1,031 research outputs found

    Optimal succinct representations of planar maps

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    This paper addresses the problem of representing the connectivity information of geometric objects using as little memory as possible. As opposed to raw compression issues, the focus is here on designing data structures that preserve the possibility of answering incidence queries in constant time. We propose in particular the first optimal representations for 3-connected planar graphs and triangulations, which are the most standard classes of graphs underlying meshes with spherical topology. Optimal means that these representations asymptotically match the respective entropy of the two classes, namely 2 bits per edge for 3-connected planar graphs, and 1.62 bits per triangle or equivalently 3.24 bits per vertex for triangulations

    Orderly Spanning Trees with Applications

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    We introduce and study the {\em orderly spanning trees} of plane graphs. This algorithmic tool generalizes {\em canonical orderings}, which exist only for triconnected plane graphs. Although not every plane graph admits an orderly spanning tree, we provide an algorithm to compute an {\em orderly pair} for any connected planar graph GG, consisting of a plane graph HH of GG, and an orderly spanning tree of HH. We also present several applications of orderly spanning trees: (1) a new constructive proof for Schnyder's Realizer Theorem, (2) the first area-optimal 2-visibility drawing of GG, and (3) the best known encodings of GG with O(1)-time query support. All algorithms in this paper run in linear time.Comment: 25 pages, 7 figures, A preliminary version appeared in Proceedings of the 12th Annual ACM-SIAM Symposium on Discrete Algorithms (SODA 2001), Washington D.C., USA, January 7-9, 2001, pp. 506-51

    Schnyder woods for higher genus triangulated surfaces, with applications to encoding

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    Schnyder woods are a well-known combinatorial structure for plane triangulations, which yields a decomposition into 3 spanning trees. We extend here definitions and algorithms for Schnyder woods to closed orientable surfaces of arbitrary genus. In particular, we describe a method to traverse a triangulation of genus gg and compute a so-called gg-Schnyder wood on the way. As an application, we give a procedure to encode a triangulation of genus gg and nn vertices in 4n+O(glog(n))4n+O(g \log(n)) bits. This matches the worst-case encoding rate of Edgebreaker in positive genus. All the algorithms presented here have execution time O((n+g)g)O((n+g)g), hence are linear when the genus is fixed.Comment: 27 pages, to appear in a special issue of Discrete and Computational Geometr

    Succinct Representations of Permutations and Functions

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    We investigate the problem of succinctly representing an arbitrary permutation, \pi, on {0,...,n-1} so that \pi^k(i) can be computed quickly for any i and any (positive or negative) integer power k. A representation taking (1+\epsilon) n lg n + O(1) bits suffices to compute arbitrary powers in constant time, for any positive constant \epsilon <= 1. A representation taking the optimal \ceil{\lg n!} + o(n) bits can be used to compute arbitrary powers in O(lg n / lg lg n) time. We then consider the more general problem of succinctly representing an arbitrary function, f: [n] \rightarrow [n] so that f^k(i) can be computed quickly for any i and any integer power k. We give a representation that takes (1+\epsilon) n lg n + O(1) bits, for any positive constant \epsilon <= 1, and computes arbitrary positive powers in constant time. It can also be used to compute f^k(i), for any negative integer k, in optimal O(1+|f^k(i)|) time. We place emphasis on the redundancy, or the space beyond the information-theoretic lower bound that the data structure uses in order to support operations efficiently. A number of lower bounds have recently been shown on the redundancy of data structures. These lower bounds confirm the space-time optimality of some of our solutions. Furthermore, the redundancy of one of our structures "surpasses" a recent lower bound by Golynski [Golynski, SODA 2009], thus demonstrating the limitations of this lower bound.Comment: Preliminary versions of these results have appeared in the Proceedings of ICALP 2003 and 2004. However, all results in this version are improved over the earlier conference versio

    Compact data structures for triangulations

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    International audienceThe main problem consists in designing space-efficient data structures allowing to represent the connectivity of triangle meshes while supporting fast navigation and local updates
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