418 research outputs found

    A Model-based Design Framework for Application-specific Heterogeneous Systems

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    The increasing heterogeneity of computing systems enables higher performance and power efficiency. However, these improvements come at the cost of increasing the overall complexity of designing such systems. These complexities include constructing implementations for various types of processors, setting up and configuring communication protocols, and efficiently scheduling the computational work. The process for developing such systems is iterative and time consuming, with no well-defined performance goal. Current performance estimation approaches use source code implementations that require experienced developers and time to produce. We present a framework to aid in the design of heterogeneous systems and the performance tuning of applications. Our framework supports system construction: integrating custom hardware accelerators with existing cores into processors, integrating processors into cohesive systems, and mapping computations to processors to achieve overall application performance and efficient hardware usage. It also facilitates effective design space exploration using processor models (for both existing and future processors) that do not require source code implementations to estimate performance. We evaluate our framework using a variety of applications and implement them in systems ranging from low power embedded systems-on-chip (SoC) to high performance systems consisting of commercial-off-the-shelf (COTS) components. We show how the design process is improved, reducing the number of design iterations and unnecessary source code development ultimately leading to higher performing efficient systems

    Enhancing reliability with Latin Square redundancy on desktop grids.

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    Computational grids are some of the largest computer systems in existence today. Unfortunately they are also, in many cases, the least reliable. This research examines the use of redundancy with permutation as a method of improving reliability in computational grid applications. Three primary avenues are explored - development of a new redundancy model, the Replication and Permutation Paradigm (RPP) for computational grids, development of grid simulation software for testing RPP against other redundancy methods and, finally, running a program on a live grid using RPP. An important part of RPP involves distributing data and tasks across the grid in Latin Square fashion. Two theorems and subsequent proofs regarding Latin Squares are developed. The theorems describe the changing position of symbols between the rows of a standard Latin Square. When a symbol is missing because a column is removed the theorems provide a basis for determining the next row and column where the missing symbol can be found. Interesting in their own right, the theorems have implications for redundancy. In terms of the redundancy model, the theorems allow one to state the maximum makespan in the face of missing computational hosts when using Latin Square redundancy. The simulator software was developed and used to compare different data and task distribution schemes on a simulated grid. The software clearly showed the advantage of running RPP, which resulted in faster completion times in the face of computational host failures. The Latin Square method also fails gracefully in that jobs complete with massive node failure while increasing makespan. Finally an Inductive Logic Program (ILP) for pharmacophore search was executed, using a Latin Square redundancy methodology, on a Condor grid in the Dahlem Lab at the University of Louisville Speed School of Engineering. All jobs completed, even in the face of large numbers of randomly generated computational host failures

    Economic-based Distributed Resource Management and Scheduling for Grid Computing

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    Computational Grids, emerging as an infrastructure for next generation computing, enable the sharing, selection, and aggregation of geographically distributed resources for solving large-scale problems in science, engineering, and commerce. As the resources in the Grid are heterogeneous and geographically distributed with varying availability and a variety of usage and cost policies for diverse users at different times and, priorities as well as goals that vary with time. The management of resources and application scheduling in such a large and distributed environment is a complex task. This thesis proposes a distributed computational economy as an effective metaphor for the management of resources and application scheduling. It proposes an architectural framework that supports resource trading and quality of services based scheduling. It enables the regulation of supply and demand for resources and provides an incentive for resource owners for participating in the Grid and motives the users to trade-off between the deadline, budget, and the required level of quality of service. The thesis demonstrates the capability of economic-based systems for peer-to-peer distributed computing by developing users' quality-of-service requirements driven scheduling strategies and algorithms. It demonstrates their effectiveness by performing scheduling experiments on the World-Wide Grid for solving parameter sweep applications

    Workload Schedulers - Genesis, Algorithms and Comparisons

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    In this article we provide brief descriptions of three classes of schedulers: Operating Systems Process Schedulers, Cluster Systems, Jobs Schedulers and Big Data Schedulers. We describe their evolution from early adoptions to modern implementations, considering both the use and features of algorithms. In summary, we discuss differences between all presented classes of schedulers and discuss their chronological development. In conclusion, we highlight similarities in the focus of scheduling strategies design, applicable to both local and distributed systems

    Simulation Of Multi-core Systems And Interconnections And Evaluation Of Fat-Mesh Networks

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    Simulators are very important in computer architecture research as they enable the exploration of new architectures to obtain detailed performance evaluation without building costly physical hardware. Simulation is even more critical to study future many-core architectures as it provides the opportunity to assess currently non-existing computer systems. In this thesis, a multiprocessor simulator is presented based on a cycle accurate architecture simulator called SESC. The shared L2 cache system is extended into a distributed shared cache (DSC) with a directory-based cache coherency protocol. A mesh network module is extended and integrated into SESC to replace the bus for scalable inter-processor communication. While these efforts complete an extended multiprocessor simulation infrastructure, two interconnection enhancements are proposed and evaluated. A novel non-uniform fat-mesh network structure similar to the idea of fat-tree is proposed. This non-uniform mesh network takes advantage of the average traffic pattern, typically all-to-all in DSC, to dedicate additional links for connections with heavy traffic (e.g., near the center) and fewer links for lighter traffic (e.g., near the periphery). Two fat-mesh schemes are implemented based on different routing algorithms. Analytical fat-mesh models are constructed by presenting the expressions for the traffic requirements of personalized all-to-all traffic. Performance improvements over the uniform mesh are demonstrated in the results from the simulator. A hybrid network consisting of one packet switching plane and multiple circuit switching planes is constructed as the second enhancement. The circuit switching planes provide fast paths between neighbors with heavy communication traffic. A compiler technique that abstracts the symbolic expressions of benchmarks' communication patterns can be used to help facilitate the circuit establishment

    The Cilk system for parallel multithreaded computing

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1996.Includes bibliographical references (p. 187-199).by Christopher F. Joerg.Ph.D

    Adaptive architecture-transparent policy control in a distributed graph reducer

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    The end of the frequency scaling era occured around 2005 as the clock frequency has stalled for commodity architectures. Thus performance improvements that could in the past be expected with each new hardware generation needed to originate elsewhere. Almost all computer architectures exhibit substantial and growing levels of parallelism, exploiting which became one of the key sources of performance and scalability improvements. Alas, parallel programming proved much more difficult than sequential, due to the need to specify coordination and parallelism management aspects. Whilst low-level languages place the burden on the programmers reducing productivity and portability, semi-implicit approaches delegate the responsibility to sophisticated compilers and run-time systems. This thesis presents a study of adaptive load distribution based on work stealing using history and ancestry information in a distributed graph reducer for a nonstrict functional language. The results contribute to the exploration of more flexible run-time-system-level parallelism control implementing a semi-explicit model of parallelism, which offers productivity and high level of abstraction by delegating the responsibility of coordination to the run-time system. After characterising a set of parallel functional applications, we study the use of historical information to adapt the choice of the victim to steal from in a work stealing scheduler. We observe substantially lower numbers of messages for data-parallel and nested applications. However, this heuristic fails in cases where past application behaviour is not resembling future behaviour, for instance for Divide-&-Conquer applications with a large number of very fine-grained threads and generators of parallelism that move dynamically across processing elements. This mechanism is not specific to the language and the run-time system, and applies to other work stealing schedulers. Next, we focus on the other key work stealing decision of which sparks that represent potential parallelism to donate, investigating the effect of Spark Colocation on the performance of five Divide-&-Conquer programs run on a cluster of up to 256 PEs. When using Spark Colocation, the distributed graph reducer shares related work resulting in a higher degree of both potential and actual parallelism, and more fine-grained and less variable thread size. We validate this behaviour by observing a reduction in average fetch times, but increased amounts of FETCH messages and of inter-PE pointers for colocation, which nevertheless results in improved load balance for three of the five benchmark programs. The results show high speedups and speedup improvements for Spark Colocation for the three more regular and nested applications and performance degradation for two programs: one that is excessively fine-grained and one exhibiting limited scalability. Overall, Spark Colocation appears most beneficial for higher numbers of PEs, where improved load balance and higher degree of parallelism have more opportunities to pay off. In more general terms, we show that a run-time system can beneficially use historical information on past stealing successes that is gathered dynamically and used within the same run and the ancestry information dynamically reconstructed at run time using annotations. Moreover, the results support the view that different heuristics are beneficial for applications using different parallelism patterns, underlining the advantages of a flexible architecture-transparent approach.The Scottish Informatics and Computer Science Alliance (SICSA
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