88 research outputs found

    Algorithms for Optimizing Search Schedules in a Polygon

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    In the area of motion planning, considerable work has been done on guarding problems, where "guards", modelled as points, must guard a polygonal space from "intruders". Different variants of this problem involve varying a number of factors. The guards performing the search may vary in terms of their number, their mobility, and their range of vision. The model of intruders may or may not allow them to move. The polygon being searched may have a specified starting point, a specified ending point, or neither of these. The typical question asked about one of these problems is whether or not certain polygons can be searched under a particular guarding paradigm defined by the types of guards and intruders. In this thesis, we focus on two cases of a chain of guards searching a room (polygon with a specific starting point) for mobile intruders. The intruders must never be allowed to escape through the door undetected. In the case of the two guard problem, the guards must start at the door point and move in opposite directions along the boundary of the polygon, never crossing the door point. At all times, the guards must be able to see each other. The search is complete once both guards occupy the same spot elsewhere on the polygon. In the case of a chain of three guards, consecutive guards in the chain must always be visible. Again, the search starts at the door point, and the outer guards of the chain must move from the door in opposite directions. These outer guards must always remain on the boundary of the polygon. The search is complete once the chain lies entirely on a portion of the polygon boundary not containing the door point. Determining whether a polygon can be searched is a problem in the area of visibility in polygons; further to that, our work is related to the area of planning algorithms. We look for ways to find optimal schedules that minimize the distance or time required to complete the search. This is done by finding shortest paths in visibility diagrams that indicate valid positions for the guards. In the case of the two-guard room search, we are able to find the shortest distance schedule and the quickest schedule. The shortest distance schedule is found in O(n^2) time by solving an L_1 shortest path problem among curved obstacles in two dimensions. The quickest search schedule is found in O(n^4) time by solving an L_infinity shortest path problem among curved obstacles in two dimensions. For the chain of three guards, a search schedule minimizing the total distance travelled by the outer guards is found in O(n^6) time by solving an L_1 shortest path problem among curved obstacles in two dimensions

    Search and Pursuit-Evasion in Mobile Robotics, A survey

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    This paper surveys recent results in pursuitevasion and autonomous search relevant to applications in mobile robotics. We provide a taxonomy of search problems that highlights the differences resulting from varying assumptions on the searchers, targets, and the environment. We then list a number of fundamental results in the areas of pursuit-evasion and probabilistic search, and we discuss field implementations on mobile robotic systems. In addition, we highlight current open problems in the area and explore avenues for future work

    Guaranteed Road Network Search with Small Unmanned Aircraft

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    The use of teams of small unmanned aircraft in real-world rapid-response missions is fast becoming a reality. One such application is search and detection of an evader in urban areas. This paper draws on results in graph-based pursuit-evasion, developing mappings from these abstractions to primitive motions that may be performed by aircraft, to produce search strategies providing guaranteed capture of road-bound targets. The first such strategy is applicable to evaders of arbitrary speed and agility, offering a conservative solution that is insensitive to motion constraints pursuers may possess. This is built upon to generate two strategies for capture of targets having a known speed bound that require searcher teams of much smaller size. The efficacy of these algorithms is demonstrated by evaluation in extensive simulation using realistic vehicle models across a spectrum of environment classes

    A Complete Coverage Algorithm for 3D Structural Inspection using an Autonomous Unmanned Aerial Vehicle

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    This thesis presents a novel algorithm for complete coverage of three-dimensional structures to address the problem of autonomous structural inspection using an Unmanned Aerial Vehicle (UAV). The proposed approach uses a technique of cellular decomposition based on Morse decomposition to decompose the 3D target structure into 2D coverable faces that are subsequently connected using a graph-based representation. We then use graph traversal techniques such as the Traveling Salesman Problem (TSP) to generate a flight coverage path through the decomposed faces for a UAV to completely cover the target structure, while reducing the coverage time and distance. To test the validity of our proposed approach, we have performed a series of experiments using a simulated AscTec Firefly UAV in different environments with 3D structures of different sizes and geometries, within the Robot Operating System (ROS) Gazebo simulator. Our results show that our approach guarantees complete coverage of the target structure. Comparison of our coverage strategy with other strategies shows that our proposed TSP-based coverage strategy performs up to 50% better in reducing the flight path with an average of 30% fewer turns and 12% less coverage duration than a largest-area-first approach

    Guarding and Searching Polyhedra

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    Guarding and searching problems have been of fundamental interest since the early years of Computational Geometry. Both are well-developed areas of research and have been thoroughly studied in planar polygonal settings. In this thesis we tackle the Art Gallery Problem and the Searchlight Scheduling Problem in 3-dimensional polyhedral environments, putting special emphasis on edge guards and orthogonal polyhedra. We solve the Art Gallery Problem with reflex edge guards in orthogonal polyhedra having reflex edges in just two directions: generalizing a classic theorem by O'Rourke, we prove that r/2 + 1 reflex edge guards are sufficient and occasionally necessary, where r is the number of reflex edges. We also show how to compute guard locations in O(n log n) time. Then we investigate the Art Gallery Problem with mutually parallel edge guards in orthogonal polyhedra with e edges, showing that 11e/72 edge guards are always sufficient and can be found in linear time, improving upon the previous state of the art, which was e/6. We also give tight inequalities relating e with the number of reflex edges r, obtaining an upper bound on the guard number of 7r/12 + 1. We further study the Art Gallery Problem with edge guards in polyhedra having faces oriented in just four directions, obtaining a lower bound of e/6 - 1 edge guards and an upper bound of (e+r)/6 edge guards. All the previously mentioned results hold for polyhedra of any genus. Additionally, several guard types and guarding modes are discussed, namely open and closed edge guards, and orthogonal and non-orthogonal guarding. Next, we model the Searchlight Scheduling Problem, the problem of searching a given polyhedron by suitably turning some half-planes around their axes, in order to catch an evasive intruder. After discussing several generalizations of classic theorems, we study the problem of efficiently placing guards in a given polyhedron, in order to make it searchable. For general polyhedra, we give an upper bound of r^2 on the number of guards, which reduces to r for orthogonal polyhedra. Then we prove that it is strongly NP-hard to decide if a given polyhedron is entirely searchable by a given set of guards. We further prove that, even under the assumption that an orthogonal polyhedron is searchable, approximating the minimum search time within a small-enough constant factor to the optimum is still strongly NP-hard. Finally, we show that deciding if a specific region of an orthogonal polyhedron is searchable is strongly PSPACE-hard. By further improving our construction, we show that the same problem is strongly PSPACE-complete even for planar orthogonal polygons. Our last results are especially meaningful because no similar hardness theorems for 2-dimensional scenarios were previously known

    How to Guard a Graph?

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    We initiate the study of the algorithmic foundations of games in which a set of cops has to guard a region in a graph (or digraph) against a robber. The robber and the cops are placed on vertices of the graph; they take turns in moving to adjacent vertices (or staying). The goal of the robber is to enter the guarded region at a vertex with no cop on it. The problem is to find the minimum number of cops needed to prevent the robber from entering the guarded region. The problem is highly non-trivial even if the robber's or the cops' regions are restricted to very simple graphs. The computational complexity of the problem depends heavily on the chosen restriction. In particular, if the robber's region is only a path, then the problem can be solved in polynomial time. When the robber moves in a tree (or even in a star), then the decision version of the problem is NP-complete. Furthermore, if the robber is moving in a directed acyclic graph, the problem becomes PSPACE-complet

    Coordinated Sensor-Based Area Coverage and Cooperative Localization of a Heterogeneous Fleet of Autonomous Surface Vessels (ASVs)

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    Sensor coverage with fleets of robots is a complex task requiring solutions to localization, communication, navigation and basic sensor coverage. Sensor coverage of large areas is a problem that occurs in a variety of different environments from terrestrial to aerial to aquatic. In this thesis we consider the aquatic version of the problem. Given a known aquatic environment and collection of aquatic surface vehicles with known kinematic and dynamic constraints, how can a fleet of vehicles be deployed to provide sensor coverage of the surface of the body of water? Rather than considering this problem in general, in this work we consider the problem given a specific fleet consisting of one very well equipped robot aided by a number of smaller, less well equipped devices that must operate in close proximity to the main robot. A boustrophedon decomposition algorithm is developed that incorporates the motion, sensing and communication constraints imposed by the autonomous fleet. Solving the coverage problem leads to a localization/communication problem. A critical problem for a group of autonomous vehicles is ensuring that the collection operates within a common reference frame. Here we consider the problem of localizing a heterogenous collection of aquatic surface vessels within a global reference frame. We assume that one vessel -- the mother robot -- has access to global position data of high accuracy, while the other vessels -- the child robots -- utilize limited onboard sensors and sophisticated sensors on board the mother robot to localize themselves. This thesis provides details of the design of the elements of the heterogeneous fleet including the sensors and sensing algorithms along with the communication strategy used to localize all elements of the fleet within a global reference frame. Details of the robot platforms to be used in implementing a solution are also described. Simulation of the approach is used to demonstrate the effectiveness of the algorithm, and the algorithm and its components are evaluated using a fleet of ASVs

    On realistic target coverage by autonomous drones

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    Low-cost mini-drones with advanced sensing and maneuverability enable a new class of intelligent sensing systems. To achieve the full potential of such drones, it is necessary to develop new enhanced formulations of both common and emerging sensing scenarios. Namely, several fundamental challenges in visual sensing are yet to be solved including (1) fitting sizable targets in camera frames; (2) positioning cameras at effective viewpoints matching target poses; and (3) accounting for occlusion by elements in the environment, including other targets. In this article, we introduce Argus, an autonomous system that utilizes drones to collect target information incrementally through a two-tier architecture. To tackle the stated challenges, Argus employs a novel geometric model that captures both target shapes and coverage constraints. Recognizing drones as the scarcest resource, Argus aims to minimize the number of drones required to cover a set of targets. We prove this problem is NP-hard, and even hard to approximate, before deriving a best-possible approximation algorithm along with a competitive sampling heuristic which runs up to 100× faster according to large-scale simulations. To test Argus in action, we demonstrate and analyze its performance on a prototype implementation. Finally, we present a number of extensions to accommodate more application requirements and highlight some open problems

    A survey on multi-robot coverage path planning for model reconstruction and mapping

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    There has been an increasing interest in researching, developing and deploying multi-robot systems. This has been driven mainly by: the maturity of the practical deployment of a single-robot system and its ability to solve some of the most challenging tasks. Coverage path planning (CPP) is one of the active research topics that could benefit greatly from multi-robot systems. In this paper, we surveyed the research topics related to multi-robot CPP for the purpose of mapping and model reconstructions. We classified the topics into: viewpoints generation approaches; coverage planning strategies; coordination and decision-making processes; communication mechanism and mapping approaches. This paper provides a detailed analysis and comparison of the recent research work in this area, and concludes with a critical analysis of the field, and future research perspectives

    Trajectory planning for industrial robot using genetic algorithms

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    En las últimas décadas, debido la importancia de sus aplicaciones, se han propuesto muchas investigaciones sobre la planificación de caminos y trayectorias para los manipuladores, algunos de los ámbitos en los que pueden encontrarse ejemplos de aplicación son; la robótica industrial, sistemas autónomos, creación de prototipos virtuales y diseño de fármacos asistido por ordenador. Por otro lado, los algoritmos evolutivos se han aplicado en muchos campos, lo que motiva el interés del autor por investigar sobre su aplicación a la planificación de caminos y trayectorias en robots industriales. En este trabajo se ha llevado a cabo una búsqueda exhaustiva de la literatura existente relacionada con la tesis, que ha servido para crear una completa base de datos utilizada para realizar un examen detallado de la evolución histórica desde sus orígenes al estado actual de la técnica y las últimas tendencias. Esta tesis presenta una nueva metodología que utiliza algoritmos genéticos para desarrollar y evaluar técnicas para la planificación de caminos y trayectorias. El conocimiento de problemas específicos y el conocimiento heurístico se incorporan a la codificación, la evaluación y los operadores genéticos del algoritmo. Esta metodología introduce nuevos enfoques con el objetivo de resolver el problema de la planificación de caminos y la planificación de trayectorias para sistemas robóticos industriales que operan en entornos 3D con obstáculos estáticos, y que ha llevado a la creación de dos algoritmos (de alguna manera similares, con algunas variaciones), que son capaces de resolver los problemas de planificación mencionados. El modelado de los obstáculos se ha realizado mediante el uso de combinaciones de objetos geométricos simples (esferas, cilindros, y los planos), de modo que se obtiene un algoritmo eficiente para la prevención de colisiones. El algoritmo de planificación de caminos se basa en técnicas de optimización globales, usando algoritmos genéticos para minimizar una función objetivo considerando restricciones para evitar las colisiones con los obstáculos. El camino está compuesto de configuraciones adyacentes obtenidas mediante una técnica de optimización construida con algoritmos genéticos, buscando minimizar una función multiobjetivo donde intervienen la distancia entre los puntos significativos de las dos configuraciones adyacentes, así como la distancia desde los puntos de la configuración actual a la final. El planteamiento del problema mediante algoritmos genéticos requiere de una modelización acorde al procedimiento, definiendo los individuos y operadores capaces de proporcionar soluciones eficientes para el problema.Abu-Dakka, FJM. (2011). Trajectory planning for industrial robot using genetic algorithms [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/10294Palanci
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