significantly better than storing the most popular content, probabilistic content placement policy and Multi-LRU caching policies.Comment: 24 pages, 9 figures, presented at SIGMETRICS'1
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