1,031 research outputs found
Optimal succinct representations of planar maps
This paper addresses the problem of representing the connectivity information of geometric objects using as little memory as possible. As opposed to raw compression issues, the focus is here on designing data structures that preserve the possibility of answering incidence queries in constant time. We propose in particular the first optimal representations for 3-connected planar graphs and triangulations, which are the most standard classes of graphs underlying meshes with spherical topology. Optimal means that these representations asymptotically match the respective entropy of the two classes, namely 2 bits per edge for 3-connected planar graphs, and 1.62 bits per triangle or equivalently 3.24 bits per vertex for triangulations
Orderly Spanning Trees with Applications
We introduce and study the {\em orderly spanning trees} of plane graphs. This
algorithmic tool generalizes {\em canonical orderings}, which exist only for
triconnected plane graphs. Although not every plane graph admits an orderly
spanning tree, we provide an algorithm to compute an {\em orderly pair} for any
connected planar graph , consisting of a plane graph of , and an
orderly spanning tree of . We also present several applications of orderly
spanning trees: (1) a new constructive proof for Schnyder's Realizer Theorem,
(2) the first area-optimal 2-visibility drawing of , and (3) the best known
encodings of with O(1)-time query support. All algorithms in this paper run
in linear time.Comment: 25 pages, 7 figures, A preliminary version appeared in Proceedings of
the 12th Annual ACM-SIAM Symposium on Discrete Algorithms (SODA 2001),
Washington D.C., USA, January 7-9, 2001, pp. 506-51
Schnyder woods for higher genus triangulated surfaces, with applications to encoding
Schnyder woods are a well-known combinatorial structure for plane
triangulations, which yields a decomposition into 3 spanning trees. We extend
here definitions and algorithms for Schnyder woods to closed orientable
surfaces of arbitrary genus. In particular, we describe a method to traverse a
triangulation of genus and compute a so-called -Schnyder wood on the
way. As an application, we give a procedure to encode a triangulation of genus
and vertices in bits. This matches the worst-case
encoding rate of Edgebreaker in positive genus. All the algorithms presented
here have execution time , hence are linear when the genus is fixed.Comment: 27 pages, to appear in a special issue of Discrete and Computational
Geometr
Succinct Representations of Permutations and Functions
We investigate the problem of succinctly representing an arbitrary
permutation, \pi, on {0,...,n-1} so that \pi^k(i) can be computed quickly for
any i and any (positive or negative) integer power k. A representation taking
(1+\epsilon) n lg n + O(1) bits suffices to compute arbitrary powers in
constant time, for any positive constant \epsilon <= 1. A representation taking
the optimal \ceil{\lg n!} + o(n) bits can be used to compute arbitrary powers
in O(lg n / lg lg n) time.
We then consider the more general problem of succinctly representing an
arbitrary function, f: [n] \rightarrow [n] so that f^k(i) can be computed
quickly for any i and any integer power k. We give a representation that takes
(1+\epsilon) n lg n + O(1) bits, for any positive constant \epsilon <= 1, and
computes arbitrary positive powers in constant time. It can also be used to
compute f^k(i), for any negative integer k, in optimal O(1+|f^k(i)|) time.
We place emphasis on the redundancy, or the space beyond the
information-theoretic lower bound that the data structure uses in order to
support operations efficiently. A number of lower bounds have recently been
shown on the redundancy of data structures. These lower bounds confirm the
space-time optimality of some of our solutions. Furthermore, the redundancy of
one of our structures "surpasses" a recent lower bound by Golynski [Golynski,
SODA 2009], thus demonstrating the limitations of this lower bound.Comment: Preliminary versions of these results have appeared in the
Proceedings of ICALP 2003 and 2004. However, all results in this version are
improved over the earlier conference versio
Compact data structures for triangulations
International audienceThe main problem consists in designing space-efficient data structures allowing to represent the connectivity of triangle meshes while supporting fast navigation and local updates
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