3,303 research outputs found
Ludii -- The Ludemic General Game System
While current General Game Playing (GGP) systems facilitate useful research
in Artificial Intelligence (AI) for game-playing, they are often somewhat
specialised and computationally inefficient. In this paper, we describe the
"ludemic" general game system Ludii, which has the potential to provide an
efficient tool for AI researchers as well as game designers, historians,
educators and practitioners in related fields. Ludii defines games as
structures of ludemes -- high-level, easily understandable game concepts --
which allows for concise and human-understandable game descriptions. We
formally describe Ludii and outline its main benefits: generality,
extensibility, understandability and efficiency. Experimentally, Ludii
outperforms one of the most efficient Game Description Language (GDL)
reasoners, based on a propositional network, in all games available in the
Tiltyard GGP repository. Moreover, Ludii is also competitive in terms of
performance with the more recently proposed Regular Boardgames (RBG) system,
and has various advantages in qualitative aspects such as generality.Comment: Accepted at ECAI 202
The PGM-index: a multicriteria, compressed and learned approach to data indexing
The recent introduction of learned indexes has shaken the foundations of the
decades-old field of indexing data structures. Combining, or even replacing,
classic design elements such as B-tree nodes with machine learning models has
proven to give outstanding improvements in the space footprint and time
efficiency of data systems. However, these novel approaches are based on
heuristics, thus they lack any guarantees both in their time and space
requirements. We propose the Piecewise Geometric Model index (shortly,
PGM-index), which achieves guaranteed I/O-optimality in query operations,
learns an optimal number of linear models, and its peculiar recursive
construction makes it a purely learned data structure, rather than a hybrid of
traditional and learned indexes (such as RMI and FITing-tree). We show that the
PGM-index improves the space of the FITing-tree by 63.3% and of the B-tree by
more than four orders of magnitude, while achieving their same or even better
query time efficiency. We complement this result by proposing three variants of
the PGM-index. First, we design a compressed PGM-index that further reduces its
space footprint by exploiting the repetitiveness at the level of the learned
linear models it is composed of. Second, we design a PGM-index that adapts
itself to the distribution of the queries, thus resulting in the first known
distribution-aware learned index to date. Finally, given its flexibility in the
offered space-time trade-offs, we propose the multicriteria PGM-index that
efficiently auto-tune itself in a few seconds over hundreds of millions of keys
to the possibly evolving space-time constraints imposed by the application of
use.
We remark to the reader that this paper is an extended and improved version
of our previous paper titled "Superseding traditional indexes by orchestrating
learning and geometry" (arXiv:1903.00507).Comment: We remark to the reader that this paper is an extended and improved
version of our previous paper titled "Superseding traditional indexes by
orchestrating learning and geometry" (arXiv:1903.00507
Packed Memory Arrays – Rewired
The physical memory layout of a tree-based index structure deteriorates over time as it sustains more updates; such that sequential scans on the physical level become non-sequential, and therefore slower. Packed Memory Arrays (PMAs) prevent this by managing all data in a sequential sparse array. PMAs have been studied mostly theoretically but suffer from practical problems, as we show in this paper. We study and fix these problems, resulting in an improved data structure: the Rewired Memory Array (RMA). We compare RMA with the main previous PMA implementations as well as state-of-the-art tree index structures and show on a wide variety of data and query distributions that RMA can reach competitive update and point lookup performance, while always providing superior scan performance – close to dense column scans
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