110 research outputs found

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Nature-inspired survivability: Prey-inspired survivability countermeasures for cloud computing security challenges

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    As cloud computing environments become complex, adversaries have become highly sophisticated and unpredictable. Moreover, they can easily increase attack power and persist longer before detection. Uncertain malicious actions, latent risks, Unobserved or Unobservable risks (UUURs) characterise this new threat domain. This thesis proposes prey-inspired survivability to address unpredictable security challenges borne out of UUURs. While survivability is a well-addressed phenomenon in non-extinct prey animals, applying prey survivability to cloud computing directly is challenging due to contradicting end goals. How to manage evolving survivability goals and requirements under contradicting environmental conditions adds to the challenges. To address these challenges, this thesis proposes a holistic taxonomy which integrate multiple and disparate perspectives of cloud security challenges. In addition, it proposes the TRIZ (Teorija Rezbenija Izobretatelskib Zadach) to derive prey-inspired solutions through resolving contradiction. First, it develops a 3-step process to facilitate interdomain transfer of concepts from nature to cloud. Moreover, TRIZ’s generic approach suggests specific solutions for cloud computing survivability. Then, the thesis presents the conceptual prey-inspired cloud computing survivability framework (Pi-CCSF), built upon TRIZ derived solutions. The framework run-time is pushed to the user-space to support evolving survivability design goals. Furthermore, a target-based decision-making technique (TBDM) is proposed to manage survivability decisions. To evaluate the prey-inspired survivability concept, Pi-CCSF simulator is developed and implemented. Evaluation results shows that escalating survivability actions improve the vitality of vulnerable and compromised virtual machines (VMs) by 5% and dramatically improve their overall survivability. Hypothesis testing conclusively supports the hypothesis that the escalation mechanisms can be applied to enhance the survivability of cloud computing systems. Numeric analysis of TBDM shows that by considering survivability preferences and attitudes (these directly impacts survivability actions), the TBDM method brings unpredictable survivability information closer to decision processes. This enables efficient execution of variable escalating survivability actions, which enables the Pi-CCSF’s decision system (DS) to focus upon decisions that achieve survivability outcomes under unpredictability imposed by UUUR

    A technique for determining viable military logistics support alternatives

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    A look at today's US military will see them operating much beyond the scope of protecting and defending the United States. These operations now consist of, but are not limited to humanitarian aid, disaster relief, and conflict resolution. This broad spectrum of operational environments has necessitated a transformation of the individual military services into a hybrid force that can leverage the inherent and emerging capabilities from the strengths of those under the umbrella of the Department of Defense (DOD), this concept has been coined Joint Operations. Supporting Joint Operations requires a new approach to determining a viable military logistics support system. The logistics architecture for these operations has to accommodate scale, time, varied mission objectives, and imperfect information. Compounding the problem is the human in the loop (HITL) decision maker (DM) who is a necessary component for quickly assessing and planning logistics support activities. Past outcomes are not necessarily good indicators of future results, but they can provide a reasonable starting point for planning and prediction of specific needs for future requirements. Adequately forecasting the necessary logistical support structure and commodities needed for any resource intensive environment has progressed well beyond stable demand assumptions to one in which dynamic and nonlinear environments can be captured with some degree of fidelity and accuracy. While these advances are important, a holistic approach that allows exploration of the operational environment or design space does not exist to guide the military logistician in a methodical way to support military forecasting activities. To bridge this capability gap, a method called A Technique for Logistics Architecture Selection (ATLAS) has been developed. This thesis describes and applies the ATLAS method to a notional military scenario that involves the Navy concept of Seabasing and the Marine Corps concept of Distributed Operations applied to a platoon sized element. This work uses modeling and simulation to incorporate expert opinion and knowledge of military operations, dynamic reasoning methods, and certainty analysis to create a decisions support system (DSS) that can be used to provide the DM an enhanced view of the logistics environment and variables that impact specific measures of effectiveness.Ph.D.Committee Chair: Mavris, Dimitri; Committee Member: Fahringer, Philip; Committee Member: Nixon, Janel; Committee Member: Schrage, Daniel; Committee Member: Soban, Danielle; Committee Member: Vachtsevanos, Georg

    Operational Research: Methods and Applications

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    Throughout its history, Operational Research has evolved to include a variety of methods, models and algorithms that have been applied to a diverse and wide range of contexts. This encyclopedic article consists of two main sections: methods and applications. The first aims to summarise the up-to-date knowledge and provide an overview of the state-of-the-art methods and key developments in the various subdomains of the field. The second offers a wide-ranging list of areas where Operational Research has been applied. The article is meant to be read in a nonlinear fashion. It should be used as a point of reference or first-port-of-call for a diverse pool of readers: academics, researchers, students, and practitioners. The entries within the methods and applications sections are presented in alphabetical order

    Choreographing the extended agent : performance graphics for dance theater

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.Includes bibliographical references (v. 2, leaves 448-458).The marriage of dance and interactive image has been a persistent dream over the past decades, but reality has fallen far short of potential for both technical and conceptual reasons. This thesis proposes a new approach to the problem and lays out the theoretical, technical and aesthetic framework for the innovative art form of digitally augmented human movement. I will use as example works a series of installations, digital projections and compositions each of which contains a choreographic component - either through collaboration with a choreographer directly or by the creation of artworks that automatically organize and understand purely virtual movement. These works lead up to two unprecedented collaborations with two of the greatest choreographers working today; new pieces that combine dance and interactive projected light using real-time motion capture live on stage. The existing field of"dance technology" is one with many problems. This is a domain with many practitioners, few techniques and almost no theory; a field that is generating "experimental" productions with every passing week, has literally hundreds of citable pieces and no canonical works; a field that is oddly disconnected from modern dance's history, pulled between the practical realities of the body and those of computer art, and has no influence on the prevailing digital art paradigms that it consumes.(cont.) This thesis will seek to address each of these problems: by providing techniques and a basis for "practical theory"; by building artworks with resources and people that have never previously been brought together, in theaters and in front of audiences previously inaccessible to the field; and by proving through demonstration that a profitable and important dialogue between digital art and the pioneers of modern dance can in fact occur. The methodological perspective of this thesis is that of biologically inspired, agent-based artificial intelligence, taken to a high degree of technical depth. The representations, algorithms and techniques behind such agent architectures are extended and pushed into new territory for both interactive art and artificial intelligence. In particular, this thesis ill focus on the control structures and the rendering of the extended agents' bodies, the tools for creating complex agent-based artworks in intense collaborative situations, and the creation of agent structures that can span live image and interactive sound production. Each of these parts becomes an element of what it means to "choreograph" an extended agent for live performance.Marc Downie.Ph.D
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